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Diffstat (limited to 'modules/mod_sound/mod_sound_exports.h')
-rw-r--r-- | modules/mod_sound/mod_sound_exports.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/modules/mod_sound/mod_sound_exports.h b/modules/mod_sound/mod_sound_exports.h new file mode 100644 index 0000000..fd15680 --- /dev/null +++ b/modules/mod_sound/mod_sound_exports.h @@ -0,0 +1,116 @@ +/* + * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) + * Copyright © 2002-2006 Fenix Team (Fenix) + * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) + * + * This file is part of Bennu - Game Development + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + */ + +#ifndef __MOD_SOUND_EXPORTS +#define __MOD_SOUND_EXPORTS + +/* --------------------------------------------------------------------------- */ + +#include "bgddl.h" + +/* --------------------------------------------------------------------------- */ + +#if defined(__BGDC__) || !defined(__STATIC__) + +/* ----------------------------------------------------------------- */ +/* Definicion de constantes (usada en tiempo de compilacion) */ + +DLCONSTANT __bgdexport( mod_sound, constants_def )[] = +{ + { "MODE_MONO" , TYPE_INT, 0 }, + { "MODE_STEREO" , TYPE_INT, 1 }, + { "ALL_SOUND" , TYPE_INT, -1 }, + { NULL , 0 , 0 } +} ; + +/* --------------------------------------------------------------------------- */ +/* Definicion de variables globales (usada en tiempo de compilacion) */ + +char * __bgdexport( mod_sound, globals_def ) = + " sound_freq = 22050 ;\n" + " sound_mode = MODE_STEREO ;\n" + " sound_channels = 8 ;\n"; + +#endif + +/* --------------------------------------------------------------------------- */ + +DLSYSFUNCS __bgdexport( mod_sound, functions_exports )[] = +{ + FUNC( "SOUND_INIT" , "" , TYPE_INT , modsound_init ), + FUNC( "SOUND_CLOSE" , "" , TYPE_INT , modsound_close ), + + FUNC( "LOAD_SONG" , "S" , TYPE_INT , modsound_load_song ), + FUNC( "LOAD_SONG" , "SP" , TYPE_INT , modsound_bgload_song ), + FUNC( "UNLOAD_SONG" , "I" , TYPE_INT , modsound_unload_song ), + FUNC( "UNLOAD_SONG" , "P" , TYPE_INT , modsound_unload_song2 ), + + FUNC( "PLAY_SONG" , "II" , TYPE_INT , modsound_play_song ), + FUNC( "STOP_SONG" , "" , TYPE_INT , modsound_stop_song ), + FUNC( "PAUSE_SONG" , "" , TYPE_INT , modsound_pause_song ), + FUNC( "RESUME_SONG" , "" , TYPE_INT , modsound_resume_song ), + + FUNC( "SET_SONG_VOLUME" , "I" , TYPE_INT , modsound_set_song_volume ), + + FUNC( "IS_PLAYING_SONG" , "" , TYPE_INT , modsound_is_playing_song ), + + FUNC( "LOAD_WAV" , "S" , TYPE_INT , modsound_load_wav ), + FUNC( "LOAD_WAV" , "SP" , TYPE_INT , modsound_bgload_wav ), + FUNC( "UNLOAD_WAV" , "I" , TYPE_INT , modsound_unload_wav ), + FUNC( "UNLOAD_WAV" , "P" , TYPE_INT , modsound_unload_wav2 ), + + FUNC( "PLAY_WAV" , "II" , TYPE_INT , modsound_play_wav ), + FUNC( "PLAY_WAV" , "III" , TYPE_INT , modsound_play_wav_channel ), + FUNC( "STOP_WAV" , "I" , TYPE_INT , modsound_stop_wav ), + FUNC( "PAUSE_WAV" , "I" , TYPE_INT , modsound_pause_wav ), + FUNC( "RESUME_WAV" , "I" , TYPE_INT , modsound_resume_wav ), + + FUNC( "IS_PLAYING_WAV" , "I" , TYPE_INT , modsound_is_playing_wav ), + + FUNC( "FADE_MUSIC_IN" , "III" , TYPE_INT , modsound_fade_music_in ), + FUNC( "FADE_MUSIC_OFF" , "I" , TYPE_INT , modsound_fade_music_off ), + + FUNC( "SET_WAV_VOLUME" , "II" , TYPE_INT , modsound_set_wav_volume ), + FUNC( "SET_CHANNEL_VOLUME" , "II" , TYPE_INT , modsound_set_channel_volume ), + + FUNC( "RESERVE_CHANNELS" , "I" , TYPE_INT , modsound_reserve_channels ), + + FUNC( "SET_PANNING" , "III" , TYPE_INT , modsound_set_panning ), + FUNC( "SET_POSITION" , "III" , TYPE_INT , modsound_set_position ), + FUNC( "SET_DISTANCE" , "II" , TYPE_INT , modsound_set_distance ), + + FUNC( "REVERSE_STEREO" , "II" , TYPE_INT , modsound_reverse_stereo ), + + FUNC( "SET_MUSIC_POSITION" , "F" , TYPE_INT , modsound_set_music_position ), + + FUNC( 0 , 0 , 0 , 0 ) +}; + +/* --------------------------------------------------------------------------- */ + +#endif
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