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-rw-r--r--modules/mod_sound/mod_sound_exports.h116
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+/*
+ * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#ifndef __MOD_SOUND_EXPORTS
+#define __MOD_SOUND_EXPORTS
+
+/* --------------------------------------------------------------------------- */
+
+#include "bgddl.h"
+
+/* --------------------------------------------------------------------------- */
+
+#if defined(__BGDC__) || !defined(__STATIC__)
+
+/* ----------------------------------------------------------------- */
+/* Definicion de constantes (usada en tiempo de compilacion) */
+
+DLCONSTANT __bgdexport( mod_sound, constants_def )[] =
+{
+ { "MODE_MONO" , TYPE_INT, 0 },
+ { "MODE_STEREO" , TYPE_INT, 1 },
+ { "ALL_SOUND" , TYPE_INT, -1 },
+ { NULL , 0 , 0 }
+} ;
+
+/* --------------------------------------------------------------------------- */
+/* Definicion de variables globales (usada en tiempo de compilacion) */
+
+char * __bgdexport( mod_sound, globals_def ) =
+ " sound_freq = 22050 ;\n"
+ " sound_mode = MODE_STEREO ;\n"
+ " sound_channels = 8 ;\n";
+
+#endif
+
+/* --------------------------------------------------------------------------- */
+
+DLSYSFUNCS __bgdexport( mod_sound, functions_exports )[] =
+{
+ FUNC( "SOUND_INIT" , "" , TYPE_INT , modsound_init ),
+ FUNC( "SOUND_CLOSE" , "" , TYPE_INT , modsound_close ),
+
+ FUNC( "LOAD_SONG" , "S" , TYPE_INT , modsound_load_song ),
+ FUNC( "LOAD_SONG" , "SP" , TYPE_INT , modsound_bgload_song ),
+ FUNC( "UNLOAD_SONG" , "I" , TYPE_INT , modsound_unload_song ),
+ FUNC( "UNLOAD_SONG" , "P" , TYPE_INT , modsound_unload_song2 ),
+
+ FUNC( "PLAY_SONG" , "II" , TYPE_INT , modsound_play_song ),
+ FUNC( "STOP_SONG" , "" , TYPE_INT , modsound_stop_song ),
+ FUNC( "PAUSE_SONG" , "" , TYPE_INT , modsound_pause_song ),
+ FUNC( "RESUME_SONG" , "" , TYPE_INT , modsound_resume_song ),
+
+ FUNC( "SET_SONG_VOLUME" , "I" , TYPE_INT , modsound_set_song_volume ),
+
+ FUNC( "IS_PLAYING_SONG" , "" , TYPE_INT , modsound_is_playing_song ),
+
+ FUNC( "LOAD_WAV" , "S" , TYPE_INT , modsound_load_wav ),
+ FUNC( "LOAD_WAV" , "SP" , TYPE_INT , modsound_bgload_wav ),
+ FUNC( "UNLOAD_WAV" , "I" , TYPE_INT , modsound_unload_wav ),
+ FUNC( "UNLOAD_WAV" , "P" , TYPE_INT , modsound_unload_wav2 ),
+
+ FUNC( "PLAY_WAV" , "II" , TYPE_INT , modsound_play_wav ),
+ FUNC( "PLAY_WAV" , "III" , TYPE_INT , modsound_play_wav_channel ),
+ FUNC( "STOP_WAV" , "I" , TYPE_INT , modsound_stop_wav ),
+ FUNC( "PAUSE_WAV" , "I" , TYPE_INT , modsound_pause_wav ),
+ FUNC( "RESUME_WAV" , "I" , TYPE_INT , modsound_resume_wav ),
+
+ FUNC( "IS_PLAYING_WAV" , "I" , TYPE_INT , modsound_is_playing_wav ),
+
+ FUNC( "FADE_MUSIC_IN" , "III" , TYPE_INT , modsound_fade_music_in ),
+ FUNC( "FADE_MUSIC_OFF" , "I" , TYPE_INT , modsound_fade_music_off ),
+
+ FUNC( "SET_WAV_VOLUME" , "II" , TYPE_INT , modsound_set_wav_volume ),
+ FUNC( "SET_CHANNEL_VOLUME" , "II" , TYPE_INT , modsound_set_channel_volume ),
+
+ FUNC( "RESERVE_CHANNELS" , "I" , TYPE_INT , modsound_reserve_channels ),
+
+ FUNC( "SET_PANNING" , "III" , TYPE_INT , modsound_set_panning ),
+ FUNC( "SET_POSITION" , "III" , TYPE_INT , modsound_set_position ),
+ FUNC( "SET_DISTANCE" , "II" , TYPE_INT , modsound_set_distance ),
+
+ FUNC( "REVERSE_STEREO" , "II" , TYPE_INT , modsound_reverse_stereo ),
+
+ FUNC( "SET_MUSIC_POSITION" , "F" , TYPE_INT , modsound_set_music_position ),
+
+ FUNC( 0 , 0 , 0 , 0 )
+};
+
+/* --------------------------------------------------------------------------- */
+
+#endif \ No newline at end of file