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+/*
+ * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
+#include "bgddl.h"
+
+#include <SDL.h>
+
+#include "dlvaracc.h"
+
+/* ----------------------------------------------------------------- */
+
+enum {
+ TIMER = 0
+};
+
+/* ----------------------------------------------------------------- */
+/* Son las variables que se desea acceder. */
+/* El interprete completa esta estructura, si la variable existe. */
+/* (usada en tiempo de ejecucion) */
+
+DLVARFIXUP __bgdexport( mod_timers, globals_fixup )[] =
+{
+ /* Nombre de variable global, puntero al dato, tamaño del elemento, cantidad de elementos */
+ { "timer" , NULL, -1, -1 },
+ { NULL, NULL, -1, -1 }
+};
+
+/* ----------------------------------------------------------------- */
+/*
+ * FUNCTION : _advance_timers
+ *
+ * Update the value of all global timers
+ *
+ * PARAMS :
+ * None
+ *
+ * RETURN VALUE :
+ * None
+ */
+
+static void _advance_timers( void )
+{
+ int * timer, i ;
+ int curr_ticktimer = SDL_GetTicks() ;
+ static int initial_ticktimer[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0} ;
+ static int ltimer[10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1} ; // -1 to force initial_ticktimer update
+
+ /* TODO: Here add checking for console_mode, don't advance in this mode */
+ timer = ( int * ) ( &GLODWORD( mod_timers, TIMER ) );
+ for ( i = 0 ; i < 10 ; i++ )
+ {
+ if ( timer[i] != ltimer[i] ) initial_ticktimer[i] = curr_ticktimer - ( timer[i] * 10 ) ;
+ ltimer[i] = timer[i] = ( curr_ticktimer - initial_ticktimer[i] ) / 10 ;
+ }
+}
+
+/* ----------------------------------------------------------------- */
+
+/* Bigest priority first execute
+ Lowest priority last execute */
+
+HOOK __bgdexport( mod_timers, handler_hooks )[] =
+{
+ { 100, _advance_timers },
+ { 0, NULL }
+} ;
+
+/* --------------------------------------------------------------------------- */
+/* exports */
+/* --------------------------------------------------------------------------- */
+
+#include "mod_timers_exports.h"
+
+/* --------------------------------------------------------------------------- */