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/*
* Copyright � 2006-2016 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __IDENTIFIERS_H
#define __IDENTIFIERS_H
typedef struct _identifier
{
const char * name ;
int code ;
int line ; /* First USE for the identifier */
int f ; /* file where the id was found */
struct _identifier * next ;
}
identifier ;
/* Gestor de identificadores */
extern void identifier_init () ;
extern void identifier_dump () ;
extern int identifier_add (const char * string) ;
extern int identifier_add_as (const char * string, int code) ;
extern int identifier_search (const char * string) ;
extern int identifier_search_or_add (const char * string) ;
extern const char * identifier_name (int code) ;
extern int identifier_line (int code) ;
extern int identifier_file (int code) ;
extern int identifier_next_code () ;
extern identifier * identifier_first() ;
extern identifier * identifier_next (identifier * id) ;
#endif
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