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/*
* Copyright � 2006-2013 SplinterGU (Fenix/Bennugd)
* Copyright � 2002-2006 Fenix Team (Fenix)
* Copyright � 1999-2002 Jos� Luis Cebri�n Pag�e (Fenix)
*
* This file is part of Bennu - Game Development
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef __MOD_PROC_EXPORTS
#define __MOD_PROC_EXPORTS
/* ----------------------------------------------------------------- */
#include "bgddl.h"
/* --------------------------------------------------------------------------- */
#if defined(__BGDC__) || !defined(__STATIC__)
/* ----------------------------------------------------------------- */
#include "mod_proc.h"
/* ----------------------------------------------------------------- */
/* Definicion de constantes (usada en tiempo de compilacion) */
DLCONSTANT __bgdexport( mod_proc, constants_def )[] =
{
{ "S_KILL" , TYPE_INT, S_KILL },
{ "S_WAKEUP" , TYPE_INT, S_WAKEUP },
{ "S_SLEEP" , TYPE_INT, S_SLEEP },
{ "S_FREEZE" , TYPE_INT, S_FREEZE },
{ "S_FORCE" , TYPE_INT, S_FORCE },
{ "S_TREE" , TYPE_INT, S_TREE },
{ "S_KILL_TREE" , TYPE_INT, S_KILL_TREE },
{ "S_WAKEUP_TREE" , TYPE_INT, S_WAKEUP_TREE },
{ "S_SLEEP_TREE" , TYPE_INT, S_SLEEP_TREE },
{ "S_FREEZE_TREE" , TYPE_INT, S_FREEZE_TREE },
{ "S_KILL_FORCE" , TYPE_INT, S_KILL_FORCE },
{ "S_WAKEUP_FORCE" , TYPE_INT, S_WAKEUP_FORCE },
{ "S_SLEEP_FORCE" , TYPE_INT, S_SLEEP_FORCE },
{ "S_FREEZE_FORCE" , TYPE_INT, S_FREEZE_FORCE },
{ "S_KILL_TREE_FORCE" , TYPE_INT, S_KILL_TREE_FORCE },
{ "S_WAKEUP_TREE_FORCE" , TYPE_INT, S_WAKEUP_TREE_FORCE },
{ "S_SLEEP_TREE_FORCE" , TYPE_INT, S_SLEEP_TREE_FORCE },
{ "S_FREEZE_TREE_FORCE" , TYPE_INT, S_FREEZE_TREE_FORCE },
{ "S_DFL" , TYPE_INT, S_DFL },
{ "S_IGN" , TYPE_INT, S_IGN },
{ "ALL_PROCESS" , TYPE_INT, ALL_PROCESS },
{ NULL , 0 , 0 }
} ;
/* ----------------------------------------------------------------- */
char * __bgdexport( mod_proc, locals_def ) =
"STRUCT mod_proc_reserved\n"
" int type_scan;\n"
" int id_scan;\n"
" int context;\n"
" dword signal_action;\n"
"END\n";
#endif
/* ----------------------------------------------------------------- */
DLSYSFUNCS __bgdexport( mod_proc, functions_exports )[] =
{
/* Interacci�n entre procesos */
FUNC( "GET_ID" , "I" , TYPE_INT , modproc_get_id ),
FUNC( "GET_STATUS" , "I" , TYPE_INT , modproc_get_status ),
FUNC( "SIGNAL" , "II" , TYPE_INT , modproc_signal ),
FUNC( "SIGNAL_ACTION" , "II" , TYPE_INT , modproc_signal_action ),
FUNC( "SIGNAL_ACTION" , "III" , TYPE_INT , modproc_signal_action3 ),
FUNC( "LET_ME_ALONE" , "" , TYPE_INT , modproc_let_me_alone ),
FUNC( "EXIT" , "SI" , TYPE_INT , modproc_exit ),
FUNC( "EXIT" , "S" , TYPE_INT , modproc_exit_1 ),
FUNC( "EXIT" , "" , TYPE_INT , modproc_exit_0 ),
FUNC( "EXISTS" , "I" , TYPE_INT , modproc_running ),
FUNC( 0 , 0 , 0 , 0 )
};
/* ----------------------------------------------------------------- */
#endif
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