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authorJames Haley2013-03-02 21:37:54 +0000
committerJames Haley2013-03-02 21:37:54 +0000
commit93a2cca2c99b9a792a318eca671b1c0d06e6b448 (patch)
tree651b221b5949b6d786ef8dc11a56ab2561bb4468 /.gitignore
parente2db7d3676a144ed07369eeb3d6278184654d8e6 (diff)
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Big bug fix: player->damage is not capped on the low end to 0 in
P_DamageMobj. This means you *do* have to heal negative damage when auto-using inventory, and is why telefrags can still insta-kill you in vanilla - they were NOT doing so previously. Subversion-branch: /branches/v2-branch Subversion-revision: 2563
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