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author | Simon Howard | 2005-10-15 15:59:14 +0000 |
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committer | Simon Howard | 2005-10-15 15:59:14 +0000 |
commit | 02a491c087794f1e170adc3eadcc9375c8d7be29 (patch) | |
tree | 661a297437ac7ee09098bf7d9456a60068bc441d | |
parent | 506138915bb4655caa2f87ba3e3316aba5a37ef7 (diff) | |
download | chocolate-doom-02a491c087794f1e170adc3eadcc9375c8d7be29.tar.gz chocolate-doom-02a491c087794f1e170adc3eadcc9375c8d7be29.tar.bz2 chocolate-doom-02a491c087794f1e170adc3eadcc9375c8d7be29.zip |
Map mouse buttons correctly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 195
-rw-r--r-- | NEWS | 1 | ||||
-rw-r--r-- | src/i_video.c | 15 |
2 files changed, 12 insertions, 4 deletions
@@ -3,6 +3,7 @@ * Doom 1 skies always using Episode 1 sky * Crash when switching applications while running fullscreen * Lost soul bounce logic (do not bounce in Registered/Shareware) + * Mouse buttons mapped incorrectly (button 1 is right, 2 is middle) 0.1.0 (2005-10-09): Dehacked support diff --git a/src/i_video.c b/src/i_video.c index 62e9c4f2..d6acc879 100644 --- a/src/i_video.c +++ b/src/i_video.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: i_video.c 193 2005-10-15 15:45:03Z fraggle $ +// $Id: i_video.c 195 2005-10-15 15:59:14Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,9 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.37 2005/10/15 15:59:14 fraggle +// Map mouse buttons correctly. +// // Revision 1.36 2005/10/15 15:45:03 fraggle // Check the return code from SDL_LockSurface to ensure a surface has been // properly locked. Fixes crash when switching applications while running @@ -152,7 +155,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: i_video.c 193 2005-10-15 15:45:03Z fraggle $"; +rcsid[] = "$Id: i_video.c 195 2005-10-15 15:59:14Z fraggle $"; #include <SDL.h> #include <ctype.h> @@ -406,11 +409,15 @@ static int MouseButtonState(void) Uint8 state = SDL_GetMouseState(NULL, NULL); int result = 0; + // Note: button "0" is left, button "1" is right, + // button "2" is middle for Doom. This is different + // to how SDL sees things. + if (state & SDL_BUTTON(1)) result |= 1; - if (state & SDL_BUTTON(2)) - result |= 2; if (state & SDL_BUTTON(3)) + result |= 2; + if (state & SDL_BUTTON(2)) result |= 4; return result; |