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authorSimon Howard2006-01-08 05:04:50 +0000
committerSimon Howard2006-01-08 05:04:50 +0000
commit02ed6c1bb5b1fbdd6aa1d41b01e1c374d8c86e5d (patch)
treed7fa6067496797efedbd67065c02291f25126ae3
parent8df3eb7ce027ec1a73c8fce879ee0d59ac4e49c9 (diff)
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Don't grab the mouse on the net waiting screen
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 269
-rw-r--r--src/net_gui.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/net_gui.c b/src/net_gui.c
index 7a41f217..a8307d2e 100644
--- a/src/net_gui.c
+++ b/src/net_gui.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_gui.c 262 2006-01-07 20:08:11Z fraggle $
+// $Id: net_gui.c 269 2006-01-08 05:04:50Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.4 2006/01/08 05:04:50 fraggle
+// Don't grab the mouse on the net waiting screen
+//
// Revision 1.3 2006/01/07 20:08:11 fraggle
// Send player name and address in the waiting data packets. Display these
// on the waiting screen, and improve the waiting screen appearance.
@@ -42,6 +45,8 @@
// start the game.
//
+#include "doomstat.h"
+
#include "net_client.h"
#include "net_gui.h"
#include "net_server.h"
@@ -157,6 +162,11 @@ void NET_WaitForStart(void)
NET_InitGUI();
+ // cheap hack: pretend to be on a demo screen so the mouse wont
+ // be grabbed
+
+ gamestate = GS_DEMOSCREEN;
+
last_tic_time = I_GetTime();
while (net_waiting_for_start)