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author | Simon Howard | 2010-12-11 00:10:10 +0000 |
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committer | Simon Howard | 2010-12-11 00:10:10 +0000 |
commit | 0688ecda7a802723ae64ab516cfe6508d9890ec7 (patch) | |
tree | 3a4954cdf71010ad287fcaffa4596229607e22c6 | |
parent | d1a3967194323b08227b20822acedb837e05281a (diff) | |
download | chocolate-doom-0688ecda7a802723ae64ab516cfe6508d9890ec7.tar.gz chocolate-doom-0688ecda7a802723ae64ab516cfe6508d9890ec7.tar.bz2 chocolate-doom-0688ecda7a802723ae64ab516cfe6508d9890ec7.zip |
Rearrange single player init to always use net_gamesettings_t structure.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2216
-rw-r--r-- | src/doom/d_net.c | 34 |
1 files changed, 12 insertions, 22 deletions
diff --git a/src/doom/d_net.c b/src/doom/d_net.c index 70359ebd..93a48b41 100644 --- a/src/doom/d_net.c +++ b/src/doom/d_net.c @@ -337,9 +337,6 @@ static void LoadGameSettings(net_gamesettings_t *settings) printf("Syncing netgames like Vanilla Doom.\n"); } - netgame = true; - autostart = true; - if (!drone) { consoleplayer = settings->consoleplayer; @@ -439,27 +436,14 @@ static void SaveGameSettings(net_gamesettings_t *settings, connect_data->lowres_turn = settings->lowres_turn; } -void D_InitSinglePlayerGame(void) +void D_InitSinglePlayerGame(net_gamesettings_t *settings) { - int i; - // default values for single player - consoleplayer = 0; - netgame = false; - ticdup = 1; - extratics = 1; - lowres_turn = false; - offsetms = 0; - - for (i=0; i<MAXPLAYERS; i++) - { - playeringame[i] = false; - } - - recvtic = 0; + settings->consoleplayer = 0; + settings->num_players = 1; - playeringame[0] = true; + netgame = false; //! // @category net @@ -609,6 +593,9 @@ void D_CheckNetGame (void) net_connect_data_t connect_data; net_gamesettings_t settings; + offsetms = 0; + recvtic = 0; + // Call D_QuitNetGame on exit I_AtExit(D_QuitNetGame, true); @@ -617,13 +604,16 @@ void D_CheckNetGame (void) if (D_InitNetGame(&connect_data, &settings)) { - LoadGameSettings(&settings); + netgame = true; + autostart = true; } else { - D_InitSinglePlayerGame(); + D_InitSinglePlayerGame(&settings); } + LoadGameSettings(&settings); + DEH_printf("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode); |