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author | Simon Howard | 2014-10-19 17:02:26 -0400 |
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committer | Simon Howard | 2014-10-19 17:02:26 -0400 |
commit | 084587ecb43ea3acdc43db3f583d657ff0219b2a (patch) | |
tree | 022963c60f2e52463134b3c1452d017ab80a8168 | |
parent | 16c56ea0c4476f4d908a4f8073cab48cdfe43005 (diff) | |
download | chocolate-doom-084587ecb43ea3acdc43db3f583d657ff0219b2a.tar.gz chocolate-doom-084587ecb43ea3acdc43db3f583d657ff0219b2a.tar.bz2 chocolate-doom-084587ecb43ea3acdc43db3f583d657ff0219b2a.zip |
doom: Write -cdrom savegames to c:\doomdata.
When using the -cdrom command line parameter (does anyone still use
that?), savegames should be written to c:\doomdata to properly
reproduce Vanilla behavior. These were being incorrectly written to
c:\doomdata\savegames\foo.wad instead.
This fixes #175. Thanks Alexandre-Xavier.
-rw-r--r-- | src/doom/d_main.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/doom/d_main.c b/src/doom/d_main.c index 733a11fb..c7987b90 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -1250,7 +1250,7 @@ void D_DoomMain (void) // allowing play from CD. // - if (M_CheckParm("-cdrom") > 0) + if (M_ParmExists("-cdrom")) { printf(D_CDROM); @@ -1263,7 +1263,7 @@ void D_DoomMain (void) M_SetConfigDir(NULL); } - + //! // @arg <x> // @vanilla @@ -1468,7 +1468,18 @@ void D_DoomMain (void) // Set the gamedescription string. This is only possible now that // we've finished loading Dehacked patches. D_SetGameDescription(); - savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission)); + +#ifdef _WIN32 + // In -cdrom mode, we write savegames to c:\doomdata as well as configs. + if (M_ParmExists("-cdrom")) + { + savegamedir = configdir; + } + else +#endif + { + savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission)); + } // Check for -file in shareware if (modifiedgame) |