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author | Simon Howard | 2009-09-06 18:15:52 +0000 |
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committer | Simon Howard | 2009-09-06 18:15:52 +0000 |
commit | 0de7210f96259b4bc6850d4119e8069e31c4a14c (patch) | |
tree | 618bb0fd6d6d1d6787f68cfc9f40142459a684fa | |
parent | ec81c27ef5af20761afb2295cdd7c92b213a5807 (diff) | |
download | chocolate-doom-0de7210f96259b4bc6850d4119e8069e31c4a14c.tar.gz chocolate-doom-0de7210f96259b4bc6850d4119e8069e31c4a14c.tar.bz2 chocolate-doom-0de7210f96259b4bc6850d4119e8069e31c4a14c.zip |
Fixes for MSVC compile (thanks entryway).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1657
-rw-r--r-- | src/i_main.c | 4 | ||||
-rw-r--r-- | src/i_sdlsound.c | 7 |
2 files changed, 7 insertions, 4 deletions
diff --git a/src/i_main.c b/src/i_main.c index 03f8a5ac..cdfb531a 100644 --- a/src/i_main.c +++ b/src/i_main.c @@ -47,7 +47,7 @@ static void LockCPUAffinity(void) #define WIN32_LEAN_AND_MEAN #include <windows.h> -typedef BOOL WINAPI (*SetAffinityFunc)(HANDLE hProcess, DWORD_PTR mask); +typedef BOOL (WINAPI *SetAffinityFunc)(HANDLE hProcess, DWORD mask); // This is a bit more complicated than it really needs to be. We really // just need to call the SetProcessAffinityMask function, but that @@ -74,7 +74,7 @@ static void LockCPUAffinity(void) // Find the SetProcessAffinityMask function. - SetAffinity = GetProcAddress(kernel32_dll, "SetProcessAffinityMask"); + SetAffinity = (SetAffinityFunc)GetProcAddress(kernel32_dll, "SetProcessAffinityMask"); // If the function was not found, we are on an old (Win9x) system // that doesn't have this function. That's no problem, because diff --git a/src/i_sdlsound.c b/src/i_sdlsound.c index bb8229e4..ea5c92a5 100644 --- a/src/i_sdlsound.c +++ b/src/i_sdlsound.c @@ -275,12 +275,15 @@ static boolean LoadSoundLump(int sound, uint32_t *length, byte **data_ref) { + int lumplen; + byte *data; + // Load the sound *lumpnum = S_sfx[sound].lumpnum; *data_ref = W_CacheLumpNum(*lumpnum, PU_STATIC); - int lumplen = W_LumpLength(*lumpnum); - byte *data = *data_ref; + lumplen = W_LumpLength(*lumpnum); + data = *data_ref; // Ensure this is a valid sound |