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authorJames Haley2013-02-10 18:34:41 +0000
committerJames Haley2013-02-10 18:34:41 +0000
commit1011b3bd314e515e6357df8b5b77d33a2528ae34 (patch)
tree0599280b008f2b84d6faef2ecda2933676ec5192
parente20874a9aa4a5d25ae6608536a56d549b82b3dc9 (diff)
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* Made formatting consistent in T_MovePlane so code could be read
* Fixed an error in the translation of T_MovePlane changes; floors moving up SHOULD test crush == true before calling P_ChangeSector again. Subversion-branch: /branches/v2-branch Subversion-revision: 2559
-rw-r--r--src/strife/p_floor.c283
1 files changed, 143 insertions, 140 deletions
diff --git a/src/strife/p_floor.c b/src/strife/p_floor.c
index df966d28..31f2a7cf 100644
--- a/src/strife/p_floor.c
+++ b/src/strife/p_floor.c
@@ -46,167 +46,170 @@
//
// Move a plane (floor or ceiling) and check for crushing
//
+// [STRIFE] Various changes were made to remove calls to P_ChangeSector when
+// P_ChangeSector returns true.
+//
result_e
T_MovePlane
-( sector_t* sector,
- fixed_t speed,
- fixed_t dest,
- boolean crush,
- int floorOrCeiling,
- int direction )
+( sector_t* sector,
+ fixed_t speed,
+ fixed_t dest,
+ boolean crush,
+ int floorOrCeiling,
+ int direction )
{
- boolean flag;
- fixed_t lastpos;
-
+ boolean flag;
+ fixed_t lastpos;
+
switch(floorOrCeiling)
{
- case 0:
- // FLOOR
- switch(direction)
- {
- case -1:
- // DOWN
- if (sector->floorheight - speed < dest)
- {
+ case 0:
+ // FLOOR
+ switch(direction)
+ {
+ case -1:
+ // DOWN
+ if (sector->floorheight - speed < dest)
+ {
// villsa [STRIFE] unused
- //lastpos = sector->floorheight;
- sector->floorheight = dest;
- flag = P_ChangeSector(sector,crush);
+ //lastpos = sector->floorheight;
+ sector->floorheight = dest;
+ flag = P_ChangeSector(sector,crush);
// villsa [STRIFE] unused
- /*if (flag == true)
- {
- sector->floorheight =lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }*/
- return pastdest;
- }
- else
- {
+ /*if (flag == true)
+ {
+ sector->floorheight =lastpos;
+ P_ChangeSector(sector,crush);
+ //return crushed;
+ }*/
+ return pastdest;
+ }
+ else
+ {
// villsa [STRIFE] unused
- //lastpos = sector->floorheight;
- sector->floorheight -= speed;
- flag = P_ChangeSector(sector,crush);
+ //lastpos = sector->floorheight;
+ sector->floorheight -= speed;
+ flag = P_ChangeSector(sector,crush);
// villsa [STRIFE] unused
- /*if (flag == true)
- {
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }*/
+ /*if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector,crush);
+ return crushed;
+ }*/
return ok;
- }
- break;
-
- case 1:
- // UP
- if (sector->floorheight + speed > dest)
- {
- lastpos = sector->floorheight;
- sector->floorheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }
- return pastdest;
- }
- else
- {
- // COULD GET CRUSHED
- lastpos = sector->floorheight;
- sector->floorheight += speed;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- // villsa [STRIFE] unused
- //if (crush == true)
- //return crushed;
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }
+ }
+ break;
+
+ case 1:
+ // UP
+ if (sector->floorheight + speed > dest)
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight = dest;
+ flag = P_ChangeSector(sector,crush);
+ if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector,crush);
+ //return crushed;
+ }
+ return pastdest;
+ }
+ else
+ {
+ // COULD GET CRUSHED
+ lastpos = sector->floorheight;
+ sector->floorheight += speed;
+ flag = P_ChangeSector(sector,crush);
+ if (flag == true)
+ {
+ // haleyjd 20130210: Bug fix - Strife DOES do this.
+ if (crush == true)
+ return crushed;
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector,crush);
+ return crushed;
+ }
else
return ok;
- }
- break;
- }
- break;
-
- case 1:
- // CEILING
- switch(direction)
- {
- case -1:
- // DOWN
- if (sector->ceilingheight - speed < dest)
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight = dest;
- flag = P_ChangeSector(sector,crush);
-
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }
- return pastdest;
- }
- else
- {
- // COULD GET CRUSHED
- lastpos = sector->ceilingheight;
- sector->ceilingheight -= speed;
- flag = P_ChangeSector(sector,crush);
-
- if (flag == true)
- {
- if (crush == true)
- return crushed;
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }
- }
- break;
-
- case 1:
- // UP
- if (sector->ceilingheight + speed > dest)
- {
+ }
+ break;
+ }
+ break;
+
+ case 1:
+ // CEILING
+ switch(direction)
+ {
+ case -1:
+ // DOWN
+ if (sector->ceilingheight - speed < dest)
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight = dest;
+ flag = P_ChangeSector(sector,crush);
+
+ if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector,crush);
+ //return crushed;
+ }
+ return pastdest;
+ }
+ else
+ {
+ // COULD GET CRUSHED
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight -= speed;
+ flag = P_ChangeSector(sector,crush);
+
+ if (flag == true)
+ {
+ if (crush == true)
+ return crushed;
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector,crush);
+ return crushed;
+ }
+ }
+ break;
+
+ case 1:
+ // UP
+ if (sector->ceilingheight + speed > dest)
+ {
// villsa [STRIFE] unused
- //lastpos = sector->ceilingheight;
- sector->ceilingheight = dest;
+ //lastpos = sector->ceilingheight;
+ sector->ceilingheight = dest;
// villsa [STRIFE] unused
- //flag = P_ChangeSector(sector,crush);
- /*if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }*/
- return pastdest;
- }
- else
- {
+ //flag = P_ChangeSector(sector,crush);
+ /*if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector,crush);
+ //return crushed;
+ }*/
+ return pastdest;
+ }
+ else
+ {
// villsa [STRIFE] unused
- //lastpos = sector->ceilingheight;
- sector->ceilingheight += speed;
+ //lastpos = sector->ceilingheight;
+ sector->ceilingheight += speed;
// villsa [STRIFE] unused
- //flag = P_ChangeSector(sector,crush);
+ //flag = P_ChangeSector(sector,crush);
return ok;
- }
- break;
- }
- break;
-
+ }
+ break;
+ }
+ break;
+
}
return ok;
}