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authorSimon Howard2006-01-06 19:26:02 +0000
committerSimon Howard2006-01-06 19:26:02 +0000
commit10b519b13da20b264dc633e5af142a5aff447e10 (patch)
tree76789ff024954a9c9c54a1e2be7c5b0af4d1c78f
parent3fcdb6dc1835c87655ae45a1d362dc8b09f6849c (diff)
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Fix the "-skill 0" hack commonly used under DOS
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 256
-rw-r--r--src/doomdef.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/doomdef.h b/src/doomdef.h
index ee599d0a..41691e95 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: doomdef.h 237 2006-01-01 23:53:15Z fraggle $
+// $Id: doomdef.h 256 2006-01-06 19:26:02Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -154,7 +154,8 @@ typedef enum
typedef enum
{
- sk_baby,
+ sk_noitems = -1, // the "-skill 0" hack
+ sk_baby = 0,
sk_easy,
sk_medium,
sk_hard,
@@ -373,6 +374,9 @@ typedef enum
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.11 2006/01/06 19:26:02 fraggle
+// Fix the "-skill 0" hack commonly used under DOS
+//
// Revision 1.10 2006/01/01 23:53:15 fraggle
// Remove GS_WAITINGSTART gamestate. This will be independent of the main
// loop to avoid interfering with the main game code too much.