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author | Simon Howard | 2009-05-12 18:03:20 +0000 |
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committer | Simon Howard | 2009-05-12 18:03:20 +0000 |
commit | 144849eee5804a0306d23f07a5be9877f242a1bf (patch) | |
tree | af0eee7e4e6bb93160b33e052fc45923e87741ae | |
parent | 21d67cd73010165b0da5bf0c10439db2fb4f882a (diff) | |
download | chocolate-doom-144849eee5804a0306d23f07a5be9877f242a1bf.tar.gz chocolate-doom-144849eee5804a0306d23f07a5be9877f242a1bf.tar.bz2 chocolate-doom-144849eee5804a0306d23f07a5be9877f242a1bf.zip |
Add option to "join game" dialog in setup tool to autojoin a LAN game.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1521
-rw-r--r-- | setup/multiplayer.c | 42 |
1 files changed, 38 insertions, 4 deletions
diff --git a/setup/multiplayer.c b/setup/multiplayer.c index cbc76dde..ee46c3f1 100644 --- a/setup/multiplayer.c +++ b/setup/multiplayer.c @@ -48,6 +48,12 @@ typedef enum WARP_DOOM2, } warptype_t; +typedef enum +{ + JOIN_AUTO_LAN, + JOIN_ADDRESS, +} jointype_t; + static iwad_t iwads[] = { { "doom.wad", "Doom", IWAD_DOOM }, @@ -98,6 +104,8 @@ static char *gamemodes[] = char *net_player_name; char *chat_macros[10]; +static int jointype = JOIN_ADDRESS; + static char *wads[NUM_WADS]; static char *extra_params[NUM_EXTRA_PARAMS]; static int skill = 2; @@ -608,7 +616,14 @@ static void DoJoinGame(void *unused1, void *unused2) exec = NewExecuteContext(); - AddCmdLineParameter(exec, "-connect %s", connect_address); + if (jointype == JOIN_ADDRESS) + { + AddCmdLineParameter(exec, "-connect %s", connect_address); + } + else if (jointype == JOIN_AUTO_LAN) + { + AddCmdLineParameter(exec, "-autojoin"); + } // Extra parameters come first, so that they can be used to override // the other parameters. @@ -638,18 +653,28 @@ static txt_window_action_t *JoinGameAction(void) return action; } +// When an address is entered, select "address" mode. + +static void SelectAddressJoin(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) +{ + jointype = JOIN_ADDRESS; +} + void JoinMultiGame(void) { txt_window_t *window; txt_table_t *gameopt_table; + txt_table_t *serveropt_table; + txt_inputbox_t *address_box; window = TXT_NewWindow("Join multiplayer game"); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), + TXT_NewSeparator("Server"), + serveropt_table = TXT_NewTable(2), TXT_NewStrut(0, 1), TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), - // TXT_NewButton2("Add WADs...", OpenWadsWindow, NULL), NULL); TXT_SetColumnWidths(gameopt_table, 12, 12); @@ -657,10 +682,19 @@ void JoinMultiGame(void) TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), IWADSelector(), - TXT_NewLabel("Server address "), - TXT_NewInputBox(&connect_address, 40), NULL); + TXT_AddWidgets(serveropt_table, + TXT_NewRadioButton("Connect to address:", + &jointype, JOIN_ADDRESS), + address_box = TXT_NewInputBox(&connect_address, 30), + TXT_NewRadioButton("Auto-join LAN game", + &jointype, JOIN_AUTO_LAN), + NULL); + + TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL); + TXT_SelectWidget(window, address_box); + TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction()); } |