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author | Simon Howard | 2006-09-17 14:33:49 +0000 |
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committer | Simon Howard | 2006-09-17 14:33:49 +0000 |
commit | 18037f65dcc82db1975e0473a7e198b37db05ed2 (patch) | |
tree | 9fd4875c74eb7e6709824f82d28bca083709a49f | |
parent | 77b961abe9fdd40d4a4a11502f7afea7d57fc611 (diff) | |
download | chocolate-doom-18037f65dcc82db1975e0473a7e198b37db05ed2.tar.gz chocolate-doom-18037f65dcc82db1975e0473a7e198b37db05ed2.tar.bz2 chocolate-doom-18037f65dcc82db1975e0473a7e198b37db05ed2.zip |
Update TODO list :-)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 609
-rw-r--r-- | TODO | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -2,9 +2,7 @@ To do: * Setup utility * Netcode: - - Dedicated/standalone server mode - Drone mode (for -left/-right and observers) - - LAN search (broadcast to find servers on local LAN) * Demo hashes for regression testing of this and other ports. * Improve multiplayer startup: - Select an IWAD automatically from the server's game type rather than |