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author | Simon Howard | 2007-06-01 18:08:09 +0000 |
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committer | Simon Howard | 2007-06-01 18:08:09 +0000 |
commit | 200a86cf8378233fbb9e3687620ea9e577c3d773 (patch) | |
tree | 3d4769a438ba3060d2fb135d555652661d71e98b | |
parent | 880ce3aa3f7fd7f8d2345982603e8bfa8914fd4f (diff) | |
download | chocolate-doom-200a86cf8378233fbb9e3687620ea9e577c3d773.tar.gz chocolate-doom-200a86cf8378233fbb9e3687620ea9e577c3d773.tar.bz2 chocolate-doom-200a86cf8378233fbb9e3687620ea9e577c3d773.zip |
Up the threshold for the always run hack to 20; it's conceivable that
there are control pads with more than 10 buttons.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 889
-rw-r--r-- | src/g_game.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/g_game.c b/src/g_game.c index f46f0d72..dd2c2669 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -392,7 +392,7 @@ void G_BuildTiccmd (ticcmd_t* cmd) // allowed an autorun effect speed = key_speed >= NUMKEYS - || joybspeed >= 10 + || joybspeed >= 20 || gamekeydown[key_speed] || joybuttons[joybspeed]; |