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author | Simon Howard | 2007-06-12 18:49:29 +0000 |
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committer | Simon Howard | 2007-06-12 18:49:29 +0000 |
commit | 22d473c19cddb35c8ba90fbe52beb7dff8377688 (patch) | |
tree | 78eaa7fbb9f9ba8f79f3fe76b69e9a813603b932 | |
parent | c131d939ed389ac381853f904fa8d09ec1100aac (diff) | |
download | chocolate-doom-22d473c19cddb35c8ba90fbe52beb7dff8377688.tar.gz chocolate-doom-22d473c19cddb35c8ba90fbe52beb7dff8377688.tar.bz2 chocolate-doom-22d473c19cddb35c8ba90fbe52beb7dff8377688.zip |
Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for this
fix.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 902
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | src/p_spec.c | 85 |
2 files changed, 50 insertions, 37 deletions
@@ -132,6 +132,8 @@ means that people with non-US keyboards can decide whether to use their correct native mapping or behave like Vanilla mapping (which assumes all keyboards are US). + * Emulate overflow bug in P_FindNextHighestFloor. Thanks to + entryway for the fix for this. Bugs fixed: * Fix crash when starting new levels due to the intermission screen diff --git a/src/p_spec.c b/src/p_spec.c index 8fc99707..01b612a1 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -328,59 +328,70 @@ fixed_t P_FindHighestFloorSurrounding(sector_t *sec) // FIND NEXT HIGHEST FLOOR IN SURROUNDING SECTORS // Note: this should be doable w/o a fixed array. +// Thanks to entryway for the Vanilla overflow emulation. + // 20 adjoining sectors max! -#define MAX_ADJOINING_SECTORS 20 +#define MAX_ADJOINING_SECTORS 20 fixed_t P_FindNextHighestFloor -( sector_t* sec, - int currentheight ) +( sector_t* sec, + int currentheight ) { - int i; - int h; - int min; - line_t* check; - sector_t* other; - fixed_t height = currentheight; - - - fixed_t heightlist[MAX_ADJOINING_SECTORS]; - - for (i=0, h=0 ;i < sec->linecount ; i++) + int i; + int h; + int min; + line_t* check; + sector_t* other; + fixed_t height = currentheight; + fixed_t heightlist[MAX_ADJOINING_SECTORS + 2]; + + for (i=0, h=0; i < sec->linecount; i++) { - check = sec->lines[i]; - other = getNextSector(check,sec); - - if (!other) - continue; - - if (other->floorheight > height) - heightlist[h++] = other->floorheight; - - // Check for overflow. Exit. - if ( h >= MAX_ADJOINING_SECTORS ) - { - fprintf( stderr, - "Sector with more than 20 adjoining sectors\n" ); - break; - } + check = sec->lines[i]; + other = getNextSector(check,sec); + + if (!other) + continue; + + if (other->floorheight > height) + { + // Emulation of memory (stack) overflow + if (h == MAX_ADJOINING_SECTORS + 1) + { + height = other->floorheight; + } + else if (h == MAX_ADJOINING_SECTORS + 2) + { + // Fatal overflow: game crashes at 22 textures + I_Error("Sector with more than 22 adjoining sectors. " + "Vanilla will crash here"); + } + + heightlist[h++] = other->floorheight; + } } // Find lowest height in list if (!h) - return currentheight; - + { + return currentheight; + } + min = heightlist[0]; // Range checking? - for (i = 1;i < h;i++) - if (heightlist[i] < min) - min = heightlist[i]; - + for (i = 1; i < h; i++) + { + if (heightlist[i] < min) + { + min = heightlist[i]; + } + } + return min; } - // // FIND LOWEST CEILING IN THE SURROUNDING SECTORS // |