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authorJames Haley2014-12-15 10:46:15 -0600
committerJames Haley2014-12-15 10:46:15 -0600
commit275671aaafbda33fe4ea0f01e4f05cdf1c148d33 (patch)
treecb2201f67dbd1a9ba8b056109b831f80b5ba0d56
parent5dcf8333d6fd756c88bc6875a15e2006ac4aa6f5 (diff)
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Upstream fix from SVE: Missing break statement
This caused Rowan to fail to take Beldin's ring from you, if and only if you had full bullet ammo. Transcription error from the disassembly.
-rw-r--r--src/strife/p_dialog.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c
index 804084e4..a18fec7d 100644
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -762,6 +762,7 @@ boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type)
case SPR_CHST: // 50 gold
for(i = 0; i < 50; i++)
P_GiveInventoryItem(player, SPR_COIN, MT_MONY_1);
+ break; // haleyjd 20141215: missing break, caused Rowan to not take ring from you.
case SPR_BBOX: // Box of Bullets
if(!P_GiveAmmo(player, am_bullets, 5))