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author | Simon Howard | 2010-01-17 16:58:37 +0000 |
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committer | Simon Howard | 2010-01-17 16:58:37 +0000 |
commit | 34e73b9fffae922b3be954c98ec3724f4b15cfec (patch) | |
tree | cb57e1c4afb327f3dab76a34a989661a8b61859f | |
parent | b95262a16e1561e91b2e60a640c8c9f439d68eb8 (diff) | |
download | chocolate-doom-34e73b9fffae922b3be954c98ec3724f4b15cfec.tar.gz chocolate-doom-34e73b9fffae922b3be954c98ec3724f4b15cfec.tar.bz2 chocolate-doom-34e73b9fffae922b3be954c98ec3724f4b15cfec.zip |
Update NEWS.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1820
-rw-r--r-- | NEWS | 93 |
1 files changed, 68 insertions, 25 deletions
@@ -1,48 +1,91 @@ ... * Chocolate Doom now runs on Windows Mobile/Windows CE! - * It is possible to rebind most/all of the keys that control - the menu, shortcuts, automap and weapon switching. The - main reason for this is to support the Windows CE port - and other platforms where a full keyboard may not be present. - * Memory-mapped WAD I/O is disabled by default, as it caused - various issues, including a slowdown/crash with Plutonia 2 - MAP23. It can be explicitly re-enabled using the '-mmap' - command line parameter. + * It is possible to rebind most/all of the keys that control the + menu, shortcuts, automap and weapon switching. The main + reason for this is to support the Windows CE port and other + platforms where a full keyboard may not be present. + * Chocolate Doom now includes a proper Mac OS X package; it is + no longer necessary to compile binaries for this system by + hand. The package includes a simple graphical launcher + program and can be installed simply by dragging the "Chocolate + Doom" icon to the Applications folder. * The video mode auto-adjust code will automatically choose windowed mode if no fullscreen video modes are available. - * The zone memory size is automatically reduced on systems - with a small amount of memory. - * There is now a second, small textscreen font, so that the - ENDOOM screen and setup tool can be used on low resolution - devices (eg. PDAs/embedded devices) - * The textscreen library now has a scrollable pane widget. - * Doxygen documentation was added for the textscreen library. - * The "join game" window in the setup tool now has an option - to automatically join a game on the local network. + * The zone memory size is automatically reduced on systems with + a small amount of memory. + * The "join game" window in the setup tool now has an option to + automatically join a game on the local network. + * Chocolate Doom includes some initial hacks for compiling under + SDL 1.3. + * Recent versions of SDL_mixer include rewritten MIDI code on Mac + OS X. If you are using a version of SDL_mixer with the new + code, music will now be enabled by default. + * Windows Vista and Windows 7 no longer prompt for elevated + privileges when running the setup tool (thanks hobbs and + MikeRS). + * The Windows binaries now have better looking icons (thanks + MikeRS). + * Magic values specified using the -spechit command line + parameter can now be hexadecimal. + * DOOMWADDIR/DOOMWADPATH can now specify the complete path to + IWAD files, rather than the path to the directory that contains + them. + * When recording shorttics demos, errors caused by the reduced + turning resolution are carried forward, possibly making turning + smoother. Compatibility: * The A_BossDeath behavior in v1.9 emulation mode was fixed (thanks entryway) + * The "loading" disk icon is drawn more like how it is drawn in + Vanilla Doom, also fixing a bug with chook3.wad. + * Desync on 64-bit systems with ep1-0500.lmp has (at long last) + been fixed (thanks exp(x)). + * Donut overrun emulation code imported from Prboom+ (thanks + entryway). + * The correct level name should now be shown in the automap for + pl2.wad MAP33 (thanks Janizdreg). + * In Chex Quest, the green radiation suit colormap is now used + instead of the red colormaps normally used when taking damage + or using the berserk pack. This matches Vanilla chex.exe + behavior (thanks Fuzztooth). Bugs fixed: + * Memory-mapped WAD I/O is disabled by default, as it caused + various issues, including a slowdown/crash with Plutonia 2 + MAP23. It can be explicitly re-enabled using the '-mmap' + command line parameter. * Crash when saving games due to the ~/.chocolate-doom/savegames directory not being created (thanks to everyone who reported this). - * Chocolate Doom will now under Win95/98, as the + * Chocolate Doom will now run under Win95/98, as the SetProcessAffinityMask function is looked up dynamically. * Compilation under Linux with older versions of libc will now work (the semantics for sched_setaffinity were different in older versions) * Sound clipping when using libsamplerate was improved (thanks David Flater) - * The audio buffer size is now calculated based on the sample rate, - so there is not a noticeable delay when using a lower sample - rate. - * The manpage documentation for the DOOMWADPATH variable was fixed - (thanks MikeRS). - * Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND disabled - was fixed. + * The audio buffer size is now calculated based on the sample + rate, so there is not a noticeable delay when using a lower + sample rate. + * The manpage documentation for the DOOMWADPATH variable was + fixed (thanks MikeRS). + * Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND + disabled was fixed. + * Fixed crash when using the donut special type and the joining + linedef is one sided (thanks Alexander Waldmann). + * Key settings in a configuration file that are out of range + do not cause a crash (thanks entryway). + + libtextscreen: + * There is now a second, small textscreen font, so that the + ENDOOM screen and setup tool can be used on low resolution + devices (eg. PDAs/embedded devices) + * The textscreen library now has a scrollable pane widget. Thanks + to LionsPhil for contributing code to scroll up and down using + the keyboard. + * Doxygen documentation was added for the textscreen library. 1.2.1 (2008-12-10): |