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authorSimon Howard2011-03-10 19:45:29 +0000
committerSimon Howard2011-03-10 19:45:29 +0000
commit35e27b41d787adca0b4f5c2ec394effb5475301b (patch)
tree134fa9c6478af4aa009df3722cb282ebbbdd696c
parentb2c9fd8841099d357e0391c47fe144efff96f906 (diff)
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Minor tweaks to MacOS instructions.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2301
-rw-r--r--man/INSTALL.template10
1 files changed, 5 insertions, 5 deletions
diff --git a/man/INSTALL.template b/man/INSTALL.template
index 70ab4665..2d9c80e3 100644
--- a/man/INSTALL.template
+++ b/man/INSTALL.template
@@ -113,13 +113,13 @@ Running the game
#if __MACOSX__
Once you have an IWAD file, you can specify its location within the
graphical launcher program. Click the "Configure..." button, and then
-click "Set..." for each IWAD location to choose its location. From
-the main launcher dialog you can then choose which game you want to
-play and click the "Launch" button to start the game.
+click "Set..." for each IWAD to choose its location. From the main
+launcher dialog you can then choose which game you want to play and
+click the "Launch" button to start the game.
If you are an advanced user and like to run Doom from the command
-line, you can use the "Open Terminal..." menu item to open a command
-line terminal. The DOOMWADPATH environment variable is preconfigured
+line, you can use the "Command Prompt..." menu item to open a Terminal
+window. The DOOMWADPATH environment variable is preconfigured
to point to the locations of the IWAD files set within the launcher.
You can launch the game with a specific IWAD file by typing, for
example: