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authorSimon Howard2009-07-11 12:32:08 +0000
committerSimon Howard2009-07-11 12:32:08 +0000
commit37db69b86bc5052901e250578e9c3920886d79ff (patch)
treebd279879cc064099dd81be5f96b7d92209e666de
parentb09cb29b9f573501206bd31e51f3014ec79d5f95 (diff)
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Remove entry in bug list about OPL music.
Subversion-branch: /branches/opl-branch Subversion-revision: 1618
-rw-r--r--BUGS15
1 files changed, 0 insertions, 15 deletions
diff --git a/BUGS b/BUGS
index 5dd8a531..ee6bf09a 100644
--- a/BUGS
+++ b/BUGS
@@ -6,21 +6,6 @@
effects are cut off at the wrong distance. This needs further
investigation.
-* Music plays back differently.
-
- Vanilla Doom was typically played with a SoundBlaster (or compatible)
- card. It programmed the registers for the OPL music chip directly
- in order to emulate the various General MIDI instruments. However,
- Chocolate Doom uses the OS's native MIDI playback interfaces to play
- MIDI sound. As the OPL is programmed differently, the music sounds
- different to the original, even when using an original SoundBlaster
- card.
-
- This can be worked around in the future: OPL emulation code exists that
- simulates an OPL chip in software. Furthermore, depending on the OS,
- it may be possible to program the OPL directly in order to get the
- same sound.
-
* A small number of Doom bugs are almost impossible to emulate.
An example of this can be seen in Ledmeister's "Blackbug" demo which