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author | Simon Howard | 2009-07-11 12:32:08 +0000 |
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committer | Simon Howard | 2009-07-11 12:32:08 +0000 |
commit | 37db69b86bc5052901e250578e9c3920886d79ff (patch) | |
tree | bd279879cc064099dd81be5f96b7d92209e666de | |
parent | b09cb29b9f573501206bd31e51f3014ec79d5f95 (diff) | |
download | chocolate-doom-37db69b86bc5052901e250578e9c3920886d79ff.tar.gz chocolate-doom-37db69b86bc5052901e250578e9c3920886d79ff.tar.bz2 chocolate-doom-37db69b86bc5052901e250578e9c3920886d79ff.zip |
Remove entry in bug list about OPL music.
Subversion-branch: /branches/opl-branch
Subversion-revision: 1618
-rw-r--r-- | BUGS | 15 |
1 files changed, 0 insertions, 15 deletions
@@ -6,21 +6,6 @@ effects are cut off at the wrong distance. This needs further investigation. -* Music plays back differently. - - Vanilla Doom was typically played with a SoundBlaster (or compatible) - card. It programmed the registers for the OPL music chip directly - in order to emulate the various General MIDI instruments. However, - Chocolate Doom uses the OS's native MIDI playback interfaces to play - MIDI sound. As the OPL is programmed differently, the music sounds - different to the original, even when using an original SoundBlaster - card. - - This can be worked around in the future: OPL emulation code exists that - simulates an OPL chip in software. Furthermore, depending on the OS, - it may be possible to program the OPL directly in order to get the - same sound. - * A small number of Doom bugs are almost impossible to emulate. An example of this can be seen in Ledmeister's "Blackbug" demo which |