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authorSimon Howard2010-05-14 18:42:32 +0000
committerSimon Howard2010-05-14 18:42:32 +0000
commit39494b5a451472db3b613446a5b1c8c2b0d92cf6 (patch)
tree35b9c79d9ad588c02f5c07707ae60b1cd5d287f0
parentaa35a71bd05536f82ce23887f7e84decc7f850a7 (diff)
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Don't grab the mouse when the demo sequence advances.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1935
-rw-r--r--src/i_video.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/i_video.c b/src/i_video.c
index 6936532d..bc3f17cf 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -85,6 +85,7 @@ static screen_mode_t *screen_modes_corrected[] = {
};
extern void M_QuitDOOM();
+extern boolean advancedemo;
// SDL video driver name
@@ -228,7 +229,7 @@ static boolean MouseShouldBeGrabbed()
// only grab mouse when playing levels (but not demos)
- return (gamestate == GS_LEVEL) && !demoplayback;
+ return (gamestate == GS_LEVEL) && !demoplayback && !advancedemo;
#endif /* #ifndef _WIN32_WCE */
}