diff options
author | Simon Howard | 2008-07-29 18:05:16 +0000 |
---|---|---|
committer | Simon Howard | 2008-07-29 18:05:16 +0000 |
commit | 3d4af636e71625438ab756d80a328dcbc6850e51 (patch) | |
tree | 676f1afcf943c465bd0580ec354e85eb1b97b721 | |
parent | 4d0b888e577db400a2c8e87157ffa17257074856 (diff) | |
download | chocolate-doom-3d4af636e71625438ab756d80a328dcbc6850e51.tar.gz chocolate-doom-3d4af636e71625438ab756d80a328dcbc6850e51.tar.bz2 chocolate-doom-3d4af636e71625438ab756d80a328dcbc6850e51.zip |
Monsters don't drop ammo in Chex Quest.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1161
-rw-r--r-- | src/p_inter.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/p_inter.c b/src/p_inter.c index ee91bcd6..dda55c37 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -734,6 +734,12 @@ P_KillMobj // I_StartSound (&actor->r, actor->info->deathsound); + // In Chex Quest, monsters don't drop items. + + if (gameversion == exe_chex) + { + return; + } // Drop stuff. // This determines the kind of object spawned |