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author | Simon Howard | 2008-04-15 21:40:33 +0000 |
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committer | Simon Howard | 2008-04-15 21:40:33 +0000 |
commit | 46a5fbdc25282b0027bd4edd929b46e80546c70c (patch) | |
tree | 5208b2d39ecc6264347975e9a23cca2964557bf3 | |
parent | 0910b7efe828717d47515118ba71529ba540181f (diff) | |
download | chocolate-doom-46a5fbdc25282b0027bd4edd929b46e80546c70c.tar.gz chocolate-doom-46a5fbdc25282b0027bd4edd929b46e80546c70c.tar.bz2 chocolate-doom-46a5fbdc25282b0027bd4edd929b46e80546c70c.zip |
Make use_libsamplerate be an integer value that controls conversion
quality, rather than an on/off setting.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1112
-rw-r--r-- | src/i_sdlsound.c | 40 | ||||
-rw-r--r-- | src/m_config.c | 13 |
2 files changed, 47 insertions, 6 deletions
diff --git a/src/i_sdlsound.c b/src/i_sdlsound.c index 8ce6cab0..5a7de5bb 100644 --- a/src/i_sdlsound.c +++ b/src/i_sdlsound.c @@ -39,6 +39,7 @@ #endif #include "deh_main.h" +#include "i_system.h" #include "s_sound.h" #include "m_argv.h" #include "w_wad.h" @@ -93,6 +94,33 @@ static void ReleaseSoundOnChannel(int channel) #ifdef HAVE_LIBSAMPLERATE +// Returns the conversion mode for libsamplerate to use. + +static int SRC_ConversionMode(void) +{ + switch (use_libsamplerate) + { + // 0 = disabled + + default: + case 0: + return -1; + + // Ascending numbers give higher quality + + case 1: + return SRC_LINEAR; + case 2: + return SRC_ZERO_ORDER_HOLD; + case 3: + return SRC_SINC_FASTEST; + case 4: + return SRC_SINC_MEDIUM_QUALITY; + case 5: + return SRC_SINC_BEST_QUALITY; + } +} + // libsamplerate-based generic sound expansion function for any sample rate // unsigned 8 bits --> signed 16 bits // mono --> stereo @@ -132,7 +160,7 @@ static uint32_t ExpandSoundData_SRC(byte *data, // Do the sound conversion - retn = src_simple(&src_data, SRC_SINC_BEST_QUALITY, 1); + retn = src_simple(&src_data, SRC_ConversionMode(), 1); assert(retn == 0); // Convert the result back into 16-bit integers. @@ -614,14 +642,20 @@ static boolean I_SDL_InitSound(void) Mix_QuerySpec(&mixer_freq, &mixer_format, &mixer_channels); #ifdef HAVE_LIBSAMPLERATE - if (use_libsamplerate) + if (use_libsamplerate != 0) { + if (SRC_ConversionMode() < 0) + { + I_Error("I_SDL_InitSound: Invalid value for use_libsamplerate: %i", + use_libsamplerate); + } + ExpandSoundData = ExpandSoundData_SRC; I_PrecacheSounds(); } #else - if (use_libsamplerate) + if (use_libsamplerate != 0) { fprintf(stderr, "I_SDL_InitSound: use_libsamplerate=%i, but " "libsamplerate support not compiled in.\n", diff --git a/src/m_config.c b/src/m_config.c index 15ff2fde..4066cb3c 100644 --- a/src/m_config.c +++ b/src/m_config.c @@ -697,9 +697,16 @@ static default_t extra_defaults_list[] = CONFIG_VARIABLE_INT(dclick_use, dclick_use), //! - // If non-zero, libsamplerate is used to resample sound effects to - // the output sample rate. This has no effect if libsamplerate - // support has not been compiled into the game. + // Controls whether libsamplerate support is used for performing + // sample rate conversions of sound effects. Support for this + // must be compiled into the program. + // + // If zero, libsamplerate support is disabled. If non-zero, + // libsamplerate is enabled. Increasing values roughly correspond + // to higher quality conversion; the higher the quality, the + // slower the conversion process. Linear conversion = 1; + // Zero order hold = 2; Fast Sinc filter = 3; Medium quality + // Sinc filter = 4; High quality Sinc filter = 5. // CONFIG_VARIABLE_INT(use_libsamplerate, use_libsamplerate), |