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authorSimon Howard2006-10-24 19:50:00 +0000
committerSimon Howard2006-10-24 19:50:00 +0000
commit4a31b4fbbaaf716b45403698e8c0b5dd523d0f47 (patch)
tree0a79b1a19f9476f6c473d137e83df1bac0526f2b
parentdce196fc67de283c41269b95a5d14c5a6616f32f (diff)
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Fix player name option in setup tool.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 730
-rw-r--r--setup/configfile.c3
-rw-r--r--setup/multiplayer.c16
-rw-r--r--setup/multiplayer.h2
3 files changed, 12 insertions, 9 deletions
diff --git a/setup/configfile.c b/setup/configfile.c
index f37eb40c..1775ade4 100644
--- a/setup/configfile.c
+++ b/setup/configfile.c
@@ -41,7 +41,10 @@
#endif
#include "config.h"
+
+#include "doomfeatures.h"
#include "doomkeys.h"
+
#include "m_argv.h"
#include "compatibility.h"
diff --git a/setup/multiplayer.c b/setup/multiplayer.c
index d4a5256d..9980cd34 100644
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -56,7 +56,7 @@ static char *gamemodes[] =
"Deathmatch 2.0",
};
-char *player_name;
+char *net_player_name;
char *chat_macros[10];
static char *wads[NUM_WADS] = {};
@@ -464,19 +464,19 @@ void SetChatMacroDefaults(void)
void SetPlayerNameDefault(void)
{
- if (player_name == NULL)
+ if (net_player_name == NULL)
{
- player_name = getenv("USER");
+ net_player_name = getenv("USER");
}
- if (player_name == NULL)
+ if (net_player_name == NULL)
{
- player_name = getenv("USERNAME");
+ net_player_name = getenv("USERNAME");
}
- if (player_name == NULL)
+ if (net_player_name == NULL)
{
- player_name = "player";
+ net_player_name = "player";
}
}
@@ -493,7 +493,7 @@ void MultiplayerConfig(void)
TXT_AddWidgets(window,
TXT_NewStrut(0, 1),
TXT_NewHorizBox(TXT_NewLabel("Player name: "),
- TXT_NewInputBox(&player_name, 25),
+ TXT_NewInputBox(&net_player_name, 25),
NULL),
TXT_NewStrut(0, 1),
TXT_NewSeparator("Chat macros"),
diff --git a/setup/multiplayer.h b/setup/multiplayer.h
index be35bd08..b9871ed5 100644
--- a/setup/multiplayer.h
+++ b/setup/multiplayer.h
@@ -22,7 +22,7 @@
#ifndef SETUP_MULTIPLAYER_H
#define SETUP_MULTIPLAYER_H
-extern char *player_name;
+extern char *net_player_name;
extern char *chat_macros[10];
void StartMultiGame(void);