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authorSimon Howard2006-05-26 19:15:33 +0000
committerSimon Howard2006-05-26 19:15:33 +0000
commit4d7893a26cbddef166757603e4783f6c5f46acb2 (patch)
treefa29f76374260316d6506f958821fe7b8f84d64c
parent2ceb004be6a790799cef22336727fba5fc5e0666 (diff)
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Switch netgame waiting screen to use the new text mode GUI system.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 534
-rw-r--r--src/net_gui.c142
1 files changed, 79 insertions, 63 deletions
diff --git a/src/net_gui.c b/src/net_gui.c
index e9222d33..7e03d232 100644
--- a/src/net_gui.c
+++ b/src/net_gui.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_gui.c 483 2006-05-19 19:57:59Z fraggle $
+// $Id: net_gui.c 534 2006-05-26 19:15:33Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -92,84 +92,96 @@
#include "txt_gui.h"
#include "txt_io.h"
-static void ProcessEvents(void)
+#include "txt_desktop.h"
+#include "txt_label.h"
+#include "txt_table.h"
+#include "txt_window.h"
+
+static txt_label_t *player_labels[MAXPLAYERS];
+static txt_label_t *ip_labels[MAXPLAYERS];
+
+static void EscapePressed(TXT_UNCAST_ARG(widget), void *unused)
{
- int c;
-
- while ((c = TXT_GetChar()) > 0)
- {
- switch (tolower(c))
- {
- case 27:
- case 'q':
- TXT_Shutdown();
- I_Quit();
- break;
-
- case ' ':
- NET_CL_StartGame();
- break;
- }
- }
+ TXT_Shutdown();
+ I_Quit();
}
-#define WINDOW_X 15
-#define WINDOW_Y 5
-#define WINDOW_W 50
-#define WINDOW_H 12
+static void StartGame(TXT_UNCAST_ARG(widget), void *unused)
+{
+ NET_CL_StartGame();
+}
-static void DrawScreen(void)
+static void BuildGUI(void)
{
- char buf[40];
+ char buf[50];
+ txt_window_t *window;
+ txt_table_t *table;
+ txt_window_action_t *cancel;
+ txt_window_action_t *startgame;
int i;
+
+ TXT_SetDesktopTitle(PACKAGE_STRING);
+
+ window = TXT_NewWindow("Waiting for game start...");
+ table = TXT_NewTable(3);
+ TXT_AddWidget(window, table);
+ TXT_AddWidget(window, NULL);
- TXT_DrawDesktopBackground(PACKAGE_STRING);
- TXT_DrawWindowFrame("Waiting for game start...",
- WINDOW_X, WINDOW_Y,
- WINDOW_W, WINDOW_H);
+ // Add spacers
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_AddWidget(table, NULL);
+ TXT_AddWidget(table, TXT_NewLabel(" "));
+ TXT_AddWidget(table, TXT_NewLabel(" "));
+ // Player labels
+
for (i=0; i<MAXPLAYERS; ++i)
{
- if (i == net_player_number)
- TXT_FGColor(TXT_COLOR_YELLOW);
- else if (i < net_clients_in_game)
- TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
- else
- TXT_FGColor(TXT_COLOR_GREY);
+ sprintf(buf, " %i. ", i + 1);
+ TXT_AddWidget(table, TXT_NewLabel(buf));
+ player_labels[i] = TXT_NewLabel("");
+ ip_labels[i] = TXT_NewLabel("");
+ TXT_AddWidget(table, player_labels[i]);
+ TXT_AddWidget(table, ip_labels[i]);
+ }
- snprintf(buf, 39, "%i. ", i + 1);
- TXT_GotoXY(WINDOW_X + 2, WINDOW_Y + 4 + i);
- TXT_Puts(buf);
+ cancel = TXT_NewWindowAction(KEY_ESCAPE, "Cancel");
+ TXT_SignalConnect(cancel, "pressed", EscapePressed, NULL);
+ startgame = TXT_NewWindowAction(' ', "Start game");
+ TXT_SignalConnect(startgame, "pressed", StartGame, NULL);
- if (i < net_clients_in_game)
+ TXT_SetWindowAction(window, TXT_HORIZ_LEFT, cancel);
+ TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, startgame);
+}
+
+static void UpdateGUI(void)
+{
+ char buf[50];
+ int i;
+
+ for (i=0; i<MAXPLAYERS; ++i)
+ {
+ txt_color_t color = TXT_COLOR_BRIGHT_WHITE;
+
+ if (i == net_player_number)
{
- snprintf(buf, 25, "%s", net_player_names[i]);
- buf[25] = '\0';
- TXT_GotoXY(WINDOW_X + 5, WINDOW_Y + 4 + i);
- TXT_Puts(buf);
-
- snprintf(buf, 16, "%s", net_player_addresses[i]);
- buf[16] = '\0';
- TXT_GotoXY(WINDOW_X + 33, WINDOW_Y + 4 + i);
- TXT_Puts(buf);
+ color = TXT_COLOR_YELLOW;
}
- }
- TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
- TXT_GotoXY(WINDOW_X + 2, WINDOW_Y + WINDOW_H - 2);
- TXT_Puts("<brightgreen>ESC</><brightcyan>=</>Abort");
+ TXT_SetFGColor(player_labels[i], color);
+ TXT_SetFGColor(ip_labels[i], color);
- if (net_client_controller)
- {
- TXT_GotoXY(WINDOW_X + WINDOW_W - 18, WINDOW_Y + WINDOW_H - 2);
- TXT_Puts("<brightgreen>SPACE</><brightcyan>=</>Start game");
+ if (i < net_clients_in_game)
+ {
+ TXT_SetLabel(player_labels[i], net_player_names[i]);
+ TXT_SetLabel(ip_labels[i], net_player_addresses[i]);
+ }
+ else
+ {
+ TXT_SetLabel(player_labels[i], "");
+ TXT_SetLabel(ip_labels[i], "");
+ }
}
-
- TXT_DrawSeparator(WINDOW_X, WINDOW_Y + WINDOW_H - 3, WINDOW_W);
-
- TXT_UpdateScreen();
}
void NET_WaitForStart(void)
@@ -178,10 +190,14 @@ void NET_WaitForStart(void)
I_SetWindowCaption();
I_SetWindowIcon();
+ BuildGUI();
+
while (net_waiting_for_start)
{
- ProcessEvents();
- DrawScreen();
+ UpdateGUI();
+
+ TXT_DispatchEvents();
+ TXT_DrawDesktop();
NET_CL_Run();
NET_SV_Run();