summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSimon Howard2011-09-17 16:39:27 +0000
committerSimon Howard2011-09-17 16:39:27 +0000
commit4dc7b33e17069c6559e9b1b7cc1ecd878162f629 (patch)
treef5c2290352d1b3c1e927a85ee0a3b3279862c5c4
parent1f170ff1ce5cf9b9b55b3a09c0840e237432477c (diff)
downloadchocolate-doom-4dc7b33e17069c6559e9b1b7cc1ecd878162f629.tar.gz
chocolate-doom-4dc7b33e17069c6559e9b1b7cc1ecd878162f629.tar.bz2
chocolate-doom-4dc7b33e17069c6559e9b1b7cc1ecd878162f629.zip
Add multiplayer query code to setup tool, and rework join game
interface. Subversion-branch: /branches/v2-branch Subversion-revision: 2382
-rw-r--r--src/Makefile.am6
-rw-r--r--src/net_common.c22
-rw-r--r--src/net_common.h1
-rw-r--r--src/net_structrw.c21
-rw-r--r--src/net_structrw.h2
-rw-r--r--src/setup/multiplayer.c13
6 files changed, 37 insertions, 28 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 99ace5cc..1bf6e2c6 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -182,8 +182,14 @@ SETUP_FILES= \
deh_str.c deh_str.h \
d_mode.c d_mode.h \
d_iwad.c d_iwad.h \
+i_timer.c i_timer.h \
m_config.c m_config.h \
m_controls.c m_controls.h \
+net_io.c net_io.h \
+net_packet.c net_packet.h \
+net_sdl.c net_sdl.h \
+net_query.c net_query.h \
+net_structrw.c net_structrw.h \
z_native.c z_zone.h
if HAVE_WINDRES
diff --git a/src/net_common.c b/src/net_common.c
index 57699fd9..f25cc73d 100644
--- a/src/net_common.c
+++ b/src/net_common.c
@@ -22,7 +22,6 @@
//
#include <stdio.h>
-#include <ctype.h>
#include <stdlib.h>
#include "doomtype.h"
@@ -32,6 +31,7 @@
#include "net_common.h"
#include "net_io.h"
#include "net_packet.h"
+#include "net_structrw.h"
// connections time out after 10 seconds
@@ -513,26 +513,6 @@ unsigned int NET_ExpandTicNum(unsigned int relative, unsigned int b)
return result;
}
-// "Safe" version of puts, for displaying messages received from the
-// network.
-
-void NET_SafePuts(char *s)
-{
- char *p;
-
- // Do not do a straight "puts" of the string, as this could be
- // dangerous (sending control codes to terminals can do all
- // kinds of things)
-
- for (p=s; *p; ++p)
- {
- if (isprint(*p))
- putchar(*p);
- }
-
- putchar('\n');
-}
-
// Check that game settings are valid
boolean NET_ValidGameSettings(GameMode_t mode, GameMission_t mission,
diff --git a/src/net_common.h b/src/net_common.h
index 49a06024..96e9a648 100644
--- a/src/net_common.h
+++ b/src/net_common.h
@@ -110,7 +110,6 @@ net_packet_t *NET_Conn_NewReliable(net_connection_t *conn, int packet_type);
// Other miscellaneous common functions
-void NET_SafePuts(char *msg);
unsigned int NET_ExpandTicNum(unsigned int relative, unsigned int b);
boolean NET_ValidGameSettings(GameMode_t mode, GameMission_t mission,
net_gamesettings_t *settings);
diff --git a/src/net_structrw.c b/src/net_structrw.c
index 7380e334..7ed61c24 100644
--- a/src/net_structrw.c
+++ b/src/net_structrw.c
@@ -24,6 +24,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <ctype.h>
#include "doomtype.h"
@@ -406,3 +407,23 @@ void NET_WriteMD5Sum(net_packet_t *packet, md5_digest_t digest)
}
}
+// "Safe" version of puts, for displaying messages received from the
+// network.
+
+void NET_SafePuts(char *s)
+{
+ char *p;
+
+ // Do not do a straight "puts" of the string, as this could be
+ // dangerous (sending control codes to terminals can do all
+ // kinds of things)
+
+ for (p=s; *p; ++p)
+ {
+ if (isprint(*p))
+ putchar(*p);
+ }
+
+ putchar('\n');
+}
+
diff --git a/src/net_structrw.h b/src/net_structrw.h
index 68971cd3..9f62176a 100644
--- a/src/net_structrw.h
+++ b/src/net_structrw.h
@@ -46,5 +46,7 @@ void NET_WriteFullTiccmd(net_packet_t *packet, net_full_ticcmd_t *cmd, boolean l
boolean NET_ReadMD5Sum(net_packet_t *packet, md5_digest_t digest);
void NET_WriteMD5Sum(net_packet_t *packet, md5_digest_t digest);
+void NET_SafePuts(char *msg);
+
#endif /* #ifndef NET_STRUCTRW_H */
diff --git a/src/setup/multiplayer.c b/src/setup/multiplayer.c
index aed89212..b625f056 100644
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -797,7 +797,7 @@ void JoinMultiGame(void)
TXT_AddWidgets(window,
gameopt_table = TXT_NewTable(2),
TXT_NewSeparator("Server"),
- serveropt_table = TXT_NewTable(2),
+ serveropt_table = TXT_NewTable(1),
TXT_NewStrut(0, 1),
TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
NULL);
@@ -819,11 +819,12 @@ void JoinMultiGame(void)
}
TXT_AddWidgets(serveropt_table,
- TXT_NewRadioButton("Connect to address:",
- &jointype, JOIN_ADDRESS),
- address_box = TXT_NewInputBox(&connect_address, 30),
- TXT_NewRadioButton("Auto-join LAN game",
- &jointype, JOIN_AUTO_LAN),
+ TXT_NewHorizBox(
+ TXT_NewLabel("Connect to address: "),
+ address_box = TXT_NewInputBox(&connect_address, 30),
+ NULL),
+ TXT_NewButton("Find server on Internet..."),
+ TXT_NewButton("Find server on local network..."),
NULL);
TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL);