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authorSimon Howard2006-12-22 15:22:40 +0000
committerSimon Howard2006-12-22 15:22:40 +0000
commit4df4383d18115a25c13c4d132de01428330b5a5d (patch)
treedf733516400040744860c30079e0475dd865e347
parenteaa92320c8b89b41bfc3c296f1a23ec74fe2abc0 (diff)
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Add definitions for PATH and directory separators.
Allow multiple directories to be specified in DOOMWADDIR, in the same way as PATH. Make -iwad search through all search paths for the specified IWAD. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 799
-rw-r--r--NEWS4
-rw-r--r--src/d_iwad.c136
-rw-r--r--src/doomtype.h12
-rw-r--r--src/m_misc.c3
-rw-r--r--src/w_wad.c4
5 files changed, 138 insertions, 21 deletions
diff --git a/NEWS b/NEWS
index 74a4f2f8..f89e1f57 100644
--- a/NEWS
+++ b/NEWS
@@ -72,6 +72,10 @@
* Autoadjusting the screen mode can now be disabled.
* On Windows, the registry is queried to detect installed versions of
Doom and automatically locate IWAD files.
+ * DOOMWADDIR can be used like PATH to specify multiple locations in
+ which to search for IWAD files. Also, '-iwad' is now enhanced,
+ so that eg. '-iwad doom.wad' will now search all IWAD search
+ paths for 'doom.wad'.
Portability improvements:
* Chocolate Doom now compiles and runs cleanly on MacOS X. Huge
diff --git a/src/d_iwad.c b/src/d_iwad.c
index 6e4d29f8..04774203 100644
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -39,15 +39,20 @@
#include "z_zone.h"
// Array of locations to search for IWAD files
+//
+// "128 IWAD search directories should be enough for anybody".
-#define MAX_IWAD_DIRS 32
+#define MAX_IWAD_DIRS 128
static char *iwad_dirs[MAX_IWAD_DIRS];
static int num_iwad_dirs = 0;
static void AddIWADDir(char *dir)
{
- iwad_dirs[num_iwad_dirs] = dir;
- ++num_iwad_dirs;
+ if (num_iwad_dirs < MAX_IWAD_DIRS)
+ {
+ iwad_dirs[num_iwad_dirs] = dir;
+ ++num_iwad_dirs;
+ }
}
// This is Windows-specific code that automatically finds the location
@@ -276,7 +281,7 @@ static char *SearchDirectoryForIWAD(char *dir)
filename = Z_Malloc(strlen(dir) + strlen(iwadname) + 3, PU_STATIC, 0);
- sprintf(filename, "%s/%s", dir, iwadname);
+ sprintf(filename, "%s%c%s", dir, DIR_SEPARATOR, iwadname);
if (M_FileExists(filename))
{
@@ -320,26 +325,69 @@ static void IdentifyIWADByName(char *name)
}
//
-// Build a list of IWAD files
-//
+// Add directories from the list in the DOOMWADDIR environment variable.
+//
-static void BuildIWADDirList(void)
+static void AddDoomWadDirs(void)
{
char *doomwaddir;
+ char *p;
// Check the DOOMWADDIR environment variable.
doomwaddir = getenv("DOOMWADDIR");
- if (doomwaddir != NULL)
+ if (doomwaddir == NULL)
{
- AddIWADDir(doomwaddir);
+ return;
}
+ doomwaddir = strdup(doomwaddir);
+
+ // Add the initial directory
+
+ AddIWADDir(doomwaddir);
+
+ // Split into individual dirs within the list.
+
+ p = doomwaddir;
+
+ for (;;)
+ {
+ p = strchr(p, PATH_SEPARATOR);
+
+ if (p != NULL)
+ {
+ // Break at the separator and store the right hand side
+ // as another iwad dir
+
+ *p = '\0';
+ p += 1;
+
+ AddIWADDir(p);
+ }
+ else
+ {
+ break;
+ }
+ }
+}
+
+
+//
+// Build a list of IWAD files
+//
+
+static void BuildIWADDirList(void)
+{
// Look in the current directory. Doom always does this.
AddIWADDir(".");
+ // Add dirs from DOOMWADDIR
+
+ AddDoomWadDirs();
+
#ifdef _WIN32
// Search the registry and find where IWADs have been installed.
@@ -358,6 +406,48 @@ static void BuildIWADDirList(void)
}
//
+// Searches IWAD search paths for an IWAD with a specific name.
+//
+
+
+char *D_FindIWADByName(char *name)
+{
+ char *buf;
+ int i;
+ boolean exists;
+
+ // Absolute path?
+
+ if (M_FileExists(name))
+ {
+ return name;
+ }
+
+ // Search through all IWAD paths for a file with the given name.
+
+ for (i=0; i<num_iwad_dirs; ++i)
+ {
+ // Construct a string for the full path
+
+ buf = Z_Malloc(strlen(iwad_dirs[i]) + strlen(name) + 5, PU_STATIC, 0);
+ sprintf(buf, "%s%c%s", iwad_dirs[i], DIR_SEPARATOR, name);
+
+ exists = M_FileExists(buf);
+
+ if (exists)
+ {
+ return buf;
+ }
+
+ Z_Free(buf);
+ }
+
+ // File not found
+
+ return NULL;
+}
+
+//
// FindIWAD
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
@@ -367,22 +457,35 @@ static void BuildIWADDirList(void)
char *D_FindIWAD(void)
{
char *result;
+ char *iwadfile;
int iwadparm;
int i;
+ // Build a list of locations to look for an IWAD
+
+ BuildIWADDirList();
+
+ // Check for the -iwad parameter
+
iwadparm = M_CheckParm("-iwad");
if (iwadparm)
{
- result = myargv[iwadparm + 1];
+ // Search through IWAD dirs for an IWAD with the given name.
+
+ iwadfile = myargv[iwadparm + 1];
+
+ result = D_FindIWADByName(iwadfile);
+
+ if (result == NULL)
+ {
+ I_Error("IWAD file '%s' not found!", iwadfile);
+ }
+
IdentifyIWADByName(result);
}
else
{
- // Build a list of locations to look for an IWAD
-
- BuildIWADDirList();
-
// Search through the list and look for an IWAD
result = NULL;
@@ -437,9 +540,8 @@ void D_SetSaveGameDir(void)
{
if (gamemission == iwads[i].mission)
{
- strcat(savegamedir, "/");
- strcat(savegamedir, iwads[i].name);
- strcat(savegamedir, "/");
+ sprintf(savegamedir, "%c%s%c",
+ DIR_SEPARATOR, iwads[i].name, DIR_SEPARATOR);
M_MakeDirectory(savegamedir);
break;
}
diff --git a/src/doomtype.h b/src/doomtype.h
index 4dbed9e6..5b2faf38 100644
--- a/src/doomtype.h
+++ b/src/doomtype.h
@@ -59,5 +59,17 @@ typedef uint8_t byte;
#include <limits.h>
+#ifdef _WIN32
+
+#define DIR_SEPARATOR '\\'
+#define PATH_SEPARATOR ';'
+
+#else
+
+#define DIR_SEPARATOR '/'
+#define PATH_SEPARATOR ':'
+
+#endif
+
#endif
diff --git a/src/m_misc.c b/src/m_misc.c
index 42736371..ff268ef0 100644
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -671,7 +671,8 @@ void M_SetConfigDir(void)
configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
- sprintf(configdir, "%s/.%s/", homedir, PACKAGE_TARNAME);
+ sprintf(configdir, "%s%c.%s%c", homedir, DIR_SEPARATOR,
+ PACKAGE_TARNAME, DIR_SEPARATOR);
// make the directory if it doesnt already exist
diff --git a/src/w_wad.c b/src/w_wad.c
index 397ec457..0e438140 100644
--- a/src/w_wad.c
+++ b/src/w_wad.c
@@ -79,9 +79,7 @@ static void ExtractFileBase(char *path, char *dest)
src = path + strlen(path) - 1;
// back up until a \ or the start
- while (src != path
- && *(src-1) != '\\'
- && *(src-1) != '/')
+ while (src != path && *(src - 1) != DIR_SEPARATOR)
{
src--;
}