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author | Simon Howard | 2005-10-29 21:38:55 +0000 |
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committer | Simon Howard | 2005-10-29 21:38:55 +0000 |
commit | 5206b75d90149512b1a76efe73d774e1b6cb46d7 (patch) | |
tree | 67a56f0b408bd5f82eee1c79776c9f0504095120 | |
parent | f74d7301e0e813d73b4b9da0a93fc5c678ee69fd (diff) | |
download | chocolate-doom-5206b75d90149512b1a76efe73d774e1b6cb46d7.tar.gz chocolate-doom-5206b75d90149512b1a76efe73d774e1b6cb46d7.tar.bz2 chocolate-doom-5206b75d90149512b1a76efe73d774e1b6cb46d7.zip |
Fix help screen orderings and skull positions to make Chocolate Doom
behave exactly like the original executables.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 225
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | src/m_menu.c | 113 |
2 files changed, 77 insertions, 38 deletions
@@ -4,6 +4,8 @@ Handle multiple replacements of the same sprite in a PWAD. Support specifying a specific version to emulate via the command line (-gameversion) + Fix help screen orderings and skull positions. Behave exactly as + the original executables do. 0.1.1 (2005-10-18): Display startup "banners" if they have been modified through diff --git a/src/m_menu.c b/src/m_menu.c index 555337e4..612bb481 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: m_menu.c 204 2005-10-16 20:55:50Z fraggle $ +// $Id: m_menu.c 225 2005-10-29 21:38:55Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.11 2005/10/29 21:38:55 fraggle +// Fix help screen orderings and skull positions to make Chocolate Doom +// behave exactly like the original executables. +// // Revision 1.10 2005/10/16 20:55:50 fraggle // Fix the '-cdrom' command-line option. // @@ -65,7 +69,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: m_menu.c 204 2005-10-16 20:55:50Z fraggle $"; +rcsid[] = "$Id: m_menu.c 225 2005-10-29 21:38:55Z fraggle $"; #include <stdlib.h> #include <ctype.h> @@ -787,21 +791,58 @@ void M_QuickLoad(void) // void M_DrawReadThis1(void) { + char *lumpname = "CREDIT"; + int skullx = 330, skully = 175; + inhelpscreens = true; - switch ( gamemode ) + + // Different versions of Doom 1.9 work differently + + switch (gameversion) { - case commercial: - V_DrawPatchDirect (0,0,0,W_CacheLumpName("HELP",PU_CACHE)); - break; - case shareware: - case registered: - case retail: - V_DrawPatchDirect (0,0,0,W_CacheLumpName("HELP1",PU_CACHE)); - break; - default: - break; + case exe_doom_1_9: + if (gamemode == commercial) + { + // Doom 2 + + lumpname = "HELP"; + + skullx = 330; + skully = 165; + } + else + { + // Doom 1 + // HELP2 is the first screen shown in Doom 1 + + lumpname = "HELP2"; + + skullx = 280; + skully = 185; + } + break; + + case exe_ultimate: + + // Ultimate Doom always displays "HELP1". + + lumpname = "HELP1"; + + break; + + case exe_final: + + // Final Doom always displays "HELP". + + lumpname = "HELP"; + + break; } - return; + + V_DrawPatchDirect (0, 0, 0, W_CacheLumpName(lumpname, PU_CACHE)); + + ReadDef1.x = skullx; + ReadDef1.y = skully; } @@ -812,21 +853,11 @@ void M_DrawReadThis1(void) void M_DrawReadThis2(void) { inhelpscreens = true; - switch ( gamemode ) - { - case retail: - case commercial: - // This hack keeps us from having to change menus. - V_DrawPatchDirect (0,0,0,W_CacheLumpName("CREDIT",PU_CACHE)); - break; - case shareware: - case registered: - V_DrawPatchDirect (0,0,0,W_CacheLumpName("HELP2",PU_CACHE)); - break; - default: - break; - } - return; + + // We only ever draw the second page if this is + // gameversion == exe_doom_1_9 and gamemode == registered + + V_DrawPatchDirect(0, 0, 0, W_CacheLumpName("HELP1", PU_CACHE)); } @@ -1071,8 +1102,20 @@ void M_ReadThis(int choice) void M_ReadThis2(int choice) { - choice = 0; - M_SetupNextMenu(&ReadDef2); + // Doom 1.9 had two menus when playing Doom 1 + // All others had only one + + if (gameversion == exe_doom_1_9 && gamemode != commercial) + { + choice = 0; + M_SetupNextMenu(&ReadDef2); + } + else + { + // Close the menu + + M_FinishReadThis(0); + } } void M_FinishReadThis(int choice) @@ -1914,17 +1957,11 @@ void M_Init (void) switch ( gamemode ) { case commercial: - // This is used because DOOM 2 had only one HELP - // page. I use CREDIT as second page now, but - // kept this hack for educational purposes. + // Commercial has no "read this" entry. MainMenu[readthis] = MainMenu[quitdoom]; MainDef.numitems--; MainDef.y += 8; NewDef.prevMenu = &MainDef; - ReadDef1.routine = M_DrawReadThis1; - ReadDef1.x = 330; - ReadDef1.y = 165; - ReadMenu1[0].routine = M_FinishReadThis; break; case shareware: // Episode 2 and 3 are handled, |