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author | Simon Howard | 2009-06-09 19:38:13 +0000 |
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committer | Simon Howard | 2009-06-09 19:38:13 +0000 |
commit | 557a502de5e1aa47ea2a002480ac7270cc6364bb (patch) | |
tree | b07f5dacc7e86e4463acb137699297e7885e8b66 | |
parent | 627017d833c095586533b4e0cda2b4289f4d924a (diff) | |
download | chocolate-doom-557a502de5e1aa47ea2a002480ac7270cc6364bb.tar.gz chocolate-doom-557a502de5e1aa47ea2a002480ac7270cc6364bb.tar.bz2 chocolate-doom-557a502de5e1aa47ea2a002480ac7270cc6364bb.zip |
Move menu/map/weapon key variables into common code, and bind variables.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1581
-rw-r--r-- | src/doom/am_map.c | 14 | ||||
-rw-r--r-- | src/doom/d_main.c | 4 | ||||
-rw-r--r-- | src/doom/g_game.c | 9 | ||||
-rw-r--r-- | src/doom/m_menu.c | 30 | ||||
-rw-r--r-- | src/m_controls.c | 109 | ||||
-rw-r--r-- | src/m_controls.h | 69 | ||||
-rw-r--r-- | src/setup/keyboard.c | 49 | ||||
-rw-r--r-- | src/setup/mode.c | 3 |
8 files changed, 185 insertions, 102 deletions
diff --git a/src/doom/am_map.c b/src/doom/am_map.c index 37ccf5b3..89a5dffc 100644 --- a/src/doom/am_map.c +++ b/src/doom/am_map.c @@ -37,6 +37,7 @@ #include "w_wad.h" #include "m_cheat.h" +#include "m_controls.h" #include "i_system.h" // Needs access to LFB. @@ -90,19 +91,6 @@ // drawing stuff -int key_map_north = KEY_UPARROW; -int key_map_south = KEY_DOWNARROW; -int key_map_east = KEY_RIGHTARROW; -int key_map_west = KEY_LEFTARROW; -int key_map_zoomin = '='; -int key_map_zoomout = '-'; -int key_map_toggle = KEY_TAB; -int key_map_maxzoom = '0'; -int key_map_follow = 'f'; -int key_map_grid = 'g'; -int key_map_mark = 'm'; -int key_map_clearmark = 'c'; - #define AM_NUMMARKPOINTS 10 // scale on entry diff --git a/src/doom/d_main.c b/src/doom/d_main.c index ce8f6ec8..ce9b667d 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -353,6 +353,10 @@ void D_BindVariables(void) I_BindSoundVariables(); M_BindBaseControls(); + M_BindWeaponControls(); + M_BindMapControls(); + M_BindMenuControls(); + #ifdef FEATURE_MULTIPLAYER NET_BindVariables(); #endif diff --git a/src/doom/g_game.c b/src/doom/g_game.c index a2b08739..5d49c5b4 100644 --- a/src/doom/g_game.c +++ b/src/doom/g_game.c @@ -157,15 +157,6 @@ wbstartstruct_t wminfo; // parms for world map / intermission byte consistancy[MAXPLAYERS][BACKUPTICS]; -int key_weapon1 = '1'; -int key_weapon2 = '2'; -int key_weapon3 = '3'; -int key_weapon4 = '4'; -int key_weapon5 = '5'; -int key_weapon6 = '6'; -int key_weapon7 = '7'; -int key_weapon8 = '8'; - #define MAXPLMOVE (forwardmove[1]) #define TURBOTHRESHOLD 0x32 diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c index af3d1ae2..a0d66dd4 100644 --- a/src/doom/m_menu.c +++ b/src/doom/m_menu.c @@ -53,6 +53,7 @@ #include "g_game.h" #include "m_argv.h" +#include "m_controls.h" #include "p_saveg.h" #include "s_sound.h" @@ -73,35 +74,6 @@ extern boolean message_dontfuckwithme; extern boolean chat_on; // in heads-up code // -// menu keys: -// - -int key_menu_activate = KEY_ESCAPE; -int key_menu_up = KEY_UPARROW; -int key_menu_down = KEY_DOWNARROW; -int key_menu_left = KEY_LEFTARROW; -int key_menu_right = KEY_RIGHTARROW; -int key_menu_back = KEY_BACKSPACE; -int key_menu_forward = KEY_ENTER; -int key_menu_confirm = 'y'; -int key_menu_abort = 'n'; - -int key_menu_help = KEY_F1; -int key_menu_save = KEY_F2; -int key_menu_load = KEY_F3; -int key_menu_volume = KEY_F4; -int key_menu_detail = KEY_F5; -int key_menu_qsave = KEY_F6; -int key_menu_endgame = KEY_F7; -int key_menu_messages = KEY_F8; -int key_menu_qload = KEY_F9; -int key_menu_quit = KEY_F10; -int key_menu_gamma = KEY_F11; - -int key_menu_incscreen = KEY_EQUALS; -int key_menu_decscreen = KEY_MINUS; - -// // defaulted values // int mouseSensitivity = 5; diff --git a/src/m_controls.c b/src/m_controls.c index 8343d27c..a4a14c02 100644 --- a/src/m_controls.c +++ b/src/m_controls.c @@ -80,6 +80,59 @@ int mousebstraferight = -1; int mousebbackward = -1; int mousebuse = -1; +// Weapon selection keys: + +int key_weapon1 = '1'; +int key_weapon2 = '2'; +int key_weapon3 = '3'; +int key_weapon4 = '4'; +int key_weapon5 = '5'; +int key_weapon6 = '6'; +int key_weapon7 = '7'; +int key_weapon8 = '8'; + +// Map cotnrols keys: + +int key_map_north = KEY_UPARROW; +int key_map_south = KEY_DOWNARROW; +int key_map_east = KEY_RIGHTARROW; +int key_map_west = KEY_LEFTARROW; +int key_map_zoomin = '='; +int key_map_zoomout = '-'; +int key_map_toggle = KEY_TAB; +int key_map_maxzoom = '0'; +int key_map_follow = 'f'; +int key_map_grid = 'g'; +int key_map_mark = 'm'; +int key_map_clearmark = 'c'; + +// menu keys: + +int key_menu_activate = KEY_ESCAPE; +int key_menu_up = KEY_UPARROW; +int key_menu_down = KEY_DOWNARROW; +int key_menu_left = KEY_LEFTARROW; +int key_menu_right = KEY_RIGHTARROW; +int key_menu_back = KEY_BACKSPACE; +int key_menu_forward = KEY_ENTER; +int key_menu_confirm = 'y'; +int key_menu_abort = 'n'; + +int key_menu_help = KEY_F1; +int key_menu_save = KEY_F2; +int key_menu_load = KEY_F3; +int key_menu_volume = KEY_F4; +int key_menu_detail = KEY_F5; +int key_menu_qsave = KEY_F6; +int key_menu_endgame = KEY_F7; +int key_menu_messages = KEY_F8; +int key_menu_qload = KEY_F9; +int key_menu_quit = KEY_F10; +int key_menu_gamma = KEY_F11; + +int key_menu_incscreen = KEY_EQUALS; +int key_menu_decscreen = KEY_MINUS; + // // Joystick controls // @@ -158,3 +211,59 @@ void M_BindHexenControls(void) M_BindVariable("joyb_jump", &joybjump); } +void M_BindWeaponControls(void) +{ + M_BindVariable("key_weapon1", &key_weapon1); + M_BindVariable("key_weapon2", &key_weapon2); + M_BindVariable("key_weapon3", &key_weapon3); + M_BindVariable("key_weapon4", &key_weapon4); + M_BindVariable("key_weapon5", &key_weapon5); + M_BindVariable("key_weapon6", &key_weapon6); + M_BindVariable("key_weapon7", &key_weapon7); + M_BindVariable("key_weapon8", &key_weapon8); +} + +void M_BindMapControls(void) +{ + M_BindVariable("key_map_north", &key_map_north); + M_BindVariable("key_map_south", &key_map_south); + M_BindVariable("key_map_east", &key_map_east); + M_BindVariable("key_map_west", &key_map_west); + M_BindVariable("key_map_zoomin", &key_map_zoomin); + M_BindVariable("key_map_zoomout", &key_map_zoomout); + M_BindVariable("key_map_toggle", &key_map_toggle); + M_BindVariable("key_map_maxzoom", &key_map_maxzoom); + M_BindVariable("key_map_follow", &key_map_follow); + M_BindVariable("key_map_grid", &key_map_grid); + M_BindVariable("key_map_mark", &key_map_mark); + M_BindVariable("key_map_clearmark", &key_map_clearmark); +} + +void M_BindMenuControls(void) +{ + M_BindVariable("key_menu_activate", &key_menu_activate); + M_BindVariable("key_menu_up", &key_menu_up); + M_BindVariable("key_menu_down", &key_menu_down); + M_BindVariable("key_menu_left", &key_menu_left); + M_BindVariable("key_menu_right", &key_menu_right); + M_BindVariable("key_menu_back", &key_menu_back); + M_BindVariable("key_menu_forward", &key_menu_forward); + M_BindVariable("key_menu_confirm", &key_menu_confirm); + M_BindVariable("key_menu_abort", &key_menu_abort); + + M_BindVariable("key_menu_help", &key_menu_help); + M_BindVariable("key_menu_save", &key_menu_save); + M_BindVariable("key_menu_load", &key_menu_load); + M_BindVariable("key_menu_volume", &key_menu_volume); + M_BindVariable("key_menu_detail", &key_menu_detail); + M_BindVariable("key_menu_qsave", &key_menu_qsave); + M_BindVariable("key_menu_endgame", &key_menu_endgame); + M_BindVariable("key_menu_messages", &key_menu_messages); + M_BindVariable("key_menu_qload", &key_menu_qload); + M_BindVariable("key_menu_quit", &key_menu_quit); + M_BindVariable("key_menu_gamma", &key_menu_gamma); + + M_BindVariable("key_menu_incscreen", &key_menu_incscreen); + M_BindVariable("key_menu_decscreen", &key_menu_decscreen); +} + diff --git a/src/m_controls.h b/src/m_controls.h index a77f53f6..4591348c 100644 --- a/src/m_controls.h +++ b/src/m_controls.h @@ -37,6 +37,8 @@ extern int key_use; extern int key_strafe; extern int key_speed; +extern int key_jump; + extern int key_flyup; extern int key_flydown; extern int key_flycenter; @@ -47,8 +49,68 @@ extern int key_invleft; extern int key_invright; extern int key_useartifact; -extern int key_jump; - +extern int key_weapon1; +extern int key_weapon2; +extern int key_weapon3; +extern int key_weapon4; +extern int key_weapon5; +extern int key_weapon6; +extern int key_weapon7; +extern int key_weapon8; + +extern int key_map_north; +extern int key_map_south; +extern int key_map_east; +extern int key_map_west; +extern int key_map_zoomin; +extern int key_map_zoomout; +extern int key_map_toggle; +extern int key_map_maxzoom; +extern int key_map_follow; +extern int key_map_grid; +extern int key_map_mark; +extern int key_map_clearmark; + +extern int key_map_north; +extern int key_map_south; +extern int key_map_east; +extern int key_map_west; +extern int key_map_zoomin; +extern int key_map_zoomout; +extern int key_map_toggle; +extern int key_map_maxzoom; +extern int key_map_follow; +extern int key_map_grid; +extern int key_map_mark; +extern int key_map_clearmark; + +// menu keys: + +extern int key_menu_activate; +extern int key_menu_up; +extern int key_menu_down; +extern int key_menu_left; +extern int key_menu_right; +extern int key_menu_back; +extern int key_menu_forward; +extern int key_menu_confirm; +extern int key_menu_abort; + +extern int key_menu_help; +extern int key_menu_save; +extern int key_menu_load; +extern int key_menu_volume; +extern int key_menu_detail; +extern int key_menu_qsave; +extern int key_menu_endgame; +extern int key_menu_messages; +extern int key_menu_qload; +extern int key_menu_quit; +extern int key_menu_gamma; + +extern int key_menu_incscreen; +extern int key_menu_decscreen; + extern int mousebfire; extern int mousebstrafe; extern int mousebforward; @@ -75,6 +137,9 @@ extern int dclick_use; void M_BindBaseControls(void); void M_BindHereticControls(void); void M_BindHexenControls(void); +void M_BindWeaponControls(void); +void M_BindMapControls(void); +void M_BindMenuControls(void); #endif /* #ifndef __M_CONTROLS_H__ */ diff --git a/src/setup/keyboard.c b/src/setup/keyboard.c index 05c357dc..cd5eb4f5 100644 --- a/src/setup/keyboard.c +++ b/src/setup/keyboard.c @@ -33,55 +33,6 @@ static int vanilla_keyboard_mapping = 1; -// Menu keys: - -int key_menu_activate = KEY_ESCAPE; -int key_menu_up = KEY_UPARROW; -int key_menu_down = KEY_DOWNARROW; -int key_menu_left = KEY_LEFTARROW; -int key_menu_right = KEY_RIGHTARROW; -int key_menu_back = KEY_BACKSPACE; -int key_menu_forward = KEY_ENTER; -int key_menu_confirm = 'y'; -int key_menu_abort = 'n'; - -int key_menu_help = KEY_F1; -int key_menu_save = KEY_F2; -int key_menu_load = KEY_F3; -int key_menu_volume = KEY_F4; -int key_menu_detail = KEY_F5; -int key_menu_qsave = KEY_F6; -int key_menu_endgame = KEY_F7; -int key_menu_messages = KEY_F8; -int key_menu_qload = KEY_F9; -int key_menu_quit = KEY_F10; -int key_menu_gamma = KEY_F11; - -int key_menu_incscreen = KEY_EQUALS; -int key_menu_decscreen = KEY_MINUS; - -int key_map_north = KEY_UPARROW; -int key_map_south = KEY_DOWNARROW; -int key_map_east = KEY_RIGHTARROW; -int key_map_west = KEY_LEFTARROW; -int key_map_zoomin = '='; -int key_map_zoomout = '-'; -int key_map_toggle = KEY_TAB; -int key_map_maxzoom = '0'; -int key_map_follow = 'f'; -int key_map_grid = 'g'; -int key_map_mark = 'm'; -int key_map_clearmark = 'c'; - -int key_weapon1 = '1'; -int key_weapon2 = '2'; -int key_weapon3 = '3'; -int key_weapon4 = '4'; -int key_weapon5 = '5'; -int key_weapon6 = '6'; -int key_weapon7 = '7'; -int key_weapon8 = '8'; - static int always_run = 0; // Keys within these groups cannot have the same value. diff --git a/src/setup/mode.c b/src/setup/mode.c index 54ebc2a2..9d900319 100644 --- a/src/setup/mode.c +++ b/src/setup/mode.c @@ -130,6 +130,9 @@ void InitBindings(void) // Keyboard, mouse, joystick controls M_BindBaseControls(); + M_BindWeaponControls(); + M_BindMapControls(); + M_BindMenuControls(); if (gamemission == heretic || gamemission == hexen) { |