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authorSimon Howard2010-08-28 18:35:08 +0000
committerSimon Howard2010-08-28 18:35:08 +0000
commit64918568eee62c73cbb87aa1bd68e191f19a4af3 (patch)
tree87157f102b2e5e49968b6a242a3c72f919cf233f
parentb582e47695c2b3a19c477603a6559eb37df7ed8b (diff)
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Update NEWS.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1970
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+1.5.0 (2010-??-??):
+
+ Big changes in this version:
+ * The DOSbox OPL emulator (DBOPL) has been imported to replace
+ the older FMOPL code. The quality of OPL emulation is now
+ therefore much better.
+ * When running in windowed mode, it is now possible to
+ dynamically resize the window by dragging the window borders.
+ * There are now keyboard, mouse and joystick bindings to cycle
+ through available weapons, making play with joypads or mobile
+ devices (ie. without a proper keyboard) much more practical.
+ * There is now a key binding to change the multiplayer spy key
+ (usually F12).
+ * There is now a configuration file parameter to set the OPL I/O
+ port, for cards that don't use port 0x388.
+ * Up to 8 mouse buttons are now supported (including the
+ mousewheel).
+
+ Bugs fixed:
+ * It is now possible to use OPL emulation at 11025Hz sound
+ sampling rate (thanks to the new OPL emulator).
+ * The span renderer function (used for drawing floors and
+ ceilings) now behaves the same as Vanilla Doom, so screenshots
+ are pixel-perfect identical to Vanilla Doom (thanks Porsche
+ Monty).
+ * The zone memory system now aligns allocated memory to 8-byte
+ boundaries on 64-bit systems, which may fix crashes on systems
+ such as sparc64.
+ * The configure script now checks for libm, fixing compile
+ problems on Fedora Linux.
+
1.4.0 (2010-07-10):
The biggest change in this version is the addition of OPL