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author | Simon Howard | 2010-12-06 00:04:08 +0000 |
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committer | Simon Howard | 2010-12-06 00:04:08 +0000 |
commit | 678a8f9aeea9fa1966b3e8a94974688fda4d8fe1 (patch) | |
tree | af4a80af644ef0f0b8d2e636bc0f5c86f15e19fc | |
parent | 2a786cc67e1cfb7472b117f05e1f9962d7d3da39 (diff) | |
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Update NEWS.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2196
-rw-r--r-- | NEWS | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -8,8 +8,15 @@ just 8-bit modes). This is mainly to work around problems with Windows Vista/7, where 8-bit color modes don't always work properly. + * Multiplayer servers now register themselves with an Internet + master server. Use the -search command line parameter to + find servers on the Internet to play on. You can also use + DoomSeeker (http://skulltag.net/doomseeker/) which supports + this functionality. * When running in windowed mode, it is now possible to dynamically resize the window by dragging the window borders. + * Names can be specified for servers with the -servername command + line parameter. * There are now keyboard, mouse and joystick bindings to cycle through available weapons, making play with joypads or mobile devices (ie. without a proper keyboard) much more practical. @@ -22,6 +29,9 @@ * The Python scripts used for building Chocolate Doom now work with Python 3 (but also continue to work with Python 2) (thanks arin). + * The font used for the textscreen library can be forced by + setting the TEXTSCREEN_FONT environment variable to "small" or + "normal". * There is now a NOT-BUGS file included that lists some common Vanilla Doom bugs/limitations that you might encounter. |