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authorSimon Howard2011-10-22 15:41:56 +0000
committerSimon Howard2011-10-22 15:41:56 +0000
commit69be33fe88d0a55dce27214e7543cded8ff51175 (patch)
treea7ae4d26afb6fe6092e2c8f851215b991c71c4a1
parent32d566f7a2171eacb9b6713a9d1f98e3a1db6be6 (diff)
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Update setup tool to show 8 key bindings for appropriate games.
Subversion-branch: /branches/v2-branch Subversion-revision: 2454
-rw-r--r--src/setup/keyboard.c16
-rw-r--r--src/setup/mainmenu.c8
2 files changed, 20 insertions, 4 deletions
diff --git a/src/setup/keyboard.c b/src/setup/keyboard.c
index 42ee71de..feceaa78 100644
--- a/src/setup/keyboard.c
+++ b/src/setup/keyboard.c
@@ -309,10 +309,18 @@ static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
AddSectionLabel(table, "Multiplayer", true);
AddKeyControl(table, "Send message", &key_multi_msg);
- AddKeyControl(table, "- to green", &key_multi_msgplayer[0]);
- AddKeyControl(table, "- to indigo", &key_multi_msgplayer[1]);
- AddKeyControl(table, "- to brown", &key_multi_msgplayer[2]);
- AddKeyControl(table, "- to red", &key_multi_msgplayer[3]);
+ AddKeyControl(table, "- to player 1", &key_multi_msgplayer[0]);
+ AddKeyControl(table, "- to player 2", &key_multi_msgplayer[1]);
+ AddKeyControl(table, "- to player 3", &key_multi_msgplayer[2]);
+ AddKeyControl(table, "- to player 4", &key_multi_msgplayer[3]);
+
+ if (gamemission == hexen || gamemission == strife)
+ {
+ AddKeyControl(table, "- to player 5", &key_multi_msgplayer[4]);
+ AddKeyControl(table, "- to player 6", &key_multi_msgplayer[5]);
+ AddKeyControl(table, "- to player 7", &key_multi_msgplayer[6]);
+ AddKeyControl(table, "- to player 8", &key_multi_msgplayer[7]);
+ }
scrollpane = TXT_NewScrollPane(0, 13, table);
diff --git a/src/setup/mainmenu.c b/src/setup/mainmenu.c
index ec7fe06e..be4b0999 100644
--- a/src/setup/mainmenu.c
+++ b/src/setup/mainmenu.c
@@ -79,6 +79,14 @@ static void SensibleDefaults(void)
key_mission = 'i'; // Strife keys
key_invpop = 'o';
key_invkey = 'p';
+ key_multi_msgplayer[0] = 'g';
+ key_multi_msgplayer[1] = 'h';
+ key_multi_msgplayer[2] = 'j';
+ key_multi_msgplayer[3] = 'k';
+ key_multi_msgplayer[4] = 'v';
+ key_multi_msgplayer[5] = 'b';
+ key_multi_msgplayer[6] = 'n';
+ key_multi_msgplayer[7] = 'm';
mousebprevweapon = 4; // Scroll wheel = weapon cycle
mousebnextweapon = 3;
snd_musicdevice = 3;