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author | Simon Howard | 2008-06-11 00:14:07 +0000 |
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committer | Simon Howard | 2008-06-11 00:14:07 +0000 |
commit | 6ec196ca814344336c1f8868fe21e8ff9f25f58e (patch) | |
tree | a34b14f94c38164564b7aea0fa3b1c8321fedac7 | |
parent | e04445dd0766dc77b818c76c85b44c2aadbf71ac (diff) | |
download | chocolate-doom-6ec196ca814344336c1f8868fe21e8ff9f25f58e.tar.gz chocolate-doom-6ec196ca814344336c1f8868fe21e8ff9f25f58e.tar.bz2 chocolate-doom-6ec196ca814344336c1f8868fe21e8ff9f25f58e.zip |
Only apply dehacked green armor class to the green armor shirt, not the
armor helmets as well.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1146
-rw-r--r-- | src/deh_misc.c | 5 | ||||
-rw-r--r-- | src/p_inter.c | 4 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/deh_misc.c b/src/deh_misc.c index 11a7bc48..c8107858 100644 --- a/src/deh_misc.c +++ b/src/deh_misc.c @@ -62,9 +62,8 @@ int deh_max_armor = DEH_DEFAULT_MAX_ARMOR; // This is the armor class that is given when picking up the green // armor or an armor helmet. See P_TouchSpecialThing in p_inter.c // -// Question: Does DOS dehacked modify the armor helmet behavior -// as well as the green armor behavior? I am currently following -// the Boom behavior, which is "yes". +// DOS dehacked only modifies the behavior of the green armor shirt, +// the armor class set by armor helmets is not affected. int deh_green_armor_class = DEH_DEFAULT_GREEN_ARMOR_CLASS; diff --git a/src/p_inter.c b/src/p_inter.c index 64b9bc81..ee91bcd6 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -392,8 +392,10 @@ P_TouchSpecialThing player->armorpoints++; // can go over 100% if (player->armorpoints > deh_max_armor) player->armorpoints = deh_max_armor; + // deh_green_armor_class only applies to the green armor shirt; + // for the armor helmets, armortype 1 is always used. if (!player->armortype) - player->armortype = deh_green_armor_class; + player->armortype = 1; player->message = DEH_String(GOTARMBONUS); break; |