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author | James Haley | 2014-10-26 20:29:18 -0500 |
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committer | James Haley | 2014-10-26 20:29:18 -0500 |
commit | 76b6d1a239ddda25a8645ac0e94d45884b71fa5a (patch) | |
tree | 04ab603f6abd4c16da78cd8643e0aa4ef92fc1f7 | |
parent | a0104247691296ef80807f7e55183a751fa69db8 (diff) | |
download | chocolate-doom-76b6d1a239ddda25a8645ac0e94d45884b71fa5a.tar.gz chocolate-doom-76b6d1a239ddda25a8645ac0e94d45884b71fa5a.tar.bz2 chocolate-doom-76b6d1a239ddda25a8645ac0e94d45884b71fa5a.zip |
Another teleport beacon correction
Flag to be cleared is MF_SPECIAL, not MF_SOLID (verified against
disassembly). Otherwise you get to spawn an infinite number of rebels
from one beacon. Not to mention, it isn't SOLID to start with.
-rw-r--r-- | src/strife/p_enemy.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index 6e128679..8aad08fc 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -3174,8 +3174,8 @@ void A_TeleportBeacon(mobj_t* actor) return; } - // beacon no longer solid - actor->flags &= ~MF_SOLID; + // beacon no longer special + actor->flags &= ~MF_SPECIAL; // set color and flags mobj->flags |= ((actor->miscdata << MF_TRANSSHIFT) | MF_NODIALOG); |