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authorSamuel Villareal2010-09-09 05:37:06 +0000
committerSamuel Villareal2010-09-09 05:37:06 +0000
commit79268587fc730e17cbd974a5583c7185604b59a3 (patch)
tree65b299aa33a2e69b1e570f119a66ef9317d3cd1e
parentdfef246198170fc7efdc5df3a8a7287ded30672d (diff)
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+ Broken glass implementation
+ All switches implemented + Switch structure updated + Linetype 182 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2050
-rw-r--r--src/strife/p_spec.c6
-rw-r--r--src/strife/p_spec.h5
-rw-r--r--src/strife/p_switch.c290
3 files changed, 203 insertions, 98 deletions
diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c
index 4a59bf05..d0d7f776 100644
--- a/src/strife/p_spec.c
+++ b/src/strife/p_spec.c
@@ -1065,6 +1065,7 @@ P_ShootSpecialLine
switch(line->special)
{
case 46:
+ case 182: // villsa [STRIFE] for windows
// OPEN DOOR IMPACT
ok = 1;
break;
@@ -1092,6 +1093,11 @@ P_ShootSpecialLine
EV_DoPlat(line,raiseToNearestAndChange,0);
P_ChangeSwitchTexture(line,0);
break;
+
+ case 182:
+ // villsa [STRIFE] break glass
+ P_ChangeSwitchTexture(line, 0);
+ break;
}
}
diff --git a/src/strife/p_spec.h b/src/strife/p_spec.h
index f3a5c074..c62e933f 100644
--- a/src/strife/p_spec.h
+++ b/src/strife/p_spec.h
@@ -228,7 +228,8 @@ typedef struct
char name1[9];
char name2[9];
short episode;
-
+ int sound; // villsa [STRIFE]
+
} switchlist_t;
@@ -255,7 +256,7 @@ typedef struct
// max # of wall switches in a level
-#define MAXSWITCHES 50
+#define MAXSWITCHES 80 // villsa [STRIFE] changed from 50 to 80
// 4 players, 4 buttons each at once, max.
#define MAXBUTTONS 16
diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c
index 40b28ab4..658aa55c 100644
--- a/src/strife/p_switch.c
+++ b/src/strife/p_switch.c
@@ -48,55 +48,79 @@
//
// CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE
//
+// villsa [STRIFE] new switch list
switchlist_t alphSwitchList[] =
{
- // Doom shareware episode 1 switches
-/* {"SW1BRCOM", "SW2BRCOM", 1},
- {"SW1BRN1", "SW2BRN1", 1},
- {"SW1BRN2", "SW2BRN2", 1},
- {"SW1BRNGN", "SW2BRNGN", 1},
- {"SW1BROWN", "SW2BROWN", 1},
- {"SW1COMM", "SW2COMM", 1},
- {"SW1COMP", "SW2COMP", 1},
- {"SW1DIRT", "SW2DIRT", 1},
- {"SW1EXIT", "SW2EXIT", 1},
- {"SW1GRAY", "SW2GRAY", 1},
- {"SW1GRAY1", "SW2GRAY1", 1},
- {"SW1METAL", "SW2METAL", 1},
- {"SW1PIPE", "SW2PIPE", 1},
- {"SW1SLAD", "SW2SLAD", 1},
- {"SW1STARG", "SW2STARG", 1},
- {"SW1STON1", "SW2STON1", 1},
- {"SW1STON2", "SW2STON2", 1},
- {"SW1STONE", "SW2STONE", 1},
- {"SW1STRTN", "SW2STRTN", 1},
-
- // Doom registered episodes 2&3 switches
- {"SW1BLUE", "SW2BLUE", 2},
- {"SW1CMT", "SW2CMT", 2},
- {"SW1GARG", "SW2GARG", 2},
- {"SW1GSTON", "SW2GSTON", 2},
- {"SW1HOT", "SW2HOT", 2},
- {"SW1LION", "SW2LION", 2},
- {"SW1SATYR", "SW2SATYR", 2},
- {"SW1SKIN", "SW2SKIN", 2},
- {"SW1VINE", "SW2VINE", 2},
- {"SW1WOOD", "SW2WOOD", 2},
-
- // Doom II switches
- {"SW1PANEL", "SW2PANEL", 3},
- {"SW1ROCK", "SW2ROCK", 3},
- {"SW1MET2", "SW2MET2", 3},
- {"SW1WDMET", "SW2WDMET", 3},
- {"SW1BRIK", "SW2BRIK", 3},
- {"SW1MOD1", "SW2MOD1", 3},
- {"SW1ZIM", "SW2ZIM", 3},
- {"SW1STON6", "SW2STON6", 3},
- {"SW1TEK", "SW2TEK", 3},
- {"SW1MARB", "SW2MARB", 3},
- {"SW1SKULL", "SW2SKULL", 3},*/
-
- {"\0", "\0", 0}
+ { "GLASS01", "GLASS02", 1, sfx_bglass },
+ { "GLASS03", "GLASS04", 1, sfx_bglass },
+ { "GLASS05", "GLASS06", 1, sfx_bglass },
+ { "GLASS07", "GLASS08", 1, sfx_bglass },
+ { "GLASS17", "GLASS18", 1, sfx_bglass },
+ { "GLASS19", "GLASS20", 1, sfx_bglass },
+ { "SWKNOB01", "SWKNOB02", 1, sfx_swknob },
+ { "SWLITE01", "SWLITE02", 1, sfx_None },
+ { "SWCHN01", "SWCHN02", 1, sfx_pulchn },
+ { "COMP01", "COMP04B", 1, sfx_bglass },
+ { "COMP05", "COMP12B", 1, sfx_bglass },
+ { "COMP09", "COMP12B", 1, sfx_bglass },
+ { "COMP12", "COMP04B", 1, sfx_bglass },
+ { "COMP13", "COMP12B", 1, sfx_bglass },
+ { "COMP17", "COMP20B", 1, sfx_bglass },
+ { "COMP21", "COMP28B", 1, sfx_bglass },
+ { "WALTEK09", "WALTEKB1", 1, sfx_None },
+ { "WALTEK10", "WALTEKB1", 1, sfx_None },
+ { "WALTEK15", "WALTEKB1", 1, sfx_None },
+ { "SWFORC01", "SWFORC02", 1, sfx_None },
+ { "SWEXIT01", "SWEXIT02", 1, sfx_None },
+ { "DORSBK01", "DORSBK02", 1, sfx_swston },
+ { "SWSLD01", "SWSLD02", 1, sfx_None },
+ { "DORWS04", "DORWS05", 1, sfx_swbolt },
+ { "SWIRON01", "SWIRON02", 1, sfx_None },
+ { "GLASS09", "GLASS10", 2, sfx_bglass },
+ { "GLASS11", "GLASS12", 2, sfx_bglass },
+ { "GLASS13", "GLASS14", 2, sfx_bglass },
+ { "GLASS15", "GLASS16", 2, sfx_bglass },
+ { "SWFORC03", "SWFORC04", 2, sfx_None },
+ { "SWCIT01", "SWCIT02", 2, sfx_None },
+ { "SWTRMG01", "SWTRMG04", 2, sfx_None },
+ { "SWMETL01", "SWMETL02", 2, sfx_None },
+ { "SWWOOD01", "SWWOOD02", 2, sfx_None },
+ { "SWTKBL01", "SWTKBL02", 2, sfx_None },
+ { "AZWAL21", "AZWAL22", 2, sfx_None },
+ { "SWINDT01", "SWINDT02", 2, sfx_None },
+ { "SWRUST01", "SWRUST02", 2, sfx_None },
+ { "SWCHAP01", "SWCHAP02", 2, sfx_None },
+ { "SWALIN01", "SWALIN02", 2, sfx_None },
+ { "SWWALG01", "SWWALG02", 2, sfx_None },
+ { "SWWALG03", "SWWALG04", 2, sfx_None },
+ { "SWTRAM01", "SWTRAM02", 2, sfx_None },
+ { "SWTRAM03", "SWTRAM04", 2, sfx_None },
+ { "SWORC01", "SWORC02", 2, sfx_None },
+ { "SWBRIK01", "SWBRIK02", 2, sfx_None },
+ { "SWIRON03", "SWIRON04", 2, sfx_None },
+ { "SWIRON05", "SWIRON06", 2, sfx_None },
+ { "SWIRON07", "SWIRON08", 2, sfx_None },
+ { "SWCARD01", "SWCARD02", 2, sfx_keycrd },
+ { "SWSIGN01", "SWSIGN02", 2, sfx_None },
+ { "SWLEV01", "SWLEV02", 2, sfx_None },
+ { "SWLEV03", "SWLEV04", 2, sfx_None },
+ { "SWLEV05", "SWLEV06", 2, sfx_None },
+ { "SWBRN01", "SWBRN02", 2, sfx_keycrd },
+ { "SWPIP01", "SWPIP02", 2, sfx_valve },
+ { "SWPALM01", "SWPALM02", 2, sfx_swscan },
+ { "SWKNOB03", "SWKNOB04", 2, sfx_swknob },
+ { "ALTSW01", "ALTSW02", 2, sfx_None },
+ { "COMP25", "COMP28B", 2, sfx_bglass },
+ { "COMP29", "COMP20B", 2, sfx_bglass },
+ { "COMP33", "COMP50", 2, sfx_bglass },
+ { "COMP42", "COMP51", 2, sfx_bglass },
+ { "GODSCRN1", "GODSCRN2", 2, sfx_difool },
+ { "ALIEN04", "ALIEN05", 2, sfx_None },
+ { "CITADL04", "CITADL05", 2, sfx_None },
+ { "SWITE03", "SWITE04", 2, sfx_None },
+ { "SWTELP01", "SWTELP02", 2, sfx_None },
+ { "BRNSCN01", "BRNSCN05", 2, sfx_firxpl },
+ { "\0", "\0", 0, sfx_None }
};
int switchlist[MAXSWITCHES * 2];
@@ -115,15 +139,17 @@ void P_InitSwitchList(void)
episode = 1;
- if (gamemode == registered || gamemode == retail)
- episode = 2;
- else
+ // STRIFE-FIXME: Needs to test isregistered variable
+ if(gamemode == registered)
+ episode = 2;
+ // villsa [STRIFE] unused
+ /*else
if ( gamemode == commercial )
- episode = 3;
+ episode = 3;*/
- for (index = 0,i = 0;i < MAXSWITCHES;i++)
+ for(index = 0, i = 0; i < MAXSWITCHES; i++)
{
- if (!alphSwitchList[i].episode)
+ if(!alphSwitchList[i].episode)
{
numswitches = index/2;
switchlist[index] = -1;
@@ -132,18 +158,6 @@ void P_InitSwitchList(void)
if (alphSwitchList[i].episode <= episode)
{
-#if 0 // UNUSED - debug?
- int value;
-
- if (R_CheckTextureNumForName(alphSwitchList[i].name1) < 0)
- {
- I_Error("Can't find switch texture '%s'!",
- alphSwitchList[i].name1);
- continue;
- }
-
- value = R_TextureNumForName(alphSwitchList[i].name1);
-#endif
switchlist[index++] = R_TextureNumForName(DEH_String(alphSwitchList[i].name1));
switchlist[index++] = R_TextureNumForName(DEH_String(alphSwitchList[i].name2));
}
@@ -152,33 +166,25 @@ void P_InitSwitchList(void)
//
+// P_StartButton
// Start a button counting down till it turns off.
//
-void
-P_StartButton
-( line_t* line,
- bwhere_e w,
- int texture,
- int time )
+void P_StartButton(line_t* line, bwhere_e w, int texture, int time)
{
int i;
// See if button is already pressed
- for (i = 0;i < MAXBUTTONS;i++)
+ for(i = 0; i < MAXBUTTONS; i++)
{
- if (buttonlist[i].btimer
- && buttonlist[i].line == line)
- {
-
- return;
- }
+ if(buttonlist[i].btimer && buttonlist[i].line == line)
+ return;
}
- for (i = 0;i < MAXBUTTONS;i++)
+ for(i = 0; i < MAXBUTTONS; i++)
{
- if (!buttonlist[i].btimer)
+ if(!buttonlist[i].btimer)
{
buttonlist[i].line = line;
buttonlist[i].where = w;
@@ -193,26 +199,59 @@ P_StartButton
}
+//
+// P_SpawnBrokenGlass
+// villsa [STRIFE] new function
+//
+static void P_SpawnBrokenGlass(line_t* line)
+{
+ fixed_t x1;
+ fixed_t x2;
+ fixed_t y1;
+ fixed_t y2;
+ int i;
+ mobj_t* glass;
+ angle_t an;
+
+ x1 = (line->v2->x + line->v1->x) / 2;
+ y1 = (line->v2->y + line->v1->y) / 2;
+ x2 = ((line->frontsector->soundorg.x - x1) / 5) + x1;
+ y2 = ((line->frontsector->soundorg.y - y1) / 5) + y1;
+
+ for(i = 0; i < 7; i++)
+ {
+ glass = P_SpawnMobj(x2, y2, ONCEILINGZ, MT_JUNK);
+ glass->z += (24*FRACUNIT);
+ glass->flags |= (MF_SHADOW|MF_MVIS);
+
+ P_SetMobjState(glass, P_Random() % 3 + S_SHRD_03); // 284
+ an = ((P_Random() << 13) / 255);
+
+ glass->angle = (an << ANGLETOFINESHIFT);
+ glass->momx = FixedMul(finecosine[an], (P_Random() & 3) << FRACBITS);
+ glass->momy = FixedMul(finesine[an], (P_Random() & 3) << FRACBITS);
+ glass->momz = (P_Random() & 7) << FRACBITS;
+ glass->tics += (P_Random() + 7) & 7;
+ }
+}
//
// Function that changes wall texture.
// Tell it if switch is ok to use again (1=yes, it's a button).
//
-void
-P_ChangeSwitchTexture
-( line_t* line,
- int useAgain )
+void P_ChangeSwitchTexture(line_t* line, int useAgain)
{
int texTop;
int texMid;
int texBot;
int i;
int sound;
-
- if (!useAgain)
- line->special = 0;
+ boolean breakglass; // villsa [STRIFE]
+ switchlist_t* sl; // villsa [STRIFE]
+
+ breakglass = false; // villsa [STRIFE]
texTop = sides[line->sidenum[0]].toptexture;
texMid = sides[line->sidenum[0]].midtexture;
@@ -221,43 +260,102 @@ P_ChangeSwitchTexture
sound = sfx_swtchn;
// EXIT SWITCH?
- if (line->special == 11)
- sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
+ // villsa [STRIFE] check for linetype 182 (break glass)
+ if(line->special == 182)
+ {
+ line->flags &= ~ML_BLOCKMONSTERS;
+ breakglass = true;
+
+ if(useAgain)
+ {
+ texMid = 0;
+ texTop = 0;
+ }
+
+ if(texBot)
+ useAgain = 0;
+
+ sound = sfx_bglass;
+ }
+
+ if(!useAgain)
+ line->special = 0;
- for (i = 0;i < numswitches*2;i++)
+ for(i = 0; i < numswitches*2; i++)
{
- if (switchlist[i] == texTop)
+ sl = &alphSwitchList[i / 2]; // villsa [STRIFE]
+
+ if(switchlist[i] == texTop)
{
+ // villsa [STRIFE] set sound
+ if(sl->sound)
+ sound = sl->sound;
+
S_StartSound(buttonlist->soundorg,sound);
sides[line->sidenum[0]].toptexture = switchlist[i^1];
- if (useAgain)
+ if(useAgain)
P_StartButton(line,top,switchlist[i],BUTTONTIME);
+ if(breakglass)
+ P_SpawnBrokenGlass(line);
+
return;
}
else
{
- if (switchlist[i] == texMid)
+ if(switchlist[i] == texMid)
{
+ // villsa [STRIFE] set sound
+ if(sl->sound)
+ sound = sl->sound;
+
S_StartSound(buttonlist->soundorg,sound);
sides[line->sidenum[0]].midtexture = switchlist[i^1];
- if (useAgain)
+ if(useAgain)
P_StartButton(line, middle,switchlist[i],BUTTONTIME);
+ // villsa [STRIFE]
+ if(sound == sfx_firxpl)
+ {
+ breakglass = true;
+
+ // give quest token #28 to player
+ players[0].questflags |= (1 << ((MT_TOKEN_QUEST28 - MT_TOKEN_QUEST1) + 1));
+
+ // give stamina/accuracy items
+ if(!netgame)
+ {
+ P_GiveItemToPlayer(players, SPR_TOKN, MT_TOKEN_STAMINA);
+ P_GiveItemToPlayer(players, SPR_TOKN, MT_TOKEN_NEW_ACCURACY);
+ }
+
+ }
+
+ // villsa [STRIFE]
+ if(breakglass || sound == sfx_bglass)
+ P_SpawnBrokenGlass(line);
+
return;
}
else
{
- if (switchlist[i] == texBot)
+ if(switchlist[i] == texBot)
{
+ // villsa [STRIFE] set sound
+ if(sl->sound)
+ sound = sl->sound;
+
S_StartSound(buttonlist->soundorg,sound);
sides[line->sidenum[0]].bottomtexture = switchlist[i^1];
- if (useAgain)
+ if(useAgain)
P_StartButton(line, bottom,switchlist[i],BUTTONTIME);
+ if(breakglass)
+ P_SpawnBrokenGlass(line);
+
return;
}
}