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author | Simon Howard | 2007-03-09 22:20:28 +0000 |
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committer | Simon Howard | 2007-03-09 22:20:28 +0000 |
commit | 7ebeb39398f0e7fbdda6393ef2a251b0f2a42f54 (patch) | |
tree | e15b53c1baa3e6611dfdcffd4a45d88bcb076e05 | |
parent | f6d6e5fc7b00c79382416a99d7e7548d7dd71185 (diff) | |
download | chocolate-doom-7ebeb39398f0e7fbdda6393ef2a251b0f2a42f54.tar.gz chocolate-doom-7ebeb39398f0e7fbdda6393ef2a251b0f2a42f54.tar.bz2 chocolate-doom-7ebeb39398f0e7fbdda6393ef2a251b0f2a42f54.zip |
Partially revert the last change. I'm going with a mixed approach for
handling key mappings. Chocolate Doom will use the original (broken)
Doom behavior, in that keys will be unmapped. A German user will have to
type "IDMZPOS", for example. However, when actually entering text, for
savegame names and multiplayer chat, the mapped character will be used.
The reasoning here is that Vanilla users will be used to pressing the
wrong keys, but it can never be desirable to use the wrong mappings when
typing in text.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 848
-rw-r--r-- | src/am_map.c | 2 | ||||
-rw-r--r-- | src/m_menu.c | 38 | ||||
-rw-r--r-- | src/st_stuff.c | 22 |
3 files changed, 30 insertions, 32 deletions
diff --git a/src/am_map.c b/src/am_map.c index 11f77c1e..7ba71f5c 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -706,7 +706,7 @@ AM_Responder cheatstate=0; rc = false; } - if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data2)) + if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data1)) { rc = false; cheating = (cheating+1) % 3; diff --git a/src/m_menu.c b/src/m_menu.c index 1b9f8014..0df17fa1 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1406,17 +1406,10 @@ boolean M_Responder (event_t* ev) static int mousex = 0; static int lastx = 0; - // There is a distinction here between the typed character and the key - // pressed. 'key' is the key code, while 'ch' is the actual character - // typed. For an example, on a German QWERTZ keyboard, if 'z' is - // pressed, ch='z' but key='y' (the position it occupies on the - // "standard" american keyboard) - // - // When dealing with actual keys pressed, we must use key, but any time - // we want the actual character typed, we use ch. - - key = -1; + // key is the key pressed, ch is the actual character typed + ch = 0; + key = -1; if (ev->type == ev_joystick && joywait < I_GetTime()) { @@ -1498,11 +1491,13 @@ boolean M_Responder (event_t* ev) } } else + { if (ev->type == ev_keydown) { key = ev->data1; - ch = ev->data2; + ch = ev->data2; } + } } if (key == -1) @@ -1547,11 +1542,14 @@ boolean M_Responder (event_t* ev) break; default: - ch = toupper(ch); - if (ch != ' ') + // Entering a character - use the 'ch' value, not the key + + ch = toupper(ch); + + if (ch != ' ' + && (ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE)) { - if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE) - break; + break; } if (ch >= 32 && ch <= 127 && @@ -1560,7 +1558,7 @@ boolean M_Responder (event_t* ev) (SAVESTRINGSIZE-2)*8) { savegamestrings[saveSlot][saveCharIndex++] = ch; - savegamestrings[saveSlot][saveCharIndex] = '\0'; + savegamestrings[saveSlot][saveCharIndex] = 0; } break; } @@ -1571,13 +1569,13 @@ boolean M_Responder (event_t* ev) if (messageToPrint) { if (messageNeedsInput == true && - !(ch == ' ' || ch == 'n' || ch == 'y' || key == KEY_ESCAPE)) + !(key == ' ' || key == 'n' || key == 'y' || key == KEY_ESCAPE)) return false; menuactive = messageLastMenuActive; messageToPrint = 0; if (messageRoutine) - messageRoutine(ch); + messageRoutine(key); menuactive = false; S_StartSound(NULL,sfx_swtchx); @@ -1771,14 +1769,14 @@ boolean M_Responder (event_t* ev) default: for (i = itemOn+1;i < currentMenu->numitems;i++) - if (currentMenu->menuitems[i].alphaKey == ch) + if (currentMenu->menuitems[i].alphaKey == key) { itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } for (i = 0;i <= itemOn;i++) - if (currentMenu->menuitems[i].alphaKey == ch) + if (currentMenu->menuitems[i].alphaKey == key) { itemOn = i; S_StartSound(NULL,sfx_pstop); diff --git a/src/st_stuff.c b/src/st_stuff.c index b82504af..b8e636c5 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -474,7 +474,7 @@ ST_Responder (event_t* ev) if (!netgame && gameskill != sk_nightmare) { // 'dqd' cheat for toggleable god mode - if (cht_CheckCheat(&cheat_god, ev->data2)) + if (cht_CheckCheat(&cheat_god, ev->data1)) { plyr->cheats ^= CF_GODMODE; if (plyr->cheats & CF_GODMODE) @@ -489,7 +489,7 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_DQDOFF); } // 'fa' cheat for killer fucking arsenal - else if (cht_CheckCheat(&cheat_ammonokey, ev->data2)) + else if (cht_CheckCheat(&cheat_ammonokey, ev->data1)) { plyr->armorpoints = deh_idfa_armor; plyr->armortype = deh_idfa_armor_class; @@ -503,7 +503,7 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_FAADDED); } // 'kfa' cheat for key full ammo - else if (cht_CheckCheat(&cheat_ammo, ev->data2)) + else if (cht_CheckCheat(&cheat_ammo, ev->data1)) { plyr->armorpoints = deh_idkfa_armor; plyr->armortype = deh_idkfa_armor_class; @@ -520,7 +520,7 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_KFAADDED); } // 'mus' cheat for changing music - else if (cht_CheckCheat(&cheat_mus, ev->data2)) + else if (cht_CheckCheat(&cheat_mus, ev->data1)) { char buf[3]; @@ -549,9 +549,9 @@ ST_Responder (event_t* ev) } } else if ( (gamemission == doom - && cht_CheckCheat(&cheat_noclip, ev->data2)) + && cht_CheckCheat(&cheat_noclip, ev->data1)) || (gamemission != doom - && cht_CheckCheat(&cheat_commercial_noclip,ev->data2))) + && cht_CheckCheat(&cheat_commercial_noclip,ev->data1))) { // Noclip cheat. // For Doom 1, use the idspipsopd cheat; for all others, use @@ -567,7 +567,7 @@ ST_Responder (event_t* ev) // 'behold?' power-up cheats for (i=0;i<6;i++) { - if (cht_CheckCheat(&cheat_powerup[i], ev->data2)) + if (cht_CheckCheat(&cheat_powerup[i], ev->data1)) { if (!plyr->powers[i]) P_GivePower( plyr, i); @@ -581,19 +581,19 @@ ST_Responder (event_t* ev) } // 'behold' power-up menu - if (cht_CheckCheat(&cheat_powerup[6], ev->data2)) + if (cht_CheckCheat(&cheat_powerup[6], ev->data1)) { plyr->message = DEH_String(STSTR_BEHOLD); } // 'choppers' invulnerability & chainsaw - else if (cht_CheckCheat(&cheat_choppers, ev->data2)) + else if (cht_CheckCheat(&cheat_choppers, ev->data1)) { plyr->weaponowned[wp_chainsaw] = true; plyr->powers[pw_invulnerability] = true; plyr->message = DEH_String(STSTR_CHOPPERS); } // 'mypos' for player position - else if (cht_CheckCheat(&cheat_mypos, ev->data2)) + else if (cht_CheckCheat(&cheat_mypos, ev->data1)) { static char buf[ST_MSGWIDTH]; sprintf(buf, "ang=0x%x;x,y=(0x%x,0x%x)", @@ -605,7 +605,7 @@ ST_Responder (event_t* ev) } // 'clev' change-level cheat - if (cht_CheckCheat(&cheat_clev, ev->data2)) + if (cht_CheckCheat(&cheat_clev, ev->data1)) { char buf[3]; int epsd; |