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author | Simon Howard | 2012-10-26 21:52:40 +0000 |
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committer | Simon Howard | 2012-10-26 21:52:40 +0000 |
commit | 80571d7c6bc1bdd2f72325dc393f60d62b6a4250 (patch) | |
tree | e722eb35789b15f807dea9b76064f77c5209a60c | |
parent | e6d59fa34c6ae40e1f4d69767b7ff96dcf5aba76 (diff) | |
download | chocolate-doom-80571d7c6bc1bdd2f72325dc393f60d62b6a4250.tar.gz chocolate-doom-80571d7c6bc1bdd2f72325dc393f60d62b6a4250.tar.bz2 chocolate-doom-80571d7c6bc1bdd2f72325dc393f60d62b6a4250.zip |
Add small workaround to deal with the fact that the BFG Edition's
version of doom2.wad has no TITLEPIC lump (thanks Gez).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2532
-rw-r--r-- | src/d_main.c | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/d_main.c b/src/d_main.c index 1c757088..025c31eb 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -127,9 +127,10 @@ int startloadgame; boolean advancedemo; // Store demo, do not accept any inputs - boolean storedemo; +// "BFG Edition" version of doom2.wad does not include TITLEPIC. +boolean bfgedition; char wadfile[1024]; // primary wad file char mapdir[1024]; // directory of development maps @@ -559,6 +560,13 @@ void D_DoAdvanceDemo (void) G_DeferedPlayDemo(DEH_String("demo4")); break; } + + // The Doom 3: BFG Edition version of doom2.wad does not have a + // TITLETPIC lump. Use INTERPIC instead as a workaround. + if (bfgedition && !strcasecmp(pagename, "TITLEPIC")) + { + pagename = "INTERPIC"; + } } @@ -1494,13 +1502,27 @@ void D_DoomMain (void) DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); - // If Doom II without a MAP01 lump, this is a store demo. + // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; + // Doom 3: BFG Edition includes modified versions of the classic + // IWADs. The modified version of doom2.wad does not have a + // TITLEPIC lump, so detect this so we can apply a workaround. + // We specifically check for TITLEPIC here, after PWADs have been + // loaded - this means that we can play with the BFG Edition with + // PWADs that change the title screen and still see the modified + // titles. + + if (gamemode == commercial && W_CheckNumForName("titlepic") < 0) + { + printf("BFG Edition: Using INTERPIC instead of TITLEPIC.\n"); + bfgedition = true; + } + //! // @arg <x> // @category demo |