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author | Simon Howard | 2013-11-02 21:05:59 +0000 |
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committer | Simon Howard | 2013-11-02 21:05:59 +0000 |
commit | 84407a7a27988b19240975c5e94a3d0e9fc3b468 (patch) | |
tree | 0480ca77b5e76fb35cf52727a227b52e908544a7 | |
parent | 162ba0b777452b9f8978ca7bc9501904e47841ef (diff) | |
download | chocolate-doom-84407a7a27988b19240975c5e94a3d0e9fc3b468.tar.gz chocolate-doom-84407a7a27988b19240975c5e94a3d0e9fc3b468.tar.bz2 chocolate-doom-84407a7a27988b19240975c5e94a3d0e9fc3b468.zip |
Change old Doom wiki link to new URL (thanks Quasar).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2740
-rw-r--r-- | src/g_game.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/g_game.c b/src/g_game.c index 33243b21..3be5cb07 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1885,8 +1885,8 @@ G_InitNew // Set the sky to use. // - // Note: This IS broken, but it is how Vanilla Doom behaves. - // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II. + // Note: This IS broken, but it is how Vanilla Doom behaves. + // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II. // // Because we set the sky here at the start of a game, not at the // start of a level, the sky texture never changes unless we |