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author | Simon Howard | 2010-11-30 20:26:37 +0000 |
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committer | Simon Howard | 2010-11-30 20:26:37 +0000 |
commit | 89187a00f3871ae48564cd34057635519f8028e2 (patch) | |
tree | d2ca1816993b0fd063eb96f2f5495379886ffb37 | |
parent | 81170639f96faff3cf512a84341493fe04ec915a (diff) | |
download | chocolate-doom-89187a00f3871ae48564cd34057635519f8028e2.tar.gz chocolate-doom-89187a00f3871ae48564cd34057635519f8028e2.tar.bz2 chocolate-doom-89187a00f3871ae48564cd34057635519f8028e2.zip |
Update NEWS.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2178
-rw-r--r-- | NEWS | 38 |
1 files changed, 35 insertions, 3 deletions
@@ -4,6 +4,10 @@ * The DOSbox OPL emulator (DBOPL) has been imported to replace the older FMOPL code. The quality of OPL emulation is now therefore much better. + * The game can now run in screen modes at any color depth (not + just 8-bit modes). This is mainly to work around problems with + Windows Vista/7, where 8-bit color modes don't always work + properly. * When running in windowed mode, it is now possible to dynamically resize the window by dragging the window borders. * There are now keyboard, mouse and joystick bindings to cycle @@ -15,19 +19,47 @@ port, for cards that don't use port 0x388. * Up to 8 mouse buttons are now supported (including the mousewheel). + * The Python scripts used for building Chocolate Doom now work + with Python 3 (but also continue to work with Python 2) + (thanks arin). + * There is now a NOT-BUGS file included that lists some common + Vanilla Doom bugs/limitations that you might encounter. + + Compatibility: + * The -timer and -avg options now work the same as Vanilla when + playing back demos (thanks xttl) + * A texture lookup bug was fixed that caused the wrong sky to be + displayed in Spooky01.wad (thanks Porsche Monty). + * The HacX v1.2 IWAD file is now supported, and can be used + standalone without the need for the Doom II IWAD (thanks + atyth). Bugs fixed: + * A workaround has been a bug in old versions of SDL_mixer + (v1.2.8 and earlier) that could cause the game to lock up. + Please upgrade to a newer version if you haven't already. * It is now possible to use OPL emulation at 11025Hz sound - sampling rate (thanks to the new OPL emulator). + sampling rate, due to the new OPL emulator (thanks Porsche + Monty). * The span renderer function (used for drawing floors and ceilings) now behaves the same as Vanilla Doom, so screenshots are pixel-perfect identical to Vanilla Doom (thanks Porsche Monty). * The zone memory system now aligns allocated memory to 8-byte boundaries on 64-bit systems, which may fix crashes on systems - such as sparc64. + such as sparc64 (thanks Ryan Freeman and Edd Barrett). * The configure script now checks for libm, fixing compile - problems on Fedora Linux. + problems on Fedora Linux (thanks Sander van Dijk). + * Sound distortion with certain music files when played back + using OPL (eg. Heretic title screen). + * Error in Windows when reading response files (thanks Porsche + Monty, xttl, Janizdreg). + * Windows Vista/7 8-bit color mode issues (the default is now to + run in 32-bit color depth on these versions) (thanks to + everybody who reported this and helped test the fix). + * Screen borders no longer flash when running on widescreen + monitors, if you choose a true-color screen mode (thanks + exp(x)). 1.4.0 (2010-07-10): |