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author | Simon Howard | 2005-09-11 20:53:17 +0000 |
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committer | Simon Howard | 2005-09-11 20:53:17 +0000 |
commit | 8ed2da84d97835024d2f561512c418152077139f (patch) | |
tree | cb128a5fb0c9b2e2bbe20564ef067082e3048771 | |
parent | 831a521c0e87aff50375a9a5e01ff8e62ee025fe (diff) | |
download | chocolate-doom-8ed2da84d97835024d2f561512c418152077139f.tar.gz chocolate-doom-8ed2da84d97835024d2f561512c418152077139f.tar.bz2 chocolate-doom-8ed2da84d97835024d2f561512c418152077139f.zip |
Fix sounds playing at the wrong volume (too quiet)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 101
-rw-r--r-- | NEWS | 1 | ||||
-rw-r--r-- | src/i_sound.c | 11 |
2 files changed, 8 insertions, 4 deletions
@@ -1,4 +1,5 @@ + Fix sound not playing at the right volume Allow alt-tab away while running in fullscreen under Windows Add second configuration file (chocolate-doom.cfg) to allow chocolate-doom specific settings. diff --git a/src/i_sound.c b/src/i_sound.c index 87c9bd8b..6939e188 100644 --- a/src/i_sound.c +++ b/src/i_sound.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: i_sound.c 87 2005-09-07 22:24:26Z fraggle $ +// $Id: i_sound.c 101 2005-09-11 20:53:17Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,9 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.18 2005/09/11 20:53:17 fraggle +// Fix sounds playing at the wrong volume (too quiet) +// // Revision 1.17 2005/09/07 22:24:26 fraggle // Modify the sound effect caching behaviour: sounds which are not playing // are now marked as PU_CACHE; it is otherwise possible to run out of memory. @@ -87,7 +90,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: i_sound.c 87 2005-09-07 22:24:26Z fraggle $"; +rcsid[] = "$Id: i_sound.c 101 2005-09-11 20:53:17Z fraggle $"; #include <stdio.h> #include <stdlib.h> @@ -212,7 +215,7 @@ static void CacheSFX(int sound) sound_chunks[sound].alen = expanded_length; sound_chunks[sound].abuf = Z_Malloc(expanded_length, PU_STATIC, &sound_chunks[sound].abuf); - sound_chunks[sound].volume = 64; + sound_chunks[sound].volume = MIX_MAX_VOLUME; ExpandSoundData(data + 8, samplerate, length, &sound_chunks[sound]); @@ -395,7 +398,7 @@ I_SubmitSound(void) -void +void I_UpdateSoundParams ( int handle, int vol, |