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author | James Haley | 2012-07-15 09:35:45 +0000 |
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committer | James Haley | 2012-07-15 09:35:45 +0000 |
commit | 8f00200a9795697a7a432ab93ff059281c6ed87d (patch) | |
tree | 5cf4782ae31fb9990cc8fc164cc2a620f69151e8 | |
parent | 1e7908feb322f4ad8a88008964f1558861348ae6 (diff) | |
download | chocolate-doom-8f00200a9795697a7a432ab93ff059281c6ed87d.tar.gz chocolate-doom-8f00200a9795697a7a432ab93ff059281c6ed87d.tar.bz2 chocolate-doom-8f00200a9795697a7a432ab93ff059281c6ed87d.zip |
Fix problem with uninitialized values in the settings structure which
surfaces during debug builds under MSVC. ATTN fraggle: review other
games' code for similar problems.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2515
-rw-r--r-- | src/hexen/d_net.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/hexen/d_net.c b/src/hexen/d_net.c index 9b26af31..0fe5ed1e 100644 --- a/src/hexen/d_net.c +++ b/src/hexen/d_net.c @@ -155,6 +155,11 @@ static void SaveGameSettings(net_gamesettings_t *settings, { int i; + // jhaley 20120715: Some parts of the structure are being left + // uninitialized. If -class is not used on the command line, this + // can lead to a crash in SB_Init due to player class == 0xCCCCCCCC. + memset(settings, 0, sizeof(*settings)); + // Fill in game settings structure with appropriate parameters // for the new game |