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author | Simon Howard | 2006-09-01 20:45:45 +0000 |
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committer | Simon Howard | 2006-09-01 20:45:45 +0000 |
commit | 99f836fcb772f4720066975d79909719b03398c8 (patch) | |
tree | b1b247c31700d20cc0b936b07c9815f2c83bfa47 | |
parent | a64aec204b31884506af334bca9984c1183b442a (diff) | |
download | chocolate-doom-99f836fcb772f4720066975d79909719b03398c8.tar.gz chocolate-doom-99f836fcb772f4720066975d79909719b03398c8.tar.bz2 chocolate-doom-99f836fcb772f4720066975d79909719b03398c8.zip |
Sync the -loadgame parameter across all clients connected to a server.
Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
-rw-r--r-- | src/d_main.c | 27 | ||||
-rw-r--r-- | src/doomstat.h | 7 | ||||
-rw-r--r-- | src/net_client.c | 4 | ||||
-rw-r--r-- | src/net_defs.h | 3 | ||||
-rw-r--r-- | src/net_structrw.c | 8 |
5 files changed, 38 insertions, 11 deletions
diff --git a/src/d_main.c b/src/d_main.c index 7d26fa3f..d0c21db3 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_main.c 591 2006-08-31 22:11:08Z fraggle $ +// $Id: d_main.c 593 2006-09-01 20:45:45Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -184,7 +184,7 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_main.c 591 2006-08-31 22:11:08Z fraggle $"; +static const char rcsid[] = "$Id: d_main.c 593 2006-09-01 20:45:45Z fraggle $"; #define BGCOLOR 7 #define FGCOLOR 8 @@ -294,6 +294,7 @@ skill_t startskill; int startepisode; int startmap; boolean autostart; +int startloadgame; FILE* debugfile; @@ -1809,6 +1810,22 @@ void D_DoomMain (void) autostart = true; } + // Check for load game parameter + // We do this here and save the slot number, so that the network code + // can override it or send the load slot to other players. + + p = M_CheckParm ("-loadgame"); + + if (p && p < myargc-1) + { + startloadgame = atoi(myargv[p+1]); + } + else + { + // Not loading a game + startloadgame = -1; + } + if (M_CheckParm("-novert")) novert = true; else if (M_CheckParm("-nonovert")) @@ -1902,10 +1919,9 @@ void D_DoomMain (void) D_DoomLoop (); // never returns } - p = M_CheckParm ("-loadgame"); - if (p && p < myargc-1) + if (startloadgame >= 0) { - strcpy(file, P_SaveGameFile(atoi(myargv[p+1]))); + strcpy(file, P_SaveGameFile(startloadgame)); G_LoadGame (file); } @@ -1919,3 +1935,4 @@ void D_DoomMain (void) D_DoomLoop (); // never returns } + diff --git a/src/doomstat.h b/src/doomstat.h index 0632d416..2b41b36e 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: doomstat.h 531 2006-05-25 22:39:57Z fraggle $ +// $Id: doomstat.h 593 2006-09-01 20:45:45Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -79,6 +79,11 @@ extern skill_t startskill; extern int startepisode; extern int startmap; +// Savegame slot to load on startup. This is the value provided to +// the -loadgame option. If this has not been provided, this is -1. + +extern int startloadgame; + extern boolean autostart; // Selected by user. diff --git a/src/net_client.c b/src/net_client.c index 7956f73f..b104341a 100644 --- a/src/net_client.c +++ b/src/net_client.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_client.c 557 2006-06-03 18:23:09Z fraggle $ +// $Id: net_client.c 593 2006-09-01 20:45:45Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -469,6 +469,7 @@ void NET_CL_StartGame(void) settings.episode = startepisode; settings.map = startmap; settings.skill = startskill; + settings.loadgame = startloadgame; settings.gameversion = gameversion; settings.nomonsters = nomonsters; settings.timelimit = timelimit; @@ -681,6 +682,7 @@ static void NET_CL_ParseGameStart(net_packet_t *packet) startepisode = settings.episode; startmap = settings.map; startskill = settings.skill; + startloadgame = settings.loadgame; lowres_turn = settings.lowres_turn; nomonsters = settings.nomonsters; net_cl_new_sync = settings.new_sync != 0; diff --git a/src/net_defs.h b/src/net_defs.h index 05bfb93c..928212fe 100644 --- a/src/net_defs.h +++ b/src/net_defs.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_defs.h 475 2006-05-05 19:49:34Z fraggle $ +// $Id: net_defs.h 593 2006-09-01 20:45:45Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -180,6 +180,7 @@ typedef struct int lowres_turn; int new_sync; int timelimit; + int loadgame; } net_gamesettings_t; #define NET_TICDIFF_FORWARD (1 << 0) diff --git a/src/net_structrw.c b/src/net_structrw.c index 0e527ebc..4f5890e9 100644 --- a/src/net_structrw.c +++ b/src/net_structrw.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_structrw.c 475 2006-05-05 19:49:34Z fraggle $ +// $Id: net_structrw.c 593 2006-09-01 20:45:45Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -81,6 +81,7 @@ void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings) NET_WriteInt8(packet, settings->lowres_turn); NET_WriteInt8(packet, settings->new_sync); NET_WriteInt32(packet, settings->timelimit); + NET_WriteInt8(packet, settings->loadgame); } boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings) @@ -94,8 +95,9 @@ boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings) && NET_ReadInt8(packet, (unsigned int *) &settings->skill) && NET_ReadInt8(packet, (unsigned int *) &settings->gameversion) && NET_ReadInt8(packet, (unsigned int *) &settings->lowres_turn) - && NET_ReadInt8(packet, (unsigned int *) &settings->new_sync) - && NET_ReadInt32(packet, (unsigned int *) &settings->timelimit); + && NET_ReadInt8(packet, (unsigned int *) &settings->new_sync) + && NET_ReadInt32(packet, (unsigned int *) &settings->timelimit) + && NET_ReadSInt8(packet, (signed int *) &settings->loadgame); } void NET_WriteTiccmdDiff(net_packet_t *packet, net_ticdiff_t *diff, |