diff options
author | Simon Howard | 2008-09-25 19:46:22 +0000 |
---|---|---|
committer | Simon Howard | 2008-09-25 19:46:22 +0000 |
commit | 9ba60f243d1ae1ab14ba28eac92fca7b5891801a (patch) | |
tree | 2444d8fff2b8f385885e627f0d744309a87efc9b | |
parent | adc6a405ba0d2b77cf227184044186a84a971161 (diff) | |
download | chocolate-doom-9ba60f243d1ae1ab14ba28eac92fca7b5891801a.tar.gz chocolate-doom-9ba60f243d1ae1ab14ba28eac92fca7b5891801a.tar.bz2 chocolate-doom-9ba60f243d1ae1ab14ba28eac92fca7b5891801a.zip |
Update HH-TODO.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1285
-rw-r--r-- | HH-TODO | 29 |
1 files changed, 20 insertions, 9 deletions
@@ -1,10 +1,27 @@ * Remove all dependencies of common code on doom/ - net_client.c - * Merge v_video.c to common version and delete duplicates - * Merge r_draw.c to common version and delete duplicates - * Merge ticcmd_t to common (needs netcode update) * Split d_iwad.c into common and use for Heretic/Hexen + * Update netcode for new ticcmd_t fields * Chocolate Setup to allow configuration for H/H + * Update docgen to generate manpages for Heretic/Hexen. + +Heretic: + * Merge r_draw.c to common version and delete duplicate + * Multiplayer code to use Chocolate Doom multiplayer code. + * WAD code to use the new locking API + * Save config file + * Frequency shifted sounds. + * Update input code to work properly with vanilla_keyboard_mapping + * Check all command line parameters + * Check for endianness assumptions + * Savegame code to write structures predictably and endianness-correct + * Remove NeXT and WATCOMC defines + * Structure packing macros for structures read from disk + * Title bar + +Hexen: + * Merge v_video.c to common version and delete duplicate + * Merge r_draw.c to common version and delete duplicate * Remove duplicates: - Key definitions - Angles @@ -13,18 +30,12 @@ - Endianness macros - i_system - argv - * ENDOOM needs to be able to load ENDTEXT as well - -Updates needed for Raven code: * Multiplayer code to use Chocolate Doom multiplayer code. * WAD code to use the new locking API * Config file code to use m_config.c (and add H/H-specific variables) * Use the common i_sound API. Frequency shifting? - * Video code to use screens[] - or dump screens[] and use a single variable * Use the common cheats code * Update input code to work properly with vanilla_keyboard_mapping - -Clean up Raven code: * MAXINT -> INT_MAX, etc. * Check for endianness assumptions (shouldn't be too bad if it was developed on NeXT) |