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author | Simon Howard | 2005-10-17 21:09:01 +0000 |
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committer | Simon Howard | 2005-10-17 21:09:01 +0000 |
commit | 9c4ef6cc895afc4e1ff0f3e5527c0814b12d85f2 (patch) | |
tree | 505055c259788ea46612516547e33de1fd4771bb | |
parent | 1d597be89e490a95eac3a135f97bdc07a05fa47e (diff) | |
download | chocolate-doom-9c4ef6cc895afc4e1ff0f3e5527c0814b12d85f2.tar.gz chocolate-doom-9c4ef6cc895afc4e1ff0f3e5527c0814b12d85f2.tar.bz2 chocolate-doom-9c4ef6cc895afc4e1ff0f3e5527c0814b12d85f2.zip |
Dehacked Misc support: Controls for the armor and armor class set when
using the ammo cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 209
-rw-r--r-- | src/deh_misc.c | 43 | ||||
-rw-r--r-- | src/st_stuff.c | 16 |
2 files changed, 43 insertions, 16 deletions
diff --git a/src/deh_misc.c b/src/deh_misc.c index 6fa71382..bea0a7a1 100644 --- a/src/deh_misc.c +++ b/src/deh_misc.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: deh_misc.c 208 2005-10-17 21:02:57Z fraggle $ +// $Id: deh_misc.c 209 2005-10-17 21:09:01Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.6 2005/10/17 21:09:01 fraggle +// Dehacked Misc support: Controls for the armor and armor class set when +// using the ammo cheats. +// // Revision 1.5 2005/10/17 21:02:57 fraggle // Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus // values, God mode health value @@ -119,14 +123,33 @@ int deh_megasphere_health = 200; // Dehacked: "God mode health" // This is what the health value is set to when cheating using -// the IDDQD god mode cheat. +// the IDDQD god mode cheat. See ST_Responder in st_stuff.c int deh_god_mode_health = 100; -int deh_idfa_armor; // TODO -int deh_idfa_armor_class; // TODO -int deh_idkfa_armor; // TODO -int deh_idkfa_armor_class; // TODO +// Dehacked: "IDFA Armor" +// This is what the armor is set to when using the IDFA cheat. +// See ST_Responder in st_stuff.c + +int deh_idfa_armor = 200; + +// Dehacked: "IDFA Armor Class" +// This is what the armor class is set to when using the IDFA cheat. +// See ST_Responder in st_stuff.c + +int deh_idfa_armor_class = 2; + +// Dehacked: "IDKFA Armor" +// This is what the armor is set to when using the IDKFA cheat. +// See ST_Responder in st_stuff.c + +int deh_idkfa_armor = 200; + +// Dehacked: "IDKFA Armor Class" +// This is what the armor class is set to when using the IDKFA cheat. +// See ST_Responder in st_stuff.c + +int deh_idkfa_armor_class = 2; // Dehacked: "BFG Cells/Shot" // This is the number of CELLs firing the BFG uses up. @@ -152,10 +175,10 @@ static struct {"Soulsphere Health", &deh_soulsphere_health, true}, {"Megasphere Health", &deh_megasphere_health, true}, {"God Mode Health", &deh_god_mode_health, true}, - {"IDFA Armor", &deh_idfa_armor}, - {"IDFA Armor Class", &deh_idfa_armor_class}, - {"IDKFA Armor", &deh_idkfa_armor}, - {"IDKFA Armor Class", &deh_idkfa_armor_class}, + {"IDFA Armor", &deh_idfa_armor, true}, + {"IDFA Armor Class", &deh_idfa_armor_class, true}, + {"IDKFA Armor", &deh_idkfa_armor, true}, + {"IDKFA Armor Class", &deh_idkfa_armor_class, true}, {"BFG Cells/Shot", &deh_bfg_cells_per_shot, true}, {"Monsters Infight", &deh_monsters_infight}, }; diff --git a/src/st_stuff.c b/src/st_stuff.c index d0031502..353a44ac 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: st_stuff.c 208 2005-10-17 21:02:57Z fraggle $ +// $Id: st_stuff.c 209 2005-10-17 21:09:01Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.9 2005/10/17 21:09:01 fraggle +// Dehacked Misc support: Controls for the armor and armor class set when +// using the ammo cheats. +// // Revision 1.8 2005/10/17 21:02:57 fraggle // Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus // values, God mode health value @@ -56,7 +60,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: st_stuff.c 208 2005-10-17 21:02:57Z fraggle $"; +rcsid[] = "$Id: st_stuff.c 209 2005-10-17 21:09:01Z fraggle $"; #include <stdio.h> @@ -522,8 +526,8 @@ ST_Responder (event_t* ev) // 'fa' cheat for killer fucking arsenal else if (cht_CheckCheat(&cheat_ammonokey, ev->data1)) { - plyr->armorpoints = 200; - plyr->armortype = 2; + plyr->armorpoints = deh_idfa_armor; + plyr->armortype = deh_idfa_armor_class; for (i=0;i<NUMWEAPONS;i++) plyr->weaponowned[i] = true; @@ -536,8 +540,8 @@ ST_Responder (event_t* ev) // 'kfa' cheat for key full ammo else if (cht_CheckCheat(&cheat_ammo, ev->data1)) { - plyr->armorpoints = 200; - plyr->armortype = 2; + plyr->armorpoints = deh_idkfa_armor; + plyr->armortype = deh_idkfa_armor_class; for (i=0;i<NUMWEAPONS;i++) plyr->weaponowned[i] = true; |