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authorSimon Howard2005-08-31 21:35:42 +0000
committerSimon Howard2005-08-31 21:35:42 +0000
commit9c9e1bac25a53ba9486a74300c669492f9641d76 (patch)
tree896ea5b587849dcc67f0fcc6727bb6f3eded6f71
parent862f45407c6f712ea257acacfe2cb1d91ffa569c (diff)
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Display the game name in the title bar. Move game start code to later
in initialisation because of the IWAD detection changes. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 61
-rw-r--r--src/d_main.c132
-rw-r--r--src/i_video.c28
2 files changed, 74 insertions, 86 deletions
diff --git a/src/d_main.c b/src/d_main.c
index 998b11e8..f21467e1 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: d_main.c 60 2005-08-31 21:24:24Z fraggle $
+// $Id: d_main.c 61 2005-08-31 21:35:42Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.9 2005/08/31 21:35:42 fraggle
+// Display the game name in the title bar. Move game start code to later
+// in initialisation because of the IWAD detection changes.
+//
// Revision 1.8 2005/08/31 21:24:24 fraggle
// Remove the last traces of NORMALUNIX
//
@@ -60,7 +64,7 @@
//-----------------------------------------------------------------------------
-static const char rcsid[] = "$Id: d_main.c 60 2005-08-31 21:24:24Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 61 2005-08-31 21:35:42Z fraggle $";
#define BGCOLOR 7
#define FGCOLOR 8
@@ -785,6 +789,8 @@ static void IdentifyVersion(void)
gamedescription = "DOOM 2: Plutonia Experiment";
else if (gamemission == pack_tnt)
gamedescription = "DOOM 2: TNT - Evilution";
+ else
+ gamedescription = "DOOM 2: ?????????????";
}
printf("%s\n", gamedescription);
@@ -1053,6 +1059,46 @@ void D_DoomMain (void)
printf("Playing demo %s.lmp.\n",myargv[p+1]);
}
+ // init subsystems
+ printf ("V_Init: allocate screens.\n");
+ V_Init ();
+
+ printf ("M_LoadDefaults: Load system defaults.\n");
+ M_LoadDefaults (); // load before initing other systems
+
+ printf ("Z_Init: Init zone memory allocation daemon. \n");
+ Z_Init ();
+
+ printf ("W_Init: Init WADfiles.\n");
+ W_InitMultipleFiles (wadfiles);
+
+ IdentifyVersion();
+
+ // Check for -file in shareware
+ if (modifiedgame)
+ {
+ // These are the lumps that will be checked in IWAD,
+ // if any one is not present, execution will be aborted.
+ char name[23][8]=
+ {
+ "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
+ "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
+ "dphoof","bfgga0","heada1","cybra1","spida1d1"
+ };
+ int i;
+
+ if ( gamemode == shareware)
+ I_Error("\nYou cannot -file with the shareware "
+ "version. Register!");
+
+ // Check for fake IWAD with right name,
+ // but w/o all the lumps of the registered version.
+ if (gamemode == registered)
+ for (i = 0;i < 23; i++)
+ if (W_CheckNumForName(name[i])<0)
+ I_Error("\nThis is not the registered version.");
+ }
+
// get skill / episode / map from parms
startskill = sk_medium;
startepisode = 1;
@@ -1103,88 +1149,6 @@ void D_DoomMain (void)
autostart = true;
}
- // init subsystems
- printf ("V_Init: allocate screens.\n");
- V_Init ();
-
- printf ("M_LoadDefaults: Load system defaults.\n");
- M_LoadDefaults (); // load before initing other systems
-
- printf ("Z_Init: Init zone memory allocation daemon. \n");
- Z_Init ();
-
- printf ("W_Init: Init WADfiles.\n");
- W_InitMultipleFiles (wadfiles);
-
- IdentifyVersion();
-
- // Check for -file in shareware
- if (modifiedgame)
- {
- // These are the lumps that will be checked in IWAD,
- // if any one is not present, execution will be aborted.
- char name[23][8]=
- {
- "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
- "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
- "dphoof","bfgga0","heada1","cybra1","spida1d1"
- };
- int i;
-
- if ( gamemode == shareware)
- I_Error("\nYou cannot -file with the shareware "
- "version. Register!");
-
- // Check for fake IWAD with right name,
- // but w/o all the lumps of the registered version.
- if (gamemode == registered)
- for (i = 0;i < 23; i++)
- if (W_CheckNumForName(name[i])<0)
- I_Error("\nThis is not the registered version.");
- }
-
-#if 0
- // Iff additonal PWAD files are used, print modified banner
- if (modifiedgame)
- {
- /*m*/printf (
- "===========================================================================\n"
- "ATTENTION: This version of DOOM has been modified. If you would like to\n"
- "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
- " You will not receive technical support for modified games.\n"
- " press enter to continue\n"
- "===========================================================================\n"
- );
- getchar ();
- }
-
- // Check and print which version is executed.
- switch ( gamemode )
- {
- case shareware:
- case indetermined:
- printf (
- "===========================================================================\n"
- " Shareware!\n"
- "===========================================================================\n"
- );
- break;
- case registered:
- case retail:
- case commercial:
- printf (
- "===========================================================================\n"
- " Commercial product - do not distribute!\n"
- " Please report software piracy to the SPA: 1-800-388-PIR8\n"
- "===========================================================================\n"
- );
- break;
-
- default:
- // Ouch.
- break;
- }
-#endif
printf (
"===========================================================================\n"
" " PACKAGE_NAME " is free software, covered by the GNU General Public\n"
diff --git a/src/i_video.c b/src/i_video.c
index 8197e674..64f2c449 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_video.c 51 2005-08-10 08:45:35Z fraggle $
+// $Id: i_video.c 61 2005-08-31 21:35:42Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.19 2005/08/31 21:35:42 fraggle
+// Display the game name in the title bar. Move game start code to later
+// in initialisation because of the IWAD detection changes.
+//
// Revision 1.18 2005/08/10 08:45:35 fraggle
// Remove "if (french)" stuff, FRENCH define, detect french wad automatically
//
@@ -87,11 +91,12 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_video.c 51 2005-08-10 08:45:35Z fraggle $";
+rcsid[] = "$Id: i_video.c 61 2005-08-31 21:35:42Z fraggle $";
#include <ctype.h>
#include <SDL.h>
+#include "config.h"
#include "w_wad.h"
#include "z_zone.h"
#include "doomstat.h"
@@ -653,6 +658,23 @@ void I_SetPalette (byte *doompalette)
palette_to_set = 1;
}
+//
+// Set the window caption
+//
+
+static void SetCaption(void)
+{
+ char *buf;
+
+ buf = Z_Malloc(strlen(gamedescription) + strlen(PACKAGE_STRING) + 10,
+ PU_STATIC, NULL);
+ sprintf(buf, "%s - %s", gamedescription, PACKAGE_STRING);
+
+ SDL_WM_SetCaption(buf, NULL);
+
+ Z_Free(buf);
+}
+
void I_InitGraphics(void)
{
@@ -685,6 +707,8 @@ void I_InitGraphics(void)
I_Error("Error setting video mode: %s\n", SDL_GetError());
}
+ SetCaption();
+
SDL_ShowCursor(0);
SDL_WM_GrabInput(SDL_GRAB_ON);