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author | Simon Howard | 2005-08-04 21:48:32 +0000 |
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committer | Simon Howard | 2005-08-04 21:48:32 +0000 |
commit | 9fa822847de1c2d64b8e2186e9ec74277f28cc16 (patch) | |
tree | 170eb5bf0aba9307af2322336a19e65777d3a57f | |
parent | 186d0dd6efb317c4e983af04f939704ebd8e510a (diff) | |
download | chocolate-doom-9fa822847de1c2d64b8e2186e9ec74277f28cc16.tar.gz chocolate-doom-9fa822847de1c2d64b8e2186e9ec74277f28cc16.tar.bz2 chocolate-doom-9fa822847de1c2d64b8e2186e9ec74277f28cc16.zip |
Turn on compiler optimisation and warning options
Add SDL_mixer sound code
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 39
-rw-r--r-- | TODO | 4 | ||||
-rw-r--r-- | configure.in | 18 | ||||
-rw-r--r-- | src/Makefile.am | 4 | ||||
-rw-r--r-- | src/d_main.c | 18 | ||||
-rw-r--r-- | src/doomdef.h | 16 | ||||
-rw-r--r-- | src/i_sound.c | 781 | ||||
-rw-r--r-- | src/i_sound.h | 13 | ||||
-rw-r--r-- | src/m_misc.c | 14 | ||||
-rw-r--r-- | src/s_sound.c | 24 |
9 files changed, 133 insertions, 759 deletions
@@ -1,8 +1,8 @@ To do: -* Port sound code to SDL -* Startup messages * Fix Final Doom, Ultimate Doom, IWAD selection in general +* Music +* Startup messages * Check quit messages selected correctly * Setup utility * Short-circuit Zone memory diff --git a/configure.in b/configure.in index 1aec3283..74b58d21 100644 --- a/configure.in +++ b/configure.in @@ -1,14 +1,32 @@ AC_INIT(Chocolate Doom, 0.1, fraggle@alkali.org, chocolate-doom) AC_CONFIG_AUX_DIR(autotools) +orig_CFLAGS="$CFLAGS" + AC_PROG_CC +if test "$GCC" = "yes" +then + CFLAGS="-O3 $orig_CFLAGS" +fi + + AM_PATH_SDL(1.1.3) +AC_CHECK_LIB(SDL_mixer,Mix_LoadMUS,[ +dnl AC_DEFINE(HAVE_LIBSDL_MIXER) + MIXER_LIBS="$MIXER_LIBS -lSDL_mixer" +],echo "*** Compiling without SDL_mixer installed probably won't work" +,$SDL_LIBS $MIXER_LIBS) + + AM_INIT_AUTOMAKE(AC_PACKAGE_TARNAME,AC_PACKAGE_VERSION) AM_CONFIG_HEADER(config.h:config.hin) +AC_SUBST(MIXER_CFLAGS) +AC_SUBST(MIXER_LIBS) + AC_OUTPUT([ Makefile src/Makefile diff --git a/src/Makefile.am b/src/Makefile.am index da155954..96a762a1 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -1,8 +1,8 @@ bindir = $(prefix)/bin -CFLAGS = @CFLAGS@ @SDL_CFLAGS@ -DNORMALUNIX -Wall -LDFLAGS = @LDFLAGS@ @SDL_LIBS@ +CFLAGS = @CFLAGS@ @SDL_CFLAGS@ @MIXER_CFLAGS@ -DNORMALUNIX -Wall +LDFLAGS = @LDFLAGS@ @SDL_LIBS@ @MIXER_LIBS@ chocolate_doom_SOURCES=\ am_map.c d_think.h i_video.c p_floor.c p_tick.c r_things.h \ diff --git a/src/d_main.c b/src/d_main.c index aaed9a62..5a8ff2af 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_main.c 37 2005-08-04 18:42:15Z fraggle $ +// $Id: d_main.c 39 2005-08-04 21:48:32Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.4 2005/08/04 21:48:32 fraggle +// Turn on compiler optimisation and warning options +// Add SDL_mixer sound code +// // Revision 1.3 2005/08/04 18:42:15 fraggle // Silence compiler warnings // @@ -41,7 +45,7 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_main.c 37 2005-08-04 18:42:15Z fraggle $"; +static const char rcsid[] = "$Id: d_main.c 39 2005-08-04 21:48:32Z fraggle $"; #define BGCOLOR 7 #define FGCOLOR 8 @@ -409,16 +413,6 @@ void D_DoomLoop (void) // Update display, next frame, with current state. D_Display (); - -#ifndef SNDSERV - // Sound mixing for the buffer is snychronous. - I_UpdateSound(); -#endif - // Synchronous sound output is explicitly called. -#ifndef SNDINTR - // Update sound output. - I_SubmitSound(); -#endif } } diff --git a/src/doomdef.h b/src/doomdef.h index 27f843ef..0e050192 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: doomdef.h 26 2005-07-24 02:14:04Z fraggle $ +// $Id: doomdef.h 39 2005-08-04 21:48:32Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -81,16 +81,6 @@ typedef enum // most parameter validation debugging code will not be compiled #define RANGECHECK -// Do or do not use external soundserver. -// The sndserver binary to be run separately -// has been introduced by Dave Taylor. -// The integrated sound support is experimental, -// and unfinished. Default is synchronous. -// Experimental asynchronous timer based is -// handled by SNDINTR. -#define SNDSERV 1 -//#define SNDINTR 1 - // This one switches between MIT SHM (no proper mouse) // and XFree86 DGA (mickey sampling). The original @@ -372,6 +362,10 @@ typedef enum //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.5 2005/08/04 21:48:32 fraggle +// Turn on compiler optimisation and warning options +// Add SDL_mixer sound code +// // Revision 1.4 2005/07/24 02:14:04 fraggle // Move to SDL for graphics. // Translate key scancodes to correct internal format when reading diff --git a/src/i_sound.c b/src/i_sound.c index 82019c0d..ce13778b 100644 --- a/src/i_sound.c +++ b/src/i_sound.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: i_sound.c 23 2005-07-23 21:32:47Z fraggle $ +// $Id: i_sound.c 39 2005-08-04 21:48:32Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.6 2005/08/04 21:48:32 fraggle +// Turn on compiler optimisation and warning options +// Add SDL_mixer sound code +// // Revision 1.5 2005/07/23 21:32:47 fraggle // Add missing errno.h, fix crash on startup when no IWAD present // @@ -44,28 +48,12 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: i_sound.c 23 2005-07-23 21:32:47Z fraggle $"; +rcsid[] = "$Id: i_sound.c 39 2005-08-04 21:48:32Z fraggle $"; #include <stdio.h> #include <stdlib.h> -#include <stdarg.h> -#include <errno.h> - -#include <math.h> - -#include <sys/time.h> -#include <sys/types.h> - -#include <fcntl.h> -#include <unistd.h> -#include <sys/ioctl.h> - -// Linux voxware output. -#include <linux/soundcard.h> - -// Timer stuff. Experimental. -#include <time.h> -#include <signal.h> +#include <SDL.h> +#include <SDL_mixer.h> #include "z_zone.h" @@ -73,332 +61,78 @@ rcsid[] = "$Id: i_sound.c 23 2005-07-23 21:32:47Z fraggle $"; #include "i_sound.h" #include "m_argv.h" #include "m_misc.h" +#include "m_swap.h" #include "w_wad.h" #include "doomdef.h" -// UNIX hack, to be removed. -#ifdef SNDSERV -// Separate sound server process. -FILE* sndserver=0; -char* sndserver_filename = "./sndserver "; -#elif SNDINTR - -// Update all 30 millisecs, approx. 30fps synchronized. -// Linux resolution is allegedly 10 millisecs, -// scale is microseconds. -#define SOUND_INTERVAL 500 - -// Get the interrupt. Set duration in millisecs. -int I_SoundSetTimer( int duration_of_tick ); -void I_SoundDelTimer( void ); -#else -// None? -#endif - - -// A quick hack to establish a protocol between -// synchronous mix buffer updates and asynchronous -// audio writes. Probably redundant with gametic. -static int flag = 0; - -// The number of internal mixing channels, -// the samples calculated for each mixing step, -// the size of the 16bit, 2 hardware channel (stereo) -// mixing buffer, and the samplerate of the raw data. - - -// Needed for calling the actual sound output. -#define SAMPLECOUNT 512 #define NUM_CHANNELS 8 -// It is 2 for 16bit, and 2 for two channels. -#define BUFMUL 4 -#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL) - -#define SAMPLERATE 11025 // Hz -#define SAMPLESIZE 2 // 16bit - -// The actual lengths of all sound effects. -int lengths[NUMSFX]; - -// The actual output device. -int audio_fd; - -// The global mixing buffer. -// Basically, samples from all active internal channels -// are modifed and added, and stored in the buffer -// that is submitted to the audio device. -signed short mixbuffer[MIXBUFFERSIZE]; - - -// The channel step amount... -unsigned int channelstep[NUM_CHANNELS]; -// ... and a 0.16 bit remainder of last step. -unsigned int channelstepremainder[NUM_CHANNELS]; - - -// The channel data pointers, start and end. -unsigned char* channels[NUM_CHANNELS]; -unsigned char* channelsend[NUM_CHANNELS]; - - -// Time/gametic that the channel started playing, -// used to determine oldest, which automatically -// has lowest priority. -// In case number of active sounds exceeds -// available channels. -int channelstart[NUM_CHANNELS]; - -// The sound in channel handles, -// determined on registration, -// might be used to unregister/stop/modify, -// currently unused. -int channelhandles[NUM_CHANNELS]; - -// SFX id of the playing sound effect. -// Used to catch duplicates (like chainsaw). -int channelids[NUM_CHANNELS]; - -// Volume lookups. -int vol_lookup[128*256]; - -// Hardware left and right channel volume lookup. -int* channelleftvol_lookup[NUM_CHANNELS]; -int* channelrightvol_lookup[NUM_CHANNELS]; - +static int sound_initialised = 0; +static Mix_Chunk sound_chunks[NUMSFX]; +static byte *expand_sound_data(byte *data, int samplerate, int length) +{ + byte *result = data; + int i; -// -// Safe ioctl, convenience. -// -void -myioctl -( int fd, - int command, - int* arg ) -{ - int rc; - extern int errno; - - rc = ioctl(fd, command, arg); - if (rc < 0) + if (samplerate == 11025) { - fprintf(stderr, "ioctl(dsp,%d,arg) failed\n", command); - fprintf(stderr, "errno=%d\n", errno); - exit(-1); - } -} - - + // need to expand to 2 channels, and expand 8 bit samples to 16 bits + result = Z_Malloc(length * 4, PU_STATIC, NULL); + for (i=0; i<length; ++i) + { + result[i * 4] = result[i * 4 + 1] + = result[i * 4 + 2] = result[i * 4 + 3] = data[i]; + } + } + else if (samplerate == 22050) + { + // need to expand to 2 channels (sample rate is already correct) -// -// This function loads the sound data from the WAD lump, -// for single sound. -// -void* -getsfx -( char* sfxname, - int* len ) -{ - unsigned char* sfx; - unsigned char* paddedsfx; - int i; - int size; - int paddedsize; - char name[20]; - int sfxlump; + result = Z_Malloc(length * 2, PU_STATIC, NULL); - - // Get the sound data from the WAD, allocate lump - // in zone memory. - sprintf(name, "ds%s", sfxname); - - // Now, there is a severe problem with the - // sound handling, in it is not (yet/anymore) - // gamemode aware. That means, sounds from - // DOOM II will be requested even with DOOM - // shareware. - // The sound list is wired into sounds.c, - // which sets the external variable. - // I do not do runtime patches to that - // variable. Instead, we will use a - // default sound for replacement. - if ( W_CheckNumForName(name) == -1 ) - sfxlump = W_GetNumForName("dspistol"); + for (i=0; i<length / 2; ++i) + { + result[i * 4] = result[i * 4 + 2] = data[i * 2]; + result[i * 4 + 1] = result[i * 4 + 3] = data[i * 2 + 1]; + } + } else - sfxlump = W_GetNumForName(name); - - size = W_LumpLength( sfxlump ); - - // Debug. - // fprintf( stderr, "." ); - //fprintf( stderr, " -loading %s (lump %d, %d bytes)\n", - // sfxname, sfxlump, size ); - //fflush( stderr ); - - sfx = (unsigned char*)W_CacheLumpNum( sfxlump, PU_STATIC ); - - // Pads the sound effect out to the mixing buffer size. - // The original realloc would interfere with zone memory. - paddedsize = ((size-8 + (SAMPLECOUNT-1)) / SAMPLECOUNT) * SAMPLECOUNT; - - // Allocate from zone memory. - paddedsfx = (unsigned char*)Z_Malloc( paddedsize+8, PU_STATIC, 0 ); - // ddt: (unsigned char *) realloc(sfx, paddedsize+8); - // This should interfere with zone memory handling, - // which does not kick in in the soundserver. - - // Now copy and pad. - memcpy( paddedsfx, sfx, size ); - for (i=size ; i<paddedsize+8 ; i++) - paddedsfx[i] = 128; - - // Remove the cached lump. - Z_Free( sfx ); - - // Preserve padded length. - *len = paddedsize; + { + I_Error("Unsupported sample rate %i", samplerate); + } - // Return allocated padded data. - return (void *) (paddedsfx + 8); + return result; } - - - - -// -// This function adds a sound to the -// list of currently active sounds, -// which is maintained as a given number -// (eight, usually) of internal channels. -// Returns a handle. -// -int -addsfx -( int sfxid, - int volume, - int step, - int seperation ) +static Mix_Chunk *getsfx(int sound) { - static unsigned short handlenums = 0; - - int i; - int rc = -1; - - int oldest = gametic; - int oldestnum = 0; - int slot; - - int rightvol; - int leftvol; - - // Chainsaw troubles. - // Play these sound effects only one at a time. - if ( sfxid == sfx_sawup - || sfxid == sfx_sawidl - || sfxid == sfx_sawful - || sfxid == sfx_sawhit - || sfxid == sfx_stnmov - || sfxid == sfx_pistol ) - { - // Loop all channels, check. - for (i=0 ; i<NUM_CHANNELS ; i++) - { - // Active, and using the same SFX? - if ( (channels[i]) - && (channelids[i] == sfxid) ) - { - // Reset. - channels[i] = 0; - // We are sure that iff, - // there will only be one. - break; - } - } - } - - // Loop all channels to find oldest SFX. - for (i=0; (i<NUM_CHANNELS) && (channels[i]); i++) + if (sound_chunks[sound].abuf == NULL) { - if (channelstart[i] < oldest) - { - oldestnum = i; - oldest = channelstart[i]; - } - } + int lumpnum; + int samplerate; + int length; + byte *data; - // Tales from the cryptic. - // If we found a channel, fine. - // If not, we simply overwrite the first one, 0. - // Probably only happens at startup. - if (i == NUM_CHANNELS) - slot = oldestnum; - else - slot = i; - - // Okay, in the less recent channel, - // we will handle the new SFX. - // Set pointer to raw data. - channels[slot] = (unsigned char *) S_sfx[sfxid].data; - // Set pointer to end of raw data. - channelsend[slot] = channels[slot] + lengths[sfxid]; - - // Reset current handle number, limited to 0..100. - if (!handlenums) - handlenums = 100; - - // Assign current handle number. - // Preserved so sounds could be stopped (unused). - channelhandles[slot] = rc = handlenums++; - - // Set stepping??? - // Kinda getting the impression this is never used. - channelstep[slot] = step; - // ??? - channelstepremainder[slot] = 0; - // Should be gametic, I presume. - channelstart[slot] = gametic; - - // Separation, that is, orientation/stereo. - // range is: 1 - 256 - seperation += 1; - - // Per left/right channel. - // x^2 seperation, - // adjust volume properly. - leftvol = - volume - ((volume*seperation*seperation) >> 16); ///(256*256); - seperation = seperation - 257; - rightvol = - volume - ((volume*seperation*seperation) >> 16); - - // Sanity check, clamp volume. - if (rightvol < 0 || rightvol > 127) - I_Error("rightvol out of bounds"); - - if (leftvol < 0 || leftvol > 127) - I_Error("leftvol out of bounds"); - - // Get the proper lookup table piece - // for this volume level??? - channelleftvol_lookup[slot] = &vol_lookup[leftvol*256]; - channelrightvol_lookup[slot] = &vol_lookup[rightvol*256]; - - // Preserve sound SFX id, - // e.g. for avoiding duplicates of chainsaw. - channelids[slot] = sfxid; - - // You tell me. - return rc; -} + // need to load the sound + lumpnum = I_GetSfxLumpNum(&S_sfx[sound]); + data = W_CacheLumpNum(lumpnum, PU_STATIC); + samplerate = (data[3] << 8) | data[2]; + length = (data[5] << 8) | data[4]; + sound_chunks[sound].allocated = 1; + sound_chunks[sound].abuf = expand_sound_data(data + 8, samplerate, length); + sound_chunks[sound].alen = (length * 2 * 22050) / samplerate; + sound_chunks[sound].volume = 128; + } + return &sound_chunks[sound]; +} // // SFX API @@ -411,24 +145,6 @@ addsfx // void I_SetChannels() { - // Init internal lookups (raw data, mixing buffer, channels). - // This function sets up internal lookups used during - // the mixing process. - int i; - int j; - - // Okay, reset internal mixing channels to zero. - /*for (i=0; i<NUM_CHANNELS; i++) - { - channels[i] = 0; - }*/ - - // Generates volume lookup tables - // which also turn the unsigned samples - // into signed samples. - for (i=0 ; i<128 ; i++) - for (j=0 ; j<256 ; j++) - vol_lookup[i*256+j] = (i*(j-128)*256)/127; } @@ -483,47 +199,27 @@ I_StartSound int pitch, int priority ) { + Mix_Chunk *chunk = getsfx(id); + int channel; - // UNUSED - priority = 0; - -#ifdef SNDSERV - if (sndserver) - { - fprintf(sndserver, "p%2.2x%2.2x%2.2x%2.2x\n", id, pitch, vol, sep); - fflush(sndserver); - } - // warning: control reaches end of non-void function. - return id; -#else - // Debug. - //fprintf( stderr, "starting sound %d", id ); - + channel = Mix_PlayChannelTimed(-1, chunk, 0, -1); - // fprintf( stderr, "/handle is %d\n", id ); - - return id; -#endif + I_UpdateSoundParams(channel, vol, sep, pitch); + + return channel; } void I_StopSound (int handle) { - // You need the handle returned by StartSound. - // Would be looping all channels, - // tracking down the handle, - // an setting the channel to zero. - - // UNUSED. - handle = 0; + Mix_HaltChannel(handle); } int I_SoundIsPlaying(int handle) { - // Ouch. - return gametic < handle; + return Mix_Playing(handle); } @@ -544,119 +240,6 @@ int I_SoundIsPlaying(int handle) // void I_UpdateSound( void ) { -#ifdef SNDINTR - // Debug. Count buffer misses with interrupt. - static int misses = 0; -#endif - - - // Mix current sound data. - // Data, from raw sound, for right and left. - register unsigned int sample; - register int dl; - register int dr; - - // Pointers in global mixbuffer, left, right, end. - signed short* leftout; - signed short* rightout; - signed short* leftend; - // Step in mixbuffer, left and right, thus two. - int step; - - // Mixing channel index. - int chan; - - // Left and right channel - // are in global mixbuffer, alternating. - leftout = mixbuffer; - rightout = mixbuffer+1; - step = 2; - - // Determine end, for left channel only - // (right channel is implicit). - leftend = mixbuffer + SAMPLECOUNT*step; - - // Mix sounds into the mixing buffer. - // Loop over step*SAMPLECOUNT, - // that is 512 values for two channels. - while (leftout != leftend) - { - // Reset left/right value. - dl = 0; - dr = 0; - - // Love thy L2 chache - made this a loop. - // Now more channels could be set at compile time - // as well. Thus loop those channels. - for ( chan = 0; chan < NUM_CHANNELS; chan++ ) - { - // Check channel, if active. - if (channels[ chan ]) - { - // Get the raw data from the channel. - sample = *channels[ chan ]; - // Add left and right part - // for this channel (sound) - // to the current data. - // Adjust volume accordingly. - dl += channelleftvol_lookup[ chan ][sample]; - dr += channelrightvol_lookup[ chan ][sample]; - // Increment index ??? - channelstepremainder[ chan ] += channelstep[ chan ]; - // MSB is next sample??? - channels[ chan ] += channelstepremainder[ chan ] >> 16; - // Limit to LSB??? - channelstepremainder[ chan ] &= 65536-1; - - // Check whether we are done. - if (channels[ chan ] >= channelsend[ chan ]) - channels[ chan ] = 0; - } - } - - // Clamp to range. Left hardware channel. - // Has been char instead of short. - // if (dl > 127) *leftout = 127; - // else if (dl < -128) *leftout = -128; - // else *leftout = dl; - - if (dl > 0x7fff) - *leftout = 0x7fff; - else if (dl < -0x8000) - *leftout = -0x8000; - else - *leftout = dl; - - // Same for right hardware channel. - if (dr > 0x7fff) - *rightout = 0x7fff; - else if (dr < -0x8000) - *rightout = -0x8000; - else - *rightout = dr; - - // Increment current pointers in mixbuffer. - leftout += step; - rightout += step; - } - -#ifdef SNDINTR - // Debug check. - if ( flag ) - { - misses += flag; - flag = 0; - } - - if ( misses > 10 ) - { - fprintf( stderr, "I_SoundUpdate: missed 10 buffer writes\n"); - misses = 0; - } - - // Increment flag for update. - flag++; -#endif } @@ -671,8 +254,6 @@ void I_UpdateSound( void ) void I_SubmitSound(void) { - // Write it to DSP device. - write(audio_fd, mixbuffer, SAMPLECOUNT*BUFMUL); } @@ -684,13 +265,9 @@ I_UpdateSoundParams int sep, int pitch) { - // I fail too see that this is used. - // Would be using the handle to identify - // on which channel the sound might be active, - // and resetting the channel parameters. - - // UNUSED. - handle = vol = sep = pitch = 0; + Mix_SetPanning(handle, + ((254 - sep) * vol) / 8, + ((sep) * vol) / 8); } @@ -698,41 +275,11 @@ I_UpdateSoundParams void I_ShutdownSound(void) { -#ifdef SNDSERV - if (sndserver) - { - // Send a "quit" command. - fprintf(sndserver, "q\n"); - fflush(sndserver); - } -#else - // Wait till all pending sounds are finished. - int done = 0; - int i; - - - // FIXME (below). - fprintf( stderr, "I_ShutdownSound: NOT finishing pending sounds\n"); - fflush( stderr ); - - while ( !done ) - { - for( i=0 ; i<8 && !channels[i] ; i++); - - // FIXME. No proper channel output. - //if (i==8) - done=1; - } -#ifdef SNDINTR - I_SoundDelTimer(); -#endif - - // Cleaning up -releasing the DSP device. - close ( audio_fd ); -#endif + if (!sound_initialised) + return; - // Done. - return; + Mix_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); } @@ -743,91 +290,22 @@ void I_ShutdownSound(void) void I_InitSound() { -#ifdef SNDSERV - char buffer[256]; - - if (getenv("DOOMWADDIR")) - sprintf(buffer, "%s/%s", - getenv("DOOMWADDIR"), - sndserver_filename); - else - sprintf(buffer, "%s", sndserver_filename); - - // start sound process - if ( !access(buffer, X_OK) ) - { - strcat(buffer, " -quiet"); - sndserver = popen(buffer, "w"); - } - else - fprintf(stderr, "Could not start sound server [%s]\n", buffer); -#else - - int i; - -#ifdef SNDINTR - fprintf( stderr, "I_SoundSetTimer: %d microsecs\n", SOUND_INTERVAL ); - I_SoundSetTimer( SOUND_INTERVAL ); -#endif - - // Secure and configure sound device first. - fprintf( stderr, "I_InitSound: "); - - audio_fd = open("/dev/dsp", O_WRONLY); - if (audio_fd<0) - fprintf(stderr, "Could not open /dev/dsp\n"); - - - i = 11 | (2<<16); - myioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &i); - myioctl(audio_fd, SNDCTL_DSP_RESET, 0); - - i=SAMPLERATE; - - myioctl(audio_fd, SNDCTL_DSP_SPEED, &i); - - i=1; - myioctl(audio_fd, SNDCTL_DSP_STEREO, &i); - - myioctl(audio_fd, SNDCTL_DSP_GETFMTS, &i); - - if (i&=AFMT_S16_LE) - myioctl(audio_fd, SNDCTL_DSP_SETFMT, &i); - else - fprintf(stderr, "Could not play signed 16 data\n"); - - fprintf(stderr, " configured audio device\n" ); - - - // Initialize external data (all sounds) at start, keep static. - fprintf( stderr, "I_InitSound: "); - - for (i=1 ; i<NUMSFX ; i++) - { - // Alias? Example is the chaingun sound linked to pistol. - if (!S_sfx[i].link) + if (SDL_Init(SDL_INIT_AUDIO) < 0) { - // Load data from WAD file. - S_sfx[i].data = getsfx( S_sfx[i].name, &lengths[i] ); - } - else - { - // Previously loaded already? - S_sfx[i].data = S_sfx[i].link->data; - lengths[i] = lengths[(S_sfx[i].link - S_sfx)/sizeof(sfxinfo_t)]; + printf("Unable to set up sound.\n"); + return; } - } - fprintf( stderr, " pre-cached all sound data\n"); - - // Now initialize mixbuffer with zero. - for ( i = 0; i< MIXBUFFERSIZE; i++ ) - mixbuffer[i] = 0; - - // Finished initialization. - fprintf(stderr, "I_InitSound: sound module ready\n"); + if (Mix_OpenAudio(22050, AUDIO_U8, 2, 1024) < 0) + { + printf("Error initialising SDL_mixer: %s\n", SDL_GetError()); + } -#endif + sound_initialised = 1; + + SDL_PauseAudio(0); + + printf("sound started.\n"); } @@ -896,96 +374,3 @@ int I_QrySongPlaying(int handle) -// -// Experimental stuff. -// A Linux timer interrupt, for asynchronous -// sound output. -// I ripped this out of the Timer class in -// our Difference Engine, including a few -// SUN remains... -// -#ifdef sun - typedef sigset_t tSigSet; -#else - typedef int tSigSet; -#endif - - -// We might use SIGVTALRM and ITIMER_VIRTUAL, if the process -// time independend timer happens to get lost due to heavy load. -// SIGALRM and ITIMER_REAL doesn't really work well. -// There are issues with profiling as well. -static int /*__itimer_which*/ itimer = ITIMER_REAL; - -static int sig = SIGALRM; - -// Interrupt handler. -void I_HandleSoundTimer( int ignore ) -{ - // Debug. - //fprintf( stderr, "%c", '+' ); fflush( stderr ); - - // Feed sound device if necesary. - if ( flag ) - { - // See I_SubmitSound(). - // Write it to DSP device. - write(audio_fd, mixbuffer, SAMPLECOUNT*BUFMUL); - - // Reset flag counter. - flag = 0; - } - else - return; - - // UNUSED, but required. - ignore = 0; - return; -} - -// Get the interrupt. Set duration in millisecs. -int I_SoundSetTimer( int duration_of_tick ) -{ - // Needed for gametick clockwork. - struct itimerval value; - struct itimerval ovalue; - struct sigaction act; - struct sigaction oact; - - int res; - - // This sets to SA_ONESHOT and SA_NOMASK, thus we can not use it. - // signal( _sig, handle_SIG_TICK ); - - // Now we have to change this attribute for repeated calls. - act.sa_handler = I_HandleSoundTimer; -#ifndef sun - //ac t.sa_mask = _sig; -#endif - act.sa_flags = SA_RESTART; - - sigaction( sig, &act, &oact ); - - value.it_interval.tv_sec = 0; - value.it_interval.tv_usec = duration_of_tick; - value.it_value.tv_sec = 0; - value.it_value.tv_usec = duration_of_tick; - - // Error is -1. - res = setitimer( itimer, &value, &ovalue ); - - // Debug. - if ( res == -1 ) - fprintf( stderr, "I_SoundSetTimer: interrupt n.a.\n"); - - return res; -} - - -// Remove the interrupt. Set duration to zero. -void I_SoundDelTimer() -{ - // Debug. - if ( I_SoundSetTimer( 0 ) == -1) - fprintf( stderr, "I_SoundDelTimer: failed to remove interrupt. Doh!\n"); -} diff --git a/src/i_sound.h b/src/i_sound.h index cfb6207b..50aec5a9 100644 --- a/src/i_sound.h +++ b/src/i_sound.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: i_sound.h 8 2005-07-23 16:44:57Z fraggle $ +// $Id: i_sound.h 39 2005-08-04 21:48:32Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -32,13 +32,6 @@ #include "doomdef.h" -// UNIX hack, to be removed. -#ifdef SNDSERV -#include <stdio.h> -extern FILE* sndserver; -extern char* sndserver_filename; -#endif - #include "doomstat.h" #include "sounds.h" @@ -125,6 +118,10 @@ void I_UnRegisterSong(int handle); //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.3 2005/08/04 21:48:32 fraggle +// Turn on compiler optimisation and warning options +// Add SDL_mixer sound code +// // Revision 1.2 2005/07/23 16:44:55 fraggle // Update copyright to GNU GPL // diff --git a/src/m_misc.c b/src/m_misc.c index 8539cf2c..ca732a58 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: m_misc.c 37 2005-08-04 18:42:15Z fraggle $ +// $Id: m_misc.c 39 2005-08-04 21:48:32Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -23,6 +23,10 @@ // // // $Log$ +// Revision 1.6 2005/08/04 21:48:32 fraggle +// Turn on compiler optimisation and warning options +// Add SDL_mixer sound code +// // Revision 1.5 2005/08/04 18:42:15 fraggle // Silence compiler warnings // @@ -50,7 +54,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: m_misc.c 37 2005-08-04 18:42:15Z fraggle $"; +rcsid[] = "$Id: m_misc.c 39 2005-08-04 21:48:32Z fraggle $"; #include <sys/stat.h> #include <sys/types.h> @@ -232,12 +236,6 @@ extern int showMessages; extern int numChannels; -// UNIX hack, to be removed. -#ifdef SNDSERV -extern char* sndserver_filename; -extern int mb_used; -#endif - extern char* chat_macros[]; diff --git a/src/s_sound.c b/src/s_sound.c index 1d3b18ec..0692db9b 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: s_sound.c 37 2005-08-04 18:42:15Z fraggle $ +// $Id: s_sound.c 39 2005-08-04 21:48:32Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.4 2005/08/04 21:48:32 fraggle +// Turn on compiler optimisation and warning options +// Add SDL_mixer sound code +// // Revision 1.3 2005/08/04 18:42:15 fraggle // Silence compiler warnings // @@ -38,7 +42,7 @@ static const char -rcsid[] = "$Id: s_sound.c 37 2005-08-04 18:42:15Z fraggle $"; +rcsid[] = "$Id: s_sound.c 39 2005-08-04 21:48:32Z fraggle $"; @@ -380,22 +384,6 @@ S_StartSoundAtVolume if (sfx->lumpnum < 0) sfx->lumpnum = I_GetSfxLumpNum(sfx); -#ifndef SNDSRV - // cache data if necessary - if (!sfx->data) - { - fprintf( stderr, - "S_StartSoundAtVolume: 16bit and not pre-cached - wtf?\n"); - - // DOS remains, 8bit handling - //sfx->data = (void *) W_CacheLumpNum(sfx->lumpnum, PU_MUSIC); - // fprintf( stderr, - // "S_StartSoundAtVolume: loading %d (lump %d) : 0x%x\n", - // sfx_id, sfx->lumpnum, (int)sfx->data ); - - } -#endif - // increase the usefulness if (sfx->usefulness++ < 0) sfx->usefulness = 1; |