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author | Simon Howard | 2008-07-31 21:29:20 +0000 |
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committer | Simon Howard | 2008-07-31 21:29:20 +0000 |
commit | a151944333d2e7318fe75868ec2455ec70fb0b6e (patch) | |
tree | aad938f9265606992998ab018a43e2ce1cc2521a | |
parent | 7dcb9c7e6041c12db593323751a36311ba3a54c7 (diff) | |
download | chocolate-doom-a151944333d2e7318fe75868ec2455ec70fb0b6e.tar.gz chocolate-doom-a151944333d2e7318fe75868ec2455ec70fb0b6e.tar.bz2 chocolate-doom-a151944333d2e7318fe75868ec2455ec70fb0b6e.zip |
Update Chocolate Setup to support chex.wad.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1167
-rw-r--r-- | setup/execute.h | 1 | ||||
-rw-r--r-- | setup/multiplayer.c | 59 |
2 files changed, 55 insertions, 5 deletions
diff --git a/setup/execute.h b/setup/execute.h index 46301418..24711a16 100644 --- a/setup/execute.h +++ b/setup/execute.h @@ -31,6 +31,7 @@ typedef struct execute_context_s execute_context_t; #define IWAD_TNT (1 << 2) /* tnt.wad */ #define IWAD_DOOM (1 << 3) /* doom.wad */ #define IWAD_DOOM1 (1 << 4) /* doom1.wad */ +#define IWAD_CHEX (1 << 5) /* chex.wad */ execute_context_t *NewExecuteContext(void); void AddCmdLineParameter(execute_context_t *context, char *s, ...); diff --git a/setup/multiplayer.c b/setup/multiplayer.c index 94e3a8fa..cbc76dde 100644 --- a/setup/multiplayer.c +++ b/setup/multiplayer.c @@ -55,11 +55,12 @@ static iwad_t iwads[] = { "tnt.wad", "Final Doom: TNT: Evilution", IWAD_TNT }, { "plutonia.wad", "Final Doom: The Plutonia Experiment", IWAD_PLUTONIA }, { "doom1.wad", "Doom shareware", IWAD_DOOM1 }, + { "chex.wad", "Chex Quest", IWAD_CHEX }, }; // Array of IWADs found to be installed -static char *found_iwads[5]; +static char *found_iwads[6]; // Index of the currently selected IWAD @@ -78,6 +79,15 @@ static char *skills[] = "NIGHTMARE!", }; +static char *chex_skills[] = +{ + "Easy does it", + "Not so sticky", + "Gobs of goo", + "Extreme ooze", + "SUPER SLIMEY!" +}; + static char *gamemodes[] = { "Co-operative", @@ -98,6 +108,7 @@ static int respawn = 0; static int udpport = 2342; static int timer = 0; +static txt_dropdown_list_t *skillbutton; static txt_button_t *warpbutton; static warptype_t warptype = WARP_DOOM2; static int warpepisode = 1; @@ -117,13 +128,19 @@ static iwad_t *GetIWADForDescription(char *description) { if (!strcmp(iwads[i].description, description)) { - return &iwads[i];; + return &iwads[i]; } } return NULL; } +static iwad_t *GetCurrentIWAD(void) +{ + return GetIWADForDescription(found_iwads[found_iwad_selected]); +} + + static void AddWADs(execute_context_t *exec) { int have_wads = 0; @@ -248,6 +265,20 @@ static void UpdateWarpButton(void) TXT_SetButtonLabel(warpbutton, buf); } +static void UpdateSkillButton(void) +{ + iwad_t *iwad = GetCurrentIWAD(); + + if (iwad->mask == IWAD_CHEX) + { + skillbutton->values = chex_skills; + } + else + { + skillbutton->values = skills; + } +} + static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val) { int l; @@ -283,6 +314,7 @@ static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) txt_window_t *window; txt_table_t *table; txt_button_t *button; + iwad_t *iwad; char buf[10]; int x, y; int l; @@ -298,11 +330,27 @@ static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { // ExMy levels + iwad = GetCurrentIWAD(); + for (i=0; i<4 * 9; ++i) { x = (i % 4) + 1; y = (i / 4) + 1; + // chex.wad only has E1M1-E1M5. + + if (iwad->mask == IWAD_CHEX && (x > 1 || y > 5)) + { + continue; + } + + // doom1.wad only has E1 + + if (iwad->mask == IWAD_DOOM1 && x > 1) + { + continue; + } + sprintf(buf, " E%iM%i ", x, y); button = TXT_NewButton(buf); TXT_SignalConnect(button, "pressed", @@ -348,7 +396,7 @@ static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) // Find the iwad_t selected - iwad = GetIWADForDescription(found_iwads[found_iwad_selected]); + iwad = GetCurrentIWAD(); // Update iwadfile @@ -368,7 +416,7 @@ static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) // Find the new warp type - if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1)) + if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1 | IWAD_CHEX)) { new_warptype = WARP_DOOM1; } @@ -388,6 +436,7 @@ static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) warptype = new_warptype; UpdateWarpButton(); + UpdateSkillButton(); } static txt_widget_t *IWADSelector(void) @@ -529,7 +578,7 @@ void StartMultiGame(void) TXT_NewLabel("Game"), iwad_selector = IWADSelector(), TXT_NewLabel("Skill"), - TXT_NewDropdownList(&skill, skills, 5), + skillbutton = TXT_NewDropdownList(&skill, skills, 5), TXT_NewLabel("Game type"), TXT_NewDropdownList(&deathmatch, gamemodes, 3), TXT_NewLabel("Level warp"), |