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authorSimon Howard2009-09-12 17:22:58 +0000
committerSimon Howard2009-09-12 17:22:58 +0000
commita6a747e0ab96c45abe1a563f278f3ebc05fdec55 (patch)
treee8385911d11b35dd5e43a7dcc545cfb77b18a209
parentcc0cc9fb0c806f6533dca794b1e829a626323d8b (diff)
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Discard an existing voice when no voices are available (based on
research with Vanilla). Subversion-branch: /branches/opl-branch Subversion-revision: 1668
-rw-r--r--src/i_oplmusic.c113
1 files changed, 110 insertions, 3 deletions
diff --git a/src/i_oplmusic.c b/src/i_oplmusic.c
index 8cb833a2..bed81109 100644
--- a/src/i_oplmusic.c
+++ b/src/i_oplmusic.c
@@ -154,7 +154,8 @@ struct opl_voice_s
unsigned int carrier_volume;
unsigned int modulator_volume;
- // Next in freelist
+ // Next in linked list; a voice is always either in the
+ // free list or the allocated list.
opl_voice_t *next;
};
@@ -318,6 +319,7 @@ static genmidi_instr_t *percussion_instrs;
static opl_voice_t voices[OPL_NUM_VOICES];
static opl_voice_t *voice_free_list;
+static opl_voice_t *voice_alloced_list;
// Track data for playing tracks:
@@ -505,12 +507,42 @@ static opl_voice_t *GetFreeVoice(void)
return NULL;
}
+ // Remove from free list
+
result = voice_free_list;
voice_free_list = voice_free_list->next;
+ // Add to allocated list
+
+ result->next = voice_alloced_list;
+ voice_alloced_list = result;
+
return result;
}
+// Remove a voice from the allocated voices list.
+
+static void RemoveVoiceFromAllocedList(opl_voice_t *voice)
+{
+ opl_voice_t **rover;
+
+ rover = &voice_alloced_list;
+
+ // Search the list until we find the voice, then remove it.
+
+ while (*rover != NULL)
+ {
+ if (*rover == voice)
+ {
+ *rover = voice->next;
+ voice->next = NULL;
+ break;
+ }
+
+ rover = &(*rover)->next;
+ }
+}
+
// Release a voice back to the freelist.
static void ReleaseVoice(opl_voice_t *voice)
@@ -520,6 +552,10 @@ static void ReleaseVoice(opl_voice_t *voice)
voice->channel = NULL;
voice->note = 0;
+ // Remove from alloced list.
+
+ RemoveVoiceFromAllocedList(voice);
+
// Search to the end of the freelist (This is how Doom behaves!)
rover = &voice_free_list;
@@ -831,6 +867,66 @@ static void KeyOffEvent(opl_track_data_t *track, midi_event_t *event)
}
}
+// When all voices are in use, we must discard an existing voice to
+// play a new note. Find and free an existing voice. The channel
+// passed to the function is the channel for the new note to be
+// played.
+
+static opl_voice_t *ReplaceExistingVoice(opl_channel_data_t *channel)
+{
+ opl_voice_t *rover;
+ opl_voice_t *result;
+
+ // Check the allocated voices, if we find an instrument that is
+ // of a lower priority to the new instrument, discard it.
+ // Priority is determined by MIDI instrument number; old
+
+ result = NULL;
+
+ for (rover = voice_alloced_list; rover != NULL; rover = rover->next)
+ {
+ if (rover->current_instr > channel->instrument)
+ {
+ result = rover;
+ break;
+ }
+ }
+
+ // If we didn't find a voice, find an existing voice being used to
+ // play a note on the same channel, and use that.
+
+ if (result == NULL)
+ {
+ for (rover = voice_alloced_list; rover != NULL; rover = rover->next)
+ {
+ if (rover->channel == channel)
+ {
+ result = rover;
+ break;
+ }
+ }
+ }
+
+ // Still nothing found? Give up and just use the first voice in
+ // the list.
+
+ if (result == NULL)
+ {
+ result = voice_alloced_list;
+ }
+
+ // Stop playing this voice playing and release it back to the free
+ // list.
+
+ VoiceKeyOff(result);
+ ReleaseVoice(result);
+
+ // Re-allocate the voice again and return it.
+
+ return GetFreeVoice();
+}
+
+
static unsigned int FrequencyForVoice(opl_voice_t *voice)
{
unsigned int freq_index;
@@ -899,10 +995,21 @@ static void VoiceKeyOn(opl_channel_data_t *channel,
voice = GetFreeVoice();
+ // If there are no more voices left, we must decide what to do.
+ // If this is the first voice of the instrument, free an existing
+ // voice and use that. Otherwise, if this is the second voice,
+ // it isn't as important; just discard it.
+
if (voice == NULL)
{
- printf("\tno free voice for voice %i of instrument\n", instrument_voice);
- return;
+ if (instrument_voice == 0)
+ {
+ voice = ReplaceExistingVoice(channel);
+ }
+ else
+ {
+ return;
+ }
}
voice->channel = channel;