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author | Simon Howard | 2010-12-25 21:04:10 +0000 |
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committer | Simon Howard | 2010-12-25 21:04:10 +0000 |
commit | a854f3e246be1373200a296413b31ece296c2914 (patch) | |
tree | 5b602a5d5fbfd413a04aa24a9b351fe76924aa41 | |
parent | c67b4c15dc32f9824951f37c9b1fa665b7d1307f (diff) | |
download | chocolate-doom-a854f3e246be1373200a296413b31ece296c2914.tar.gz chocolate-doom-a854f3e246be1373200a296413b31ece296c2914.tar.bz2 chocolate-doom-a854f3e246be1373200a296413b31ece296c2914.zip |
Remove the -wart parameter (thanks Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2226
-rw-r--r-- | src/d_main.c | 34 | ||||
-rw-r--r-- | src/dstrings.h | 9 |
2 files changed, 0 insertions, 43 deletions
diff --git a/src/d_main.c b/src/d_main.c index 465ed45b..397062a9 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1158,40 +1158,6 @@ void D_DoomMain (void) // Debug: // W_PrintDirectory(); - // add any files specified on the command line with -file wadfile - // to the wad list - // - // convenience hack to allow -wart e m to add a wad file - // prepend a tilde to the filename so wadfile will be reloadable - p = M_CheckParmWithArgs("-wart", 1); - if (p) - { - myargv[p][4] = 'p'; // big hack, change to -warp - - // Map name handling. - switch (gamemode ) - { - case shareware: - case retail: - case registered: - sprintf (file,"~"DEVMAPS"E%cM%c.wad", - myargv[p+1][0], myargv[p+2][0]); - printf("Warping to Episode %s, Map %s.\n", - myargv[p+1],myargv[p+2]); - break; - - case commercial: - default: - p = atoi (myargv[p+1]); - if (p<10) - sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p); - else - sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p); - break; - } - D_AddFile (file); - } - //! // @arg <demo> // @category demo diff --git a/src/dstrings.h b/src/dstrings.h index bdc6b2ce..d47fc1af 100644 --- a/src/dstrings.h +++ b/src/dstrings.h @@ -38,15 +38,6 @@ #define SAVEGAMENAME "doomsav" -// -// File locations, -// relative to current position. -// Path names are OS-sensitive. -// -#define DEVMAPS "devmaps" -#define DEVDATA "devdata" - - // QuitDOOM messages // 8 per each game type #define NUM_QUITMESSAGES 8 |