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authorSimon Howard2010-08-03 20:12:36 +0000
committerSimon Howard2010-08-03 20:12:36 +0000
commitad8d7a1efb8c61bb39568f76ab814919895cc501 (patch)
tree2a651f01712139337b2c3e7f7bdea55afd043885
parent4319d9cda4caab4a9c4d5f98a780ea8d9e3531f6 (diff)
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When in windowed mode, allow the screen size to be dynamically resized
by dragging the window borders. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1949
-rw-r--r--src/i_scale.c14
-rw-r--r--src/i_video.c208
2 files changed, 150 insertions, 72 deletions
diff --git a/src/i_scale.c b/src/i_scale.c
index a022ab15..3f7b3a7d 100644
--- a/src/i_scale.c
+++ b/src/i_scale.c
@@ -53,11 +53,11 @@ static int dest_pitch;
// stretch_tables[1] : 40% / 60%
// All other combinations can be reached from these two tables.
-static byte *stretch_tables[2];
+static byte *stretch_tables[2] = { NULL, NULL };
// 50%/50% stretch table, for 800x600 squash mode
-static byte *half_stretch_table;
+static byte *half_stretch_table = NULL;
// Called to set the source and destination buffers before doing the
// scale.
@@ -364,6 +364,11 @@ static byte *GenerateStretchTable(byte *palette, int pct)
static void I_InitStretchTables(byte *palette)
{
+ if (stretch_tables[0] != NULL)
+ {
+ return;
+ }
+
// We only actually need two lookup tables:
//
// mix 0% = just write line 1
@@ -385,6 +390,11 @@ static void I_InitStretchTables(byte *palette)
static void I_InitSquashTable(byte *palette)
{
+ if (half_stretch_table != NULL)
+ {
+ return;
+ }
+
printf("I_InitSquashTable: Generating lookup table..");
fflush(stdout);
half_stretch_table = GenerateStretchTable(palette, 50);
diff --git a/src/i_video.c b/src/i_video.c
index bc3f17cf..91b670b8 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -98,8 +98,6 @@ static SDL_Surface *screen;
static SDL_Color palette[256];
static boolean palette_to_set;
-static int windowwidth, windowheight;
-
// display has been set up?
static boolean initialized = false;
@@ -160,6 +158,12 @@ static SDL_Cursor *cursors[2];
static screen_mode_t *screen_mode;
+// Window resize state.
+
+static boolean need_resize = false;
+static unsigned int resize_w, resize_h;
+static unsigned int last_resize_time;
+
// If true, keyboard mapping is ignored, like in Vanilla Doom.
// The sensible thing to do is to disable this if you have a non-US
// keyboard.
@@ -178,6 +182,8 @@ int vanilla_keyboard_mapping = true;
float mouse_acceleration = 2.0;
int mouse_threshold = 10;
+static void ApplyWindowResize(unsigned int w, unsigned int h);
+
static boolean MouseShouldBeGrabbed()
{
// never grab the mouse when in screensaver mode
@@ -580,6 +586,13 @@ void I_GetEvent(void)
palette_to_set = true;
break;
+ case SDL_RESIZABLE:
+ need_resize = true;
+ resize_w = sdlevent.resize.w;
+ resize_h = sdlevent.resize.h;
+ last_resize_time = SDL_GetTicks();
+ break;
+
default:
break;
}
@@ -815,14 +828,20 @@ void I_FinishUpdate (void)
static int lasttic;
int tics;
int i;
- // UNUSED static unsigned char *bigscreen=0;
if (!initialized)
return;
if (noblit)
return;
-
+
+ if (need_resize && SDL_GetTicks() > last_resize_time + 500)
+ {
+ ApplyWindowResize(resize_w, resize_h);
+ need_resize = false;
+ palette_to_set = true;
+ }
+
UpdateGrab();
// Don't update the screen if the window isn't visible.
@@ -1492,11 +1511,96 @@ static char *WindowBoxType(screen_mode_t *mode, int w, int h)
}
}
+static void SetVideoMode(screen_mode_t *mode, int w, int h)
+{
+ byte *doompal;
+ int flags = 0;
+
+ doompal = W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE);
+
+ // Generate lookup tables before setting the video mode.
+
+ if (mode != NULL && mode->InitMode != NULL)
+ {
+ mode->InitMode(doompal);
+ }
+
+ // Set the video mode.
+
+ flags |= SDL_SWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
+
+ if (fullscreen)
+ {
+ flags |= SDL_FULLSCREEN;
+ }
+ else
+ {
+ flags |= SDL_RESIZABLE;
+ }
+
+ screen = SDL_SetVideoMode(w, h, 8, flags);
+
+ if (screen == NULL)
+ {
+ I_Error("Error setting video mode: %s\n", SDL_GetError());
+ }
+
+ // If mode was not set, it must be set now that we know the
+ // screen size.
+
+ if (mode == NULL)
+ {
+ mode = I_FindScreenMode(screen->w, screen->h);
+
+ if (mode == NULL)
+ {
+ I_Error("I_InitGraphics: Unable to find a screen mode small "
+ "enough for %ix%i", screen->w, screen->h);
+ }
+
+ // Generate lookup tables before setting the video mode.
+
+ if (mode->InitMode != NULL)
+ {
+ mode->InitMode(doompal);
+ }
+ }
+
+ // Save screen mode.
+
+ screen_mode = mode;
+}
+
+static void ApplyWindowResize(unsigned int w, unsigned int h)
+{
+ screen_mode_t *mode;
+
+ // Find the biggest screen mode that will fall within these
+ // dimensions, falling back to the smallest mode possible if
+ // none is found.
+
+ mode = I_FindScreenMode(w, h);
+
+ if (mode == NULL)
+ {
+ mode = I_FindScreenMode(SCREENWIDTH, SCREENHEIGHT);
+ }
+
+ // Reset mode to resize window.
+
+ printf("Resize to %ix%i\n", mode->width, mode->height);
+ SetVideoMode(mode, mode->width, mode->height);
+
+ // Save settings.
+
+ screen_width = mode->width;
+ screen_height = mode->height;
+}
+
void I_InitGraphics(void)
{
SDL_Event dummy;
byte *doompal;
- int flags = 0;
char *env;
// Pass through the XSCREENSAVER_WINDOW environment variable to
@@ -1527,70 +1631,53 @@ void I_InitGraphics(void)
CheckCommandLine();
- doompal = W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE);
+ // Set up title and icon. Windows cares about the ordering; this
+ // has to be done before the call to SDL_SetVideoMode.
+
+ I_SetWindowCaption();
+#if !SDL_VERSION_ATLEAST(1, 3, 0)
+ I_SetWindowIcon();
+#endif
+
+ //
+ // Enter into graphics mode.
+ //
+ // When in screensaver mode, run full screen and auto detect
+ // screen dimensions (don't change video mode)
+ //
if (screensaver_mode)
{
- windowwidth = 0;
- windowheight = 0;
+ SetVideoMode(NULL, 0, 0);
}
else
{
+ int w, h;
+
if (autoadjust_video_settings)
{
I_AutoAdjustSettings();
}
- windowwidth = screen_width;
- windowheight = screen_height;
+ w = screen_width;
+ h = screen_height;
- screen_mode = I_FindScreenMode(windowwidth, windowheight);
+ screen_mode = I_FindScreenMode(w, h);
if (screen_mode == NULL)
{
I_Error("I_InitGraphics: Unable to find a screen mode small "
- "enough for %ix%i", windowwidth, windowheight);
+ "enough for %ix%i", w, h);
}
- if (windowwidth != screen_mode->width
- || windowheight != screen_mode->height)
+ if (w != screen_mode->width || h != screen_mode->height)
{
printf("I_InitGraphics: %s (%ix%i within %ix%i)\n",
- WindowBoxType(screen_mode, windowwidth, windowheight),
- screen_mode->width, screen_mode->height,
- windowwidth, windowheight);
- }
-
- // Generate lookup tables before setting the video mode.
-
- if (screen_mode->InitMode != NULL)
- {
- screen_mode->InitMode(doompal);
+ WindowBoxType(screen_mode, w, h),
+ screen_mode->width, screen_mode->height, w, h);
}
- }
-
- // Set up title and icon. Windows cares about the ordering; this
- // has to be done before the call to SDL_SetVideoMode.
-
- I_SetWindowCaption();
-#if !SDL_VERSION_ATLEAST(1, 3, 0)
- I_SetWindowIcon();
-#endif
-
- // Set the video mode.
-
- flags |= SDL_SWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
-
- if (fullscreen)
- {
- flags |= SDL_FULLSCREEN;
- }
-
- screen = SDL_SetVideoMode(windowwidth, windowheight, 8, flags);
- if (screen == NULL)
- {
- I_Error("Error setting video mode: %s\n", SDL_GetError());
+ SetVideoMode(screen_mode, w, h);
}
// Start with a clear black screen
@@ -1611,6 +1698,7 @@ void I_InitGraphics(void)
// Set the palette
+ doompal = W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE);
I_SetPalette(doompal);
SDL_SetColors(screen, palette, 0, 256);
@@ -1619,26 +1707,6 @@ void I_InitGraphics(void)
UpdateFocus();
UpdateGrab();
- // In screensaver mode, now find a screen_mode to use.
-
- if (screensaver_mode)
- {
- screen_mode = I_FindScreenMode(screen->w, screen->h);
-
- if (screen_mode == NULL)
- {
- I_Error("I_InitGraphics: Unable to find a screen mode small "
- "enough for %ix%i", screen->w, screen->h);
- }
-
- // Generate lookup tables before setting the video mode.
-
- if (screen_mode->InitMode != NULL)
- {
- screen_mode->InitMode(doompal);
- }
- }
-
// On some systems, it takes a second or so for the screen to settle
// after changing modes. We include the option to add a delay when
// setting the screen mode, so that the game doesn't start immediately
@@ -1654,12 +1722,12 @@ void I_InitGraphics(void)
// Likewise if the screen pitch is not the same as the width
// If we have to multiply, drawing is done to a separate 320x200 buf
- native_surface = !SDL_MUSTLOCK(screen)
+ native_surface = !SDL_MUSTLOCK(screen)
&& screen_mode == &mode_scale_1x
&& screen->pitch == SCREENWIDTH
&& aspect_ratio_correct;
- // If not, allocate a buffer and copy from that buffer to the
+ // If not, allocate a buffer and copy from that buffer to the
// screen when we do an update
if (native_surface)
@@ -1670,7 +1738,7 @@ void I_InitGraphics(void)
}
else
{
- screens[0] = (unsigned char *) Z_Malloc (SCREENWIDTH * SCREENHEIGHT,
+ screens[0] = (unsigned char *) Z_Malloc (SCREENWIDTH * SCREENHEIGHT,
PU_STATIC, NULL);
}